HOME | DD

GIRZim232 — PMD Editor Physics tutorial

Published: 2012-01-24 05:24:42 +0000 UTC; Views: 38451; Favourites: 342; Downloads: 1674
Redirect to original
Description This is my first PMD Editor tutorial. I found that someone needed to know how to make physics and I am the type of person who feels compelled to help people as best as I can. I wanted this to be as complete as possible, but if any part of this was confusing please ask me questions. Hit download for full view, this picture is kinda huge.

EDIT:
My goodness, I didn't expect this to get so much attention. What I'm going to do is preemptively thank anyone who favorites this or adds it to one of their collections because I'll end up spending a rather large amount of time thanking people if people keep adding this at such a rate.

So thank you all for adding this to your collection/ favorites.

PLEASE READ THIS BEFORE ASKING A QUESTION

EDIT 2:
"How much the physics move is controlled by the "Move" and "Rot" sections of the joints. There are 2 text boxes here for each axis which let you assign a minimum and a maximum value. Move is translation, it causes the bone to actually move along the axis. Rot is for rotation. If all of these values are 0 then you are restricting the joint to not being able to move (it will still move a little bit because of randomness in the physics engine). If you want your physics to move more then you need to increase these values. So for instance, if you set the X rotation values to -90 and 90 then the bone attached to the joint (Bone B) is allowed to rotate along the x-axis from -90 to +90 degrees." mithraug
"The boxes are for collision detection. Each physics body is assigned a group number from 1 to 16. By default all physics bodies collide with all other physics bodies. If you want to disable collision with a specific group you check it's corresponding box. So, if you have a model with long hair and a long skirt and don't want the hair and skirt interfering with each other you would put all of the physics bodies for the hair in group 2 (for example) and all of the physics bodies for the skirt in group 3 (for example) then for all of the hair physics bodies you would check the box for group 3 and for all of the skirt physics bodies you would check the box for group 2. The result is the hair will now pass through the skirt instead of bouncing off of it." mithraug

At some point I'll add this to the tutorial proper but for now this info's staying right
here.

EDIT 3:
DO NOT LEAVE ME COMMENTS ASKING IF THIS WORKS FOR CLOTHES AND HAIR AND ANY OTHER THING THAT YOU CAN THINK OF, BECAUSE THE ANSWER IS AS LONG AS THERE IS A BONE TO ATTACH IT TO THESE STEPS APPLY. I'm super appreciative that you are coming to me for help and I think it's great that you want to comment, but I have answered variations on that question since I first posted this. Another thing, my computer is really shitty so please do not send me links to models in the hopes that I will be able to diagnose and fix problems directly. If you really want my help in stuff like that I need you to post a video on youtube (or wherever) showcasing what the problems is. Preferably I'll need shots of the glitch in action in mmd. I will tell you what I think you have to do to fix it. If you are unsure of what I'm suggesting then I will accept a link to the model in order to point you in the direction you need to go to fix the problem I am a very busy person, with very crummy hardware for this sort of thing so I can't be personally fixing problems with every model that I'm provided a link with. Thank you for your understanding, I do like to try and help but there are limits to what I can do to help.
Related content
Comments: 207

xXChibi-SenpaiXx In reply to ??? [2012-01-24 12:13:00 +0000 UTC]

Thank you so much for putting this up for me!!
I'll be sure to use it ~~

👍: 0 ⏩: 0

xRukiaxIchigofanx In reply to ??? [2012-01-24 05:53:59 +0000 UTC]

This was very helpful

👍: 0 ⏩: 1

GIRZim232 In reply to xRukiaxIchigofanx [2012-01-24 05:58:02 +0000 UTC]

I'm glad you found it helpful.

👍: 0 ⏩: 0

ibr-remote In reply to ??? [2012-01-24 05:52:51 +0000 UTC]

Flagged as Spam

👍: 0 ⏩: 1

GIRZim232 In reply to ibr-remote [2012-01-24 05:59:19 +0000 UTC]

Yeah, and about half of the tutorials I found didn't explain things very fully. When I first learned how to add physics I had to go through a trial and error test to figure out how to change the dimensions.

👍: 0 ⏩: 0

MMDFakewings18 In reply to ??? [2012-01-24 05:45:16 +0000 UTC]

I approve. :U

👍: 0 ⏩: 1

GIRZim232 In reply to MMDFakewings18 [2012-01-24 05:52:43 +0000 UTC]

Thank you very much.

👍: 0 ⏩: 0


<= Prev |