HOME | DD

Gi1t — Lloyd Irving

#irving #lloyd #symphonia #tales
Published: 2017-02-12 06:51:27 +0000 UTC; Views: 1393; Favourites: 69; Downloads: 9
Redirect to original
Description You might have noticed my art hasn't been that great lately. I haven't had enough time to spend a long time on drawings and I'm working on a million things at once.

I'm really hoping to loosen up a bit by trying this method of drawing multiple times. I'm basically abandoning finesse and treating the subject more like I draw a monster, which comes more naturally to me. It's not quite speed art, but I don't intend to spend longer than a few hours on each one. I'll go through each Tales character form the games I've played, so I can hopefully fill out the list of all the characters I seriously should have a drawing of by now.

I'll basically go in order of acquisition in each game. For reference, I've player ToS I, II, Vesperia, Graces, Xillia I, II, Zestiria and, well maybe one of these days I'll finish Berseria. XD
Related content
Comments: 38

Khfan-D98 [2017-05-14 01:46:13 +0000 UTC]

I don't think Lloyd's ever looked so intimidating, and it actually WORKED. Awesome job!

👍: 0 ⏩: 1

Gi1t In reply to Khfan-D98 [2017-05-14 09:25:09 +0000 UTC]

Thank you!

👍: 0 ⏩: 0

Revarick [2017-05-13 20:28:24 +0000 UTC]

Woaaaw awesome!

👍: 0 ⏩: 1

Gi1t In reply to Revarick [2017-05-14 09:24:54 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

May-May-Meow [2017-05-04 09:28:31 +0000 UTC]

definitely the most badass version of Llyod I've ever seen ^^ love how you can still make out the important details despite the overall darkness

👍: 0 ⏩: 1

Gi1t In reply to May-May-Meow [2017-05-05 04:43:04 +0000 UTC]

Thanks! I like this almost as much as A Rip in Time as far as speed drawings go.

👍: 0 ⏩: 0

The-Last-Phantom [2017-03-19 08:36:15 +0000 UTC]

COOL!!!!

 

👍: 0 ⏩: 1

Gi1t In reply to The-Last-Phantom [2017-03-19 20:33:58 +0000 UTC]

Thanks! I was happy with how this one turned out.

👍: 0 ⏩: 1

The-Last-Phantom In reply to Gi1t [2017-03-19 22:03:10 +0000 UTC]

Welcome!!

 

👍: 0 ⏩: 0

MessiasCalledPein [2017-02-13 16:06:16 +0000 UTC]

Awesome picture

👍: 0 ⏩: 1

Gi1t In reply to MessiasCalledPein [2017-02-13 23:09:45 +0000 UTC]

Thank you!

👍: 0 ⏩: 0

moonmute [2017-02-13 14:20:19 +0000 UTC]

This is interesting scene... Seem like an intense scene that's being cooled down by the rain

👍: 0 ⏩: 1

Gi1t In reply to moonmute [2017-02-13 23:09:38 +0000 UTC]

There is a scene like this in the second game, but it's not really him in that scene.

👍: 0 ⏩: 0

FumikoMiyasaki [2017-02-12 07:12:39 +0000 UTC]

I finished beseria, it is worth it.
The games I played are two TOSI and II,Vesperia, Xillia I and II, Zesteria, Abyss.
Abyss is also one I cna really recommend, it was one of my favs,
mostly because of the charackters.

Also love htis picture, reminds me of the opening to TOS2,
where Llyod was in palmacosta.
Now i actually want o watch the OVAS again,
well maybe later.

Anyway don't say that, I think you have a pretty great style, I enyoy it.

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-13 09:12:43 +0000 UTC]

Well I went through the really awesome part of the game an ended up in Zestiria's bonus dungeon. XD Something still feels off about the mechanics though. 0__o Combos just don't have this very solid, reliable feel to them when fighting bosses. I feel like they're always breaking up for no reason and it makes it hard to concentrate properly. -__-

I know the rule about Abyss is keep playing until the end. XD I do hope I get to play it someday.

I thought of that, but if it were really that scene it technically wouldn't be a drawing of Lloyd Irving. XD

I appreciate that. I just feel like I'm a bit of a mess right now. I'd like to improve on refining the muddiness of the artwork, making it look more intentional and well planned.

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-13 11:06:48 +0000 UTC]

I wish i could beat heldaf, to lazy to grind.XD
Yeah, and if  your combo doesn't hit, you're screwed.
I relate to that.

If you wnat to understand everything, it is truly necesary,
also it had a great casion.
I loved to poker so much.XD
But I also love in beseria the charackter fuda.
(Eizens outfit is awesome. )

True, it would be one of the person with the msot bullshit fight in tales for me.XD

well, I have similar problems, but I think,
everything comes with time and practise.XD

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-13 23:08:11 +0000 UTC]

Oh! 0__0 Go chest hunting with the treasure restoration on. The mimics are easy to kill and give out tons of exp. I got sick of running into them all the time because I didn't want to level too much actually. In the meantime you can build up gear you want. Activating normin does seem to affect items found in chests too.

Yeah, stun is one thing I wish they'd just ditch already. If you're going to have an enemy kill someone just let them do it. Don't just give them a free pot shot. -__-

Oh I mean that I know Luke is kind of a tool at the start and it's best to wait and see how things turn out and not give up. XD

I remember he had some bull**** mist thing that made him not recoil at all which was like 'okay what's the plan then? What are you supposed to do about that?' Basically it felt like you were just trying to do mystic artes over and over to kill bosses since it was so easy. About the only fight I really got a kick out of was Richter. (I actually had 2 fire monsters, Emil with a Garnet and played as Lloyd for that fight. I figured I'd let the fire work for me as well. )

I'll have to go to school for a while so this exercise should give me something to do that won't eat up too much time.

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-14 04:18:17 +0000 UTC]

I see, I need to try that.
Ah, I see.

Stun is terrible, I am happy beseria hat laphicets healing attack and
the therion mode to get rid of it.

Right, he becomes a really great charackter.
( My fav is still guy though. )

Decus was just terrible, he didn't even let ou breathe sometimes,
my tactic was hit and run.
Richtes was alright, didn't had mcuh trouble with him.

Yeah I wish I could learn that iin school.xD

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-14 05:05:56 +0000 UTC]

I never liked it in any game. I always think it's dumb because you completely survive the attack, but it basically always gets you killed and there's nothing you can do about it and you just have to sit there and wait while the dim-witted enemy sits around doing nothing before killing you. That's just disgraceful. I'm annoyed that they no longer have the anti-stun items because they based their system around stuns for some reason.  -__- They keep moving slowly toward pure action, but they're still hung up on stuff like this.

At least he fought alone. There's nothing I find more irritating than a good boss crammed full of dumb minions. By the time you get to fighting them, they're practically dead already. I mean, if they have low HP and are gone permanently once eliminated, that's not a big deal, but when they have half as much HP as the boss itself or keep respawning you never get to enjoy the fight.

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-14 05:37:53 +0000 UTC]

As a person who plays a lot of final fantasy and pokemon too,
I am used to it.
I found stone or death comands worse, way worse.
In pokemon I am also lucky with paralyse and at least stun is not always permanent.
Auto-kill is more bull*t.

I can agree, som minions are just not need, worse are the ones that can heal.

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-14 08:28:25 +0000 UTC]

Those would be turn based though. I'm not as picky about that in turn based games.
Don't get me started on instant death. XD I played Phantasy Star Online for years (my character is practically old enough to apply for a driver's license in this state) On Ultimate difficulty, they made a ton of monsters use the instant death spell Megid. There are these flowers in the cave levels. They're a common enemy that normally spits poison. On ultimate? They're all replaced by Ob lilies which shoot Megid. Its death chance it about 50%. Worse yet, I was known for having the worst luck with that spell despite the fact I actually have higher resistance to it than my friend. XD Instant death is my life in that game. And Deldepths? NEVER confuse them! Instant death spells firing randomly in every direction!

I think I don't mind healers as long as they can be killed off permanently. If so you can wreck them and ignore the boss and you'll be none the worse for wear.

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-14 11:17:03 +0000 UTC]

Not really, if you look at the new final fantasy 15, enough action on screen.
12 also had that sometimes. THat's why i like those parts.
I don't know that game, but every instnat death is bulls*t.
But well with percentage I have fire emblem flashbacks.
I jsut say critical chance and hit chance.
If you had a Takumi like in fate, you had a critical killer machine.XD

Well there are boss enemies that revive minions and minion that revive bosses.
I talk about them, becuase you have kill al three at once.
I hate such fights.

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-14 13:28:16 +0000 UTC]

Oh I know that FF changed format after X. I've yet to encounter any 'stun' in XV though.

Oh, geez. Fire Emblem. I watched someone play it once. Showdown with the Black Knight, Nihil cancels all special effects so that it's a pure fight, whoops critical hit Ike's dead. Gotta try that one again. XD It's like really? You couldn't remove the critical hit factor just that one time?

Yeah, sounds pretty obnoxious. XD I did like the Exoplasma fight in Xillia 2 though.

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-14 13:41:59 +0000 UTC]

Well the onyl thing close to it is if you use lightnng magic.
And really status effects are no problem in FFXV,
the only thing you have to worry about is fire, poison, confusion
and too fast enemies. ( seriously some are heck team uping.XD )
At least in 15 stone doesn't kill you instant like it did in X.
I only went up to an enemy he stoned everone and boom, game over.

Older games Fe gaes have a real challenge with the permanant death and
yeah, loosing ike is a great loss, which is lucky that he is the main charackter and you need him.
But other strong ones who die through that, it's like losing a fav child.
Well Rarely Takumi doesn't get a crit, he is with the right wepon the crit master,
but well I guess his brother ryoma is even worse sometimes.
No wonder joining Nohr is so hard, I am glad I have both sites on my side.XD

Well some are exceptions.
I don't know my fav fights in tales of history, where mostly
the ones, where both sides are in a good balance.

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-15 09:16:52 +0000 UTC]

Oh yeah. I've seen all of X. I get the impression that once you get access to armor customization, they really expect you to use it.

The game I saw my friend play was Radiant Dawn. First time he tired it he let characters go on rare occasions, but before long it just became unfeasible so he restarted and didn't proceed without make sure everyone survived. Seems like they really didn't intend players to lose characters, which seems odd given the series trait of never letting characters come back. 0__o

I like fights best when I feel like I'm being pushed hard rather than sniped or sidelined with cheap overpowered attacks. This might sound strange but the more believable I find my opponent, the more I get into the fight, and that's honestly usually bad for my opponent, but that also means I respect them. I think the best fights are ones that really tell the story instead of just being gameplay that acts alongside the story. Having really intense attack animations makes the fight more believable and tells the story of a challenging fight better. I wish most of the enemies and bosses in Tales games weren't so lazy. XD

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-15 11:18:14 +0000 UTC]

I beat the game without it though.XD
But yeah if you want to beat the rediculus black beast you have to.XD

Yeah, Radiant dawn was something diffrent.
But I really like Ike as character.
Yeah this is weird, I mean in the new games, at least you have a really big cast,
so some can still serve as the dead ones role, but if you lose your powerhouse, you are still sad.
( Mostly speaking for donnel in awakeining, first weak as shit later a powerhouse 10/10 would recommend.XD )

Well you feel more satisfied if it's a better fight.
What i also love, when you get the feeling, the fight did something important.
So you feel even more staisfied.
So hard, but not as hard to rage quit.XD
And true,some can be really lazy.

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-15 19:09:21 +0000 UTC]

Yeah, I'd think that the whole idea behind having permanent death would be to have so many characters that you could create a wide variety of different teams over the course of the game. I would think you might also want to add something that players get back upon losing a character so they might consider actually going through with it instead of always starting over.

I find I like it when the challenge is such that I know it CAN be done perfectly, I can see a way to pull it off, but it's so challenging that it feels like an accomplishment just to win. But for that they need to majorly step up the enemy designs and clean out the combat system a bit so as to focus more on the enemy you're fighting instead of fighting with the combo system most of the time. Improving the sound effects would be a good start. Ever played Zelda? Fought an Iron Knuckle or Ghirahim? THAT'S a good example of how an attack should sound.

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-15 19:23:46 +0000 UTC]

True enough and that you want your favs to survive till the end.
Well some of the characters I actually would want to lose,
because they are either weak as shit or annoying.
One example for me would be Arthur from fates
2.bp.blogspot.com/-kFA7gsVqKKo…
His son is a great unit, but he has  just his bad luck, which means his hit chances are 1/10.XD

True.
Iron knuckle was easy for me, the worst thing for me was Jabbu jabbus belly.
Ghirahim was fun, but not always, sometimes he could be annoying.XD
I think my fav dungeon in skyward sword was the one with the horde of zombies and
the boss with the lots of swords-
TP is still one of my most fav zelda games.

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-15 19:34:10 +0000 UTC]

Yeah, I'm sure they can't resist throwing in units that are difficult to work with and tempting to lose, but offer a payoff later on like a very powerful descendant or a class change that re-balances them.

Indeed, but it's the sound effects I'm referring to here. No doubt you can still remember the sounds they made when attacking. I love it when an attack feels that intense. The attacks in Tales games are so quiet. You barely hear any impact even when they're supposed to be really powerful. XD

I like Twilight Princess best too. Mainly because I love what they did with all the enemy redesigns. I wish the Tales series would at least consider that if they're really going to stick with the same enemies all the time. -__- At least reinvent them. When I first picked up Xillia 2 I knew I was skipping way ahead in the series from Vesperia, and when I started the game I was like 'seriously? F***ing axe beaks? Still? They're exactly the same too.' Really, I mean no matter how many new moves you give the player it just gets boring if there's nothing new to try them out on.

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-15 19:42:56 +0000 UTC]

True enough, but for arthur, even when I tried to train him,
he didn't got better, I rather use Charlotte or Rinkah for it.XD

I see, well I more focus on musik than sound effects.

I agree, I mean some enemeis looked badass, you looked badass,
everything loked great in design for me.
Yeah, that is true, but I actually don't mind that,
but they could at least do it like final fantasy.
Always a diffrent design.
Even chocobos can change.XD

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-15 19:58:35 +0000 UTC]

Sound effects have two main benefits. For one thing, yeah, you might not focus your attention on them, but they still help you. Visual effects can be confusing and you might not always be looking at the right part of the screen to keep track of where an enemy is with their incoming attack animation. But sound? You can always hear it, even if the enemy attacks from off screen. If you're trying to fight and doge with pinpoint timing, you need sound. It's much better at communicating timing than visual effects. I discovered this while playing Ninja Gaiden. The clear sound effects teach you when to dodge and what the timing on an attack is much better than squinting at the screen to figure out when you're supposed to parry an attack.

Plus, when a sound is really good, the intensity enhances the story being told through the battle. You think a movie sword fight would settle for a little 'wuff' as the sound effect for swords colliding?

Final Fantasy seems to be doing all right. In particular I think their changes to the overall system of gameplay have altered their monsters' behavior quite a bit. But Tales hasn't changed in more than a decade. :/ If they keep copy-pasting every time, it may start to look like a 'copy-paste series' and go back to just being a niche fanbase. They change so many other things from game to game. It wouldn't kill them to work on the enemies a bit too. The more they do, the easier it'll be to continue to do so because they'll have more existing assets and programming fragments to work with. They could always use old character DNA, like old arte animations. I think it'd be cool to see the enemies use familiar moves.

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-16 05:01:48 +0000 UTC]

Well I more focus on animations, some really indicate, when the enemy will strike,
sound effects distract in some games sometimes.
They are not always similar.

Well that is your way of playing.

Yeah it is truely a big change.
Well I am a more story drivin person, so stuff like that
bothers me not, as long as I get good charackters adn a good story.
But yeah some changes have to be made.

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-16 05:51:18 +0000 UTC]

Some games have good visual effects, some not so much. If you match the sounds to the actions, and especially if they have more than just one sound associated with the attack it can really be effective. If the enemy makes a sound before, and then during the attack, that rhythm sticks very well in your mind. After a little while it becomes possible to visualize the attack in your mind and predict it even when you're only hearing the sound.

But even if I assume that has absolutely no effect for a lot of people, I have to assume there must be others like me who were bred by action games as well. If it would benefit at least a subset of players wouldn't it be reasonable to include something like that and give players the ability to adjust it? You can already adjust the relative volume of sounds in the game, although I think they need to work on the kinds of sound effects and making sure the timing matches up really well. And they should divide those options into subsets. At least have battle sounds and other sound effects. I should add that it wasn't until I played certain games that really matched up the sound effects well that I noticed how much of a difference it made.

I was drawn into the series by the potential it had to finally be a game that had a healthy serving of both. There ARE some very good fights in the Tales series. I really don't think it would take that much to make a difference either. Just a little more variety in the way enemies fight, so they aren't all vulnerable to the same tactics. It might not matter to everyone, but it might draw a lot more people into the series. They've been moving progressively toward being like an action game for a long time. If they're planning to continue that way I think they need to do something more with the enemies or they'll hit a wall. (There's two sides to every fight after all. Concentrating only on the player character will only get you part of the way there.) If they DON'T want to go that way, then they'd better start considering some other possibilities for improvement, like having much heavier strategic features. If both action and strategy are just kind of 'bleh' then it might as well dissolve into a minigame, or rather, that's how it'll look by comparison in a few years when newer games start bringing more to the table. :/

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-16 17:28:15 +0000 UTC]

Well after this text wall I just think, I am gald to play and to
feel like I feel.
Musik and charackters are just more important to me.
sound effects irritate me sometimes to much.
I also play diffrent games than you so it's no wonder.XD

But well everyone has it's own thing what makes them like a game.
I for example jsut want to enyoy it.

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-16 19:40:56 +0000 UTC]

Surprisingly I find that I'm way more casual about characters than other people in that I pretty much love all of them. I take them in stride and don't get worked up if they do something I don't like. I can't believe how much people hate on some of the characters. I just enjoy the hell out of them. The characters I like most are probably the most reviled.

Guess I'm a proud series outcast. XD I really can't think of a series that's as lovable when it comes to its characters and story. No other game comes closer to being the perfect game to me.

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-16 20:02:41 +0000 UTC]

Well it depends on the character, let's just say some cna be annoying, frustrating,
or jsut not appealing as others.
For Example as I started TOS2 dawn of the new world,
Marta got really on my nerves.
Sorry but I don't like the clingy girlfriend types
and her decisions weren't the rightest.
But i never hated on any character ever in that game, just that I didn't like her as much.
Like for example in the Anime sword art online, I don't like Asuna that much.

How I said everyones has a diffrent reason.

👍: 0 ⏩: 1

Gi1t In reply to FumikoMiyasaki [2017-02-16 22:17:36 +0000 UTC]

There may be differences in appeal, but the way some people go on about them you'd figure the world came to an end when they made that character.

(I like Asuna probably more than any of the others. XD )

👍: 0 ⏩: 1

FumikoMiyasaki In reply to Gi1t [2017-02-17 04:12:53 +0000 UTC]

Yeah, that is true enough, how i said  i never hate any charackters,
i just like some more than others.

(My fav is still Klein)

👍: 0 ⏩: 0