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Published: 2012-05-07 02:48:14 +0000 UTC; Views: 1613; Favourites: 17; Downloads: 46
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*Edit*Made some changes. Deleted some uneccessary faces and fixed the normal and spec map.Hmm, I seem to have a lot of hassle trying to render the normal maps with my models. I try to use mental ray, but it's very fiddly, and takes me a very long time to get the desired settings for a simple environmental prop. Does anyone have a 'default' setting to go for to simply render out an object with diffuse and normals? I gave up in the end and just used Maya Software renderer.
Anyhow, this is just another thing to put into my game level, it's pretty high poly, but I couldn't bring myself to delete any details, I tried my best to model efficiently. Also the texture map will be shrunk to 512x512, goodbye crispness! D;
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Comments: 23
Jimpaw [2012-05-08 12:47:56 +0000 UTC]
cool table man. The gold is just perfect ,if i would have changed something it would be the marble part - making it look more handpainted. Really nice details.
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GemmaSuen In reply to Jimpaw [2012-05-08 18:06:01 +0000 UTC]
Thanks for the feedback I'll definitely consider that in future textures. I quite like the hand painted style.
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Yakul [2012-05-07 21:10:57 +0000 UTC]
I'm not sure if I understood your problem correctly, but my guess would be the following: for normal maps it is essential to set up a nice cage before you bake them out. Follow this nice tutorial and you will know how to do it correctly: [link]
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GemmaSuen In reply to Yakul [2012-05-07 21:21:32 +0000 UTC]
Thank you for linking me to the tutorial. My problem was simply finding the right settings in Maya to render them out. I already have the Normal map. but again, thank you.
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Yakul In reply to Yakul [2012-05-07 21:12:46 +0000 UTC]
forget about it, I just realised you didn't mean to render the textures but the object itself. With this in mind, I'd also suggest marmoset toolbag. Very nice, clean renders, very intuitive and easy to use and very fast to setup all the settings.
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GemmaSuen In reply to Yakul [2012-05-07 23:31:47 +0000 UTC]
Yes, trying out Marmoset at the moment. I'm thinking about buying it, it looks very good!
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genwu [2012-05-07 19:58:42 +0000 UTC]
Does this model have a normal map on it at all? My guess is no? Anywho, a normal map with proper spec map will make all the difference with your marble texture. Without them your texture seems very flat and dull. There are also def. ways to cut down on your poly count without losing any details. For instance the top of your table has all its verts meeting at a giant pole in the center. You can get rid of all of those tris and split poly's either across each one, or probably easier for you to just delete every other edge loop (giving you your quad.) Just my two cents!
Anywho, for a game specific prop id recommend getting out of mental ray (unless your rendering your high poly model). IMO its more beneficial to render out your prop in an engine such as UDK (free) or better yet Marmoset. Best of luck
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GemmaSuen In reply to genwu [2012-05-07 21:07:47 +0000 UTC]
It does have a normal map, but I couldn't find a good setting to render it with Mental Ray, So I left it out entirely. Thank you for the tip! I will try to lower the poly count this way- I can't believe I didn't think about it, thanks again!
I'm working with UDK at the moment, I'm sorry to ask, but how do I go about rendering a high quality screenshot/object? Is there a menu option I'm not aware of?
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genwu In reply to GemmaSuen [2012-05-07 21:20:43 +0000 UTC]
Ah, that would explain it then
No problem. Erm, in hopes as to not type a ridiculously long tut lol do you have aim or skype?
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GemmaSuen In reply to genwu [2012-05-07 21:40:52 +0000 UTC]
Yes I do, but I'm sorry to be that much trouble, are there no existing tutorials out there? I will message you my skype name otherwise.
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Gothic-Lycan [2012-05-07 15:52:17 +0000 UTC]
I've made a few small models to go with a Morrowind mod, but I've never managed to add a texture.
So unfortunately, I have no ideas about Normal mapping, sorry
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GemmaSuen In reply to Gothic-Lycan [2012-05-07 16:21:22 +0000 UTC]
That's fine, I didn't know you did mods!
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Gothic-Lycan In reply to GemmaSuen [2012-05-08 20:31:06 +0000 UTC]
Aye, I do them for AVP2 and TES3 Morrowind, but they're mostly retexture packs, as like I said, I've been unable to successfully get textures to work on truly custom models.
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GemmaSuen In reply to Gothic-Lycan [2012-05-09 00:39:57 +0000 UTC]
Ahh I see, well maybe one day I can help you with that, I can't imagine they would stray too far from the file formats I know.
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Gothic-Lycan In reply to GemmaSuen [2012-05-09 11:58:21 +0000 UTC]
Well AVP2 uses .ABC files and Morrowind uses .NIF files. I've no idea what software can make .ABCs, but I've got a Blender plugin that can make .NIFs.
I can shape .OBJs and convert them to .NIF, but I can't get textures to work on them... unless I'm forgetting to add a texture property?
tbh, I have no idea what half of Blender does...
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GemmaSuen In reply to Gothic-Lycan [2012-05-10 17:12:31 +0000 UTC]
Ah, I've not heard of those before, but you know there's always a file converter or a software that can help import those files. I had to figure out Sims packages way back in 2000, and I hardly knew what I was doing haha.
.obj are very standard, textures however are probably stored in a package of some kind (like NIF or maybe with it)- which will hold several files all together, it's to keep things neat and tidy without showing the visual guts of the game. In whatever 3D program you're using, try to find the UV viewer/editor, using that you can save out a map of the texture UVs (like a guide on where to paint etc), also find where the textures are stored and try to convert them to image files if you want to reuse them.
That's all the tips I can give, but maybe one day I'll take a look at it. Your top priority would be to find the textures, and see if you can get the image files as they are. The obj of the meshes should have all the information for texture maps already, finding the existing ones will just help you if you just want to change the hue of something.
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DizzieDee [2012-05-07 12:18:09 +0000 UTC]
Very nicely detailed, shame it's going to get squished down to size D:
and I have no clue about rendering ><
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GemmaSuen In reply to DizzieDee [2012-05-07 16:20:58 +0000 UTC]
It's okay, it doesn't look half bad having a small resolution texture. Thanks
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