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Published: 2013-11-19 16:21:45 +0000 UTC; Views: 5080; Favourites: 29; Downloads: 37
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Description
A request from , who wanted me to draw a female diver with a Kirby Morgan helmet get her suit inflated.Β Seeing as how it might benefit more with me telling the story, I figured to go on in this direction and make it a multi-parter.Related content
Comments: 10
Lorn-e [2013-11-20 00:45:14 +0000 UTC]
Not too bad at all, may I leave a few bits of advice though?
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GindyDraws In reply to Lorn-e [2013-11-20 15:15:24 +0000 UTC]
Please do.Β I didn't have a lot of good luck with the body that I have recently, and the hands are godawful.
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Lorn-e In reply to GindyDraws [2013-11-20 15:50:43 +0000 UTC]
I'm afraid i'm inclined to agree. Getting used to the tablet is something you've been doing for a while now but a lot of the fine details still need a great deal of work. It might be an idea to focus upon specific points an keeping specific details correct. Namely things like the exact shape of visors and smoothness of lines, or keeping the symmetry of some features. In this case the details of the padding either side of her visor and the section above it stand out as flaws.
Furthermore, while it's good that you've kept a generally baggy look to help with this sequence, it might be an idea to take into account certain things. Air rises in water so her suit would likely look more bulked out towards the top and pressed in around her legs, whereas here it looks like the opposite. Also, some details keep looking exaggerated such as the folds to help represent the bending of arms or fabric. While it's alright in some places, in others such as her chest, between her legs and foremost arm they look exaggerated.
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GindyDraws In reply to Lorn-e [2013-11-20 16:05:14 +0000 UTC]
I'm well aware of the fine details, such asΒ the way lines look, but that would take a while, because I am drawing with my left hand, and I still have to worry about shaking, although I do Undo actions until I get something that I am happy with.Β As for those details and even the hands, I have worked on them individually, but it's the implicating that's been getting to me.Β I'm not lazy because I do try things over and over again, but I have to still find the fine line where I minimize obvious flaws without driving myself insane, because I have burned myself out from practicing.
I wasn't actually aware of that and how it would work, but I'm sure to highlight that more.
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Lorn-e In reply to GindyDraws [2013-11-20 16:16:06 +0000 UTC]
Yeah I remember you mentioning this a few times. I definitely wouldn't have called you lazy, and you do seem to be making a point of trying to avoid past mistakes, but they are the core areas where your work is suffering. Since you've noted issues with having to continually restart and undo certain options, have you thought about repeating something we discussed before? Repeatedly drawing certain parts of bodies or designs repeatedly on the same artwork rather than entire images to help improve drawing those parts.
Well, honestly it depends upon the design (reinforced builds or certain features help minimise this appearance) but with a drysuit like the one featured here it tends to be much more obvious. Basically think the opposite of the potential issue we discussed with Nitori's aridsuit.
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GindyDraws In reply to Lorn-e [2013-11-20 16:28:40 +0000 UTC]
So your advice is for me to finally get around to just drawing certain parts over and over again during a work in progress until I get them right?Β That's a lot easier than just random practices.
Essentially, with drysuits that have some air in them, you have to factor in logistical issues and that the top parts are more puffy, but don't overdo it.
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Lorn-e In reply to GindyDraws [2013-11-20 16:51:26 +0000 UTC]
I'm just saying it wouldn't hurt to try and might help you in some areas more than drawing entire pieces would. It seems to be only certain aspects which stand out as truly problematic at the moment, so by practising primarily with those you might see faster improvements. I could be talking out of my rear of course, but it's just something which comes to mind.
Pretty much that, it's not too noticeable usually (mostly due to procedures to minimise the amount of air trapped prior to diving) but in a situation where someone was walking on the seabed like here or on the surface there would be a visible difference.
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GindyDraws In reply to Lorn-e [2013-11-20 17:00:57 +0000 UTC]
You're not talking out of your rear, because these are mistakes that I don't like.Β And, believe me when I say that I have already done some of these without even me realizing how important they are, so I can appreciate how well this works.
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GindyDraws In reply to will-1066 [2013-11-20 15:15:36 +0000 UTC]
Hey, thanks.Β It's not one of my better pieces, but I'm glad you're happy.
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