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genci — Lizard Man

Published: 2009-06-28 15:23:52 +0000 UTC; Views: 27810; Favourites: 149; Downloads: 14154
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Description Wip of a lizard guy im making.
Contract work
Related content
Comments: 29

KeIIion [2014-08-19 10:28:49 +0000 UTC]

wow look really awsome i think he would look an bit better with 3 toes on the feet

(or more)

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Playretodder [2013-02-13 23:21:36 +0000 UTC]

Soo cool.

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Goderk [2011-04-16 19:59:19 +0000 UTC]

this is awesome!!!

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Oreassin [2010-09-01 07:20:54 +0000 UTC]

are you using poser??

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KajiMateria [2010-06-20 20:21:40 +0000 UTC]

damn looks great, is that bump texture? right?

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genci In reply to KajiMateria [2010-06-23 22:03:49 +0000 UTC]

No,its just a sculpt.no bump textures

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GestaltZe [2010-03-22 01:07:00 +0000 UTC]

Wow! Great character! What program did you use?

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fractalife [2009-09-17 17:45:09 +0000 UTC]

Great DigiSculpting U created bro! i like so much

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Art-by-Smitty [2009-08-12 06:12:04 +0000 UTC]

dude, love the cloth and style! The torso is the only part i dont like, I think you could do more with the abs, but amazing work!

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genci In reply to Art-by-Smitty [2010-03-15 11:09:10 +0000 UTC]

thanks man,unfortunately that was in the design of the character that was given to me.

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Art-by-Smitty In reply to genci [2010-03-21 21:52:50 +0000 UTC]

Ahh, yea, good job sticking to the design then! That is always hard to resist the urge to improve upon the design!

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FrostTheAngel [2009-08-02 13:46:38 +0000 UTC]

So cool!

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Shinnwar [2009-06-30 15:42:10 +0000 UTC]

Question? How do you create the regged pieces in the cloth in zbrush. I usually use photoshop with an opacity map to render it in max.

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genci In reply to Shinnwar [2009-07-01 22:57:48 +0000 UTC]

what i did was,sculpt the cloth without the holes,then delete the lower levels,select parts, hid them and then delete the hidden poly's.After that,with the standard brush just work on the silhouette and add volume.It's pretty easy

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Shinnwar In reply to genci [2009-07-02 09:51:38 +0000 UTC]

aah cool. So you hid them by masking them first. I didn't know you could delete polys in z brush though. Thanks for that i'll jus do that next time.

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Shimpmonk [2009-06-30 10:28:44 +0000 UTC]

Damn I can only imagine how long time it must have taken to do this.

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genci In reply to Shimpmonk [2009-07-01 22:56:20 +0000 UTC]

That's around 3 days of work

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Shimpmonk In reply to genci [2009-07-02 07:56:06 +0000 UTC]

Ok thanks for the answer!

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genci [2009-06-30 00:11:50 +0000 UTC]

updated the model,ragged pants and rope !

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genci [2009-06-29 23:59:10 +0000 UTC]

aahha Theon66, thanks!
SirCula thanks!
I will upload an updated version of it soon.
Thanks for your support

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Theon66 [2009-06-29 11:59:36 +0000 UTC]

WOW! My "Lizard guy" is shit in comparison! XD

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SirCula [2009-06-28 22:27:12 +0000 UTC]

nice work, I like the different textures on the objects and how big and defined some of the musle forms are

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Kosai106 [2009-06-28 17:51:49 +0000 UTC]

Looks nice as always!

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genci In reply to Kosai106 [2009-06-28 19:13:44 +0000 UTC]

Thanks!

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Kosai106 In reply to genci [2009-06-29 04:36:09 +0000 UTC]

Any time mate.

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genci [2009-06-28 15:50:20 +0000 UTC]

yep i know about the tail,im working on it now.It needed some tweaking before

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SyedS [2009-06-28 15:44:11 +0000 UTC]

Looks awesome loving all the detail. The only crit. I have is that the tail looks a bit bland compared to everything else.

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genci [2009-06-28 15:42:39 +0000 UTC]

Thanks
It's still a wip though.Lots to do!!!

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zeromyhero [2009-06-28 15:33:45 +0000 UTC]

Excellent structure and texture. This guy looks believable to me. What I like most are his neck muscles and the spurs on his ankles.

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