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Published: 2006-10-02 20:54:54 +0000 UTC; Views: 807; Favourites: 5; Downloads: 5
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Description
Not having any resources for Normal Mapping has inspired me to complete my first tutorial. Normal Mapping 101 and Color Theory. Please, Please take this for learning and growing as an artist. The intent for this tutorial is that artists greater than I will become far greater because the new Unreal Engine is comming out. There will be artists in dire need of this resource and I want it free, as it should be. Please email me or leave a note about any questions that you have about it. This is my FIRST tutorial and I know there are mistakes, not to mention dome of you may not know anything of what I'm talking about.Heres the Link where you can DL it:
[link]
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Comments: 3
GeneralSoundwave In reply to WizzDono [2013-02-03 09:13:35 +0000 UTC]
HAHAHAHAHA! I appreciate your heart in faving this awful, awful novelty. Before normal mapping became standard, I was scowering over the internet, looking for anything that would help me in understanding what is actually going on with this technology. When I wrote this, I learned how the technology functioned, but the lack of understanding as to how to use it. It was un-known until the Unreal Engine 1 and Z-Brush was available. Luck for you, I dont't think you will ever need such a lame resource as this. I had completely forgotten that I made something like this. I guess when I truly become famous, you and I can look on this and laugh about it when it gets published in gamasutra or game-informer over the lamest theories in gaming history
Just learn Z-Brush and you will save yourself some agony
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