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Published: 2012-01-24 05:24:42 +0000 UTC; Views: 38449; Favourites: 342; Downloads: 1674
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Description
This is my first PMD Editor tutorial. I found that someone needed to know how to make physics and I am the type of person who feels compelled to help people as best as I can. I wanted this to be as complete as possible, but if any part of this was confusing please ask me questions. Hit download for full view, this picture is kinda huge.EDIT:
My goodness, I didn't expect this to get so much attention. What I'm going to do is preemptively thank anyone who favorites this or adds it to one of their collections because I'll end up spending a rather large amount of time thanking people if people keep adding this at such a rate.
So thank you all for adding this to your collection/ favorites.
PLEASE READ THIS BEFORE ASKING A QUESTION
EDIT 2:
"How much the physics move is controlled by the "Move" and "Rot" sections of the joints. There are 2 text boxes here for each axis which let you assign a minimum and a maximum value. Move is translation, it causes the bone to actually move along the axis. Rot is for rotation. If all of these values are 0 then you are restricting the joint to not being able to move (it will still move a little bit because of randomness in the physics engine). If you want your physics to move more then you need to increase these values. So for instance, if you set the X rotation values to -90 and 90 then the bone attached to the joint (Bone B) is allowed to rotate along the x-axis from -90 to +90 degrees." mithraug
"The boxes are for collision detection. Each physics body is assigned a group number from 1 to 16. By default all physics bodies collide with all other physics bodies. If you want to disable collision with a specific group you check it's corresponding box. So, if you have a model with long hair and a long skirt and don't want the hair and skirt interfering with each other you would put all of the physics bodies for the hair in group 2 (for example) and all of the physics bodies for the skirt in group 3 (for example) then for all of the hair physics bodies you would check the box for group 3 and for all of the skirt physics bodies you would check the box for group 2. The result is the hair will now pass through the skirt instead of bouncing off of it." mithraug
At some point I'll add this to the tutorial proper but for now this info's staying right
here.
EDIT 3:
DO NOT LEAVE ME COMMENTS ASKING IF THIS WORKS FOR CLOTHES AND HAIR AND ANY OTHER THING THAT YOU CAN THINK OF, BECAUSE THE ANSWER IS AS LONG AS THERE IS A BONE TO ATTACH IT TO THESE STEPS APPLY. I'm super appreciative that you are coming to me for help and I think it's great that you want to comment, but I have answered variations on that question since I first posted this. Another thing, my computer is really shitty so please do not send me links to models in the hopes that I will be able to diagnose and fix problems directly. If you really want my help in stuff like that I need you to post a video on youtube (or wherever) showcasing what the problems is. Preferably I'll need shots of the glitch in action in mmd. I will tell you what I think you have to do to fix it. If you are unsure of what I'm suggesting then I will accept a link to the model in order to point you in the direction you need to go to fix the problem I am a very busy person, with very crummy hardware for this sort of thing so I can't be personally fixing problems with every model that I'm provided a link with. Thank you for your understanding, I do like to try and help but there are limits to what I can do to help.
Related content
Comments: 207
GIRZim232 In reply to ??? [2012-10-15 23:37:53 +0000 UTC]
ooooohhhh, this is going into the description now. thanks a bunch.
👍: 0 ⏩: 0
AllyEnderman In reply to ??? [2012-07-06 12:31:22 +0000 UTC]
Oh... So that's what the left joint-connect box was supposed to have in it... Well, no wonder all the physics I made sunk through the floor. xD
👍: 0 ⏩: 0
NinjaPockyHunter In reply to ??? [2012-06-15 16:19:23 +0000 UTC]
This is the greatest thing EVAR.
You helped me soooo much! I'm gonna try to learn how to add physics now!
👍: 0 ⏩: 0
Kairi2255 In reply to ??? [2012-06-14 03:50:49 +0000 UTC]
how do i add physics on a skirt does this work the same way?
👍: 0 ⏩: 1
GIRZim232 In reply to Kairi2255 [2012-06-14 07:42:56 +0000 UTC]
yes it works this way for everything pmd editor.
👍: 0 ⏩: 0
NanaCookie In reply to ??? [2012-06-09 22:28:26 +0000 UTC]
This is the best Physics tutorial ever. Thank you so much ;v;
👍: 0 ⏩: 1
GIRZim232 In reply to milcythefox [2012-06-08 03:07:36 +0000 UTC]
what do you mean? do i know how to make facials?
👍: 0 ⏩: 0
Em-em--Zombiekins In reply to ??? [2012-05-19 13:25:32 +0000 UTC]
Thank you for making a tutorial.
👍: 0 ⏩: 0
Amenrenet In reply to ??? [2012-05-09 05:43:41 +0000 UTC]
I dabble with PMD a little and this is going to be a big help for me. Though I do have a question. On the mid-bottom of the physics tab where it's got all the colored checkboxes numbered 1-16... What exactly are those for?
👍: 0 ⏩: 1
GIRZim232 In reply to Amenrenet [2012-05-09 15:07:47 +0000 UTC]
To be honest I'm not entirely sure what they do. I think they are something collision related. What I've found is that if they are checked they seem to let the physics body in question pass through physics bodies of that group. I don't know for sure though.
👍: 0 ⏩: 1
Amenrenet In reply to GIRZim232 [2012-05-09 23:16:13 +0000 UTC]
Collision? o.O LOL PMD stuff seems to get more and more complicated.
👍: 0 ⏩: 1
GIRZim232 In reply to Amenrenet [2012-05-10 01:44:11 +0000 UTC]
I just leave those boxes unchecked, I honestly don't know much about those.
👍: 0 ⏩: 1
mithraug In reply to Amenrenet [2012-10-15 21:13:50 +0000 UTC]
The boxes are for collision detection. Each physics body is assigned a group number from 1 to 16. By default all physics bodies collide with all other physics bodies. If you want to disable collision with a specific group you check it's corresponding box. So, if you have a model with long hair and a long skirt and don't want the hair and skirt interfering with each other you would put all of the physics bodies for the hair in group 2 (for example) and all of the physics bodies for the skirt in group 3 (for example) then for all of the hair physics bodies you would check the box for group 3 and for all of the skirt physics bodies you would check the box for group 2. The result is the hair will now pass through the skirt instead of bouncing off of it.
👍: 0 ⏩: 1
Amenrenet In reply to mithraug [2012-10-16 15:47:43 +0000 UTC]
Thank you for this insight.
DA! Y U NO ALLOW US TO FAVE COMMENTS!?
👍: 0 ⏩: 0
Rocky-Roo In reply to ??? [2012-05-07 13:39:11 +0000 UTC]
Oh thank God...
You're a lifesaver!
👍: 0 ⏩: 1
Otomezaki In reply to ??? [2012-04-12 23:44:38 +0000 UTC]
I have a question....does removing physics help the model move in mmd?... Cause I have a model and when I put it in mmd and add motion it freezes up and crashes...and someone told me removing physics solves that..
👍: 0 ⏩: 1
GIRZim232 In reply to Otomezaki [2012-04-13 02:14:01 +0000 UTC]
Completely removing the physics will make the model run better but then you'd have to move cloths and hair manually (I'm personally too lazy so I like to keep the physics on). Another thing you could do is check to see if there are any physics bodies that aren't attached to any bones and delete them. There are a lot of models that have that problem.
👍: 0 ⏩: 1
Otomezaki In reply to GIRZim232 [2012-04-13 19:20:48 +0000 UTC]
um.. okay ill try that.... do you know how to remove physics?..there only seems to be adding physics tutorials...
👍: 0 ⏩: 1
GIRZim232 In reply to Otomezaki [2012-04-13 20:09:17 +0000 UTC]
You go to the physics tab and select whatever physics body you want to delete, hit the delete key and then hit the y key to delete the part. Sometimes it won't show the physics body as being removed until you rotate the camera in pmd view. Same thing applies if you want to get rid of bones, but using the bones tab instead. You can also do the click and drag to select physics to delete if you want to just get rid of everything.
👍: 0 ⏩: 1
Otomezaki In reply to GIRZim232 [2012-04-13 20:14:46 +0000 UTC]
He works now!!! thank you so much! he had alot of random physics that didnt belong
👍: 0 ⏩: 1
Csp499 In reply to ??? [2012-03-03 08:27:11 +0000 UTC]
Can this, by chance, be used to create ragdolls?
👍: 0 ⏩: 1
GIRZim232 In reply to Csp499 [2012-03-04 07:11:28 +0000 UTC]
For MMD? I don't see any reason why it couldn't.
👍: 0 ⏩: 0
MeBeTheRabbit In reply to ??? [2012-02-25 12:38:02 +0000 UTC]
Forgive me for asking, but what are the physics for? I am new to model rigging and I'm still trying to figure out the basics ._.
👍: 0 ⏩: 1
GIRZim232 In reply to MeBeTheRabbit [2012-02-25 16:24:50 +0000 UTC]
The physics are for making hair and clothes move like they would in real life. The physics bones are for attachment purposes and to make sure the hair and clothes don't go flying through the model's body. There's nothing wrong with asking and I'm happy that someone had a question that I could actually answer.
👍: 0 ⏩: 0
MrKatatsumuri In reply to ??? [2012-02-20 23:48:22 +0000 UTC]
Oh, thank you for this, but when i try to atach the physic to the bone, it's doesn't come to the place where is the bone ._.
i'm using pmdeditor ver. 1.2.8 with pmx model... (tda miku, lol)
👍: 0 ⏩: 1
GIRZim232 In reply to MrKatatsumuri [2012-02-21 23:34:41 +0000 UTC]
When you assign the bone the physic should automatically go to the bone you picked, the bone being the visible blue circle. You then have to move it to where you want it. If it's not moving at all after being re-assigned a bone I'm not really sure what the problem is.
👍: 0 ⏩: 1
MrKatatsumuri In reply to GIRZim232 [2012-02-22 20:43:00 +0000 UTC]
it doesn't work.. laways, thank you
👍: 0 ⏩: 1
GIRZim232 In reply to MrKatatsumuri [2012-02-23 05:01:01 +0000 UTC]
Grrrr... why must everyone's problems be beyond my sphere of knowledge
👍: 0 ⏩: 1
MrKatatsumuri In reply to ??? [2012-02-20 23:22:56 +0000 UTC]
Oh, thank you for the tutorial, but when i select the bone to atache to the physics, it doesn't go to the bone D=
I'm using pmdeditor version 1.2.8 with a pmx model...
👍: 0 ⏩: 0
Uxiebunny In reply to ??? [2012-01-24 23:05:40 +0000 UTC]
I have a weird problem- I know how to make physics, but when I make moving physics, they don't move. They just bounce up and down a little bit, but otherwise they stay static. Do you know how to make them actually move?
👍: 0 ⏩: 1
GIRZim232 In reply to Uxiebunny [2012-01-25 04:22:13 +0000 UTC]
Check and see if you have the box that's labeled "AlignBon" checked in. If you do the physic body will stay with the bone and therefore not move dynamically like the physics are supposed to.
👍: 0 ⏩: 1
Uxiebunny In reply to GIRZim232 [2012-01-25 20:46:45 +0000 UTC]
It's not checked in, yet the physics still aren't moving.
👍: 0 ⏩: 1
GIRZim232 In reply to Uxiebunny [2012-01-25 21:26:25 +0000 UTC]
I'm sorry.... I really can't help you without knowing precisely what the problem is.
👍: 0 ⏩: 1
Uxiebunny In reply to GIRZim232 [2012-01-25 21:39:23 +0000 UTC]
I'm not really sure what the problem is either. I don't know if it's the physics of the joints I should be worrying about.
Oh well. Thanks for the help anyways.
👍: 0 ⏩: 1
GIRZim232 In reply to Uxiebunny [2012-01-26 04:52:35 +0000 UTC]
No problem. I hope that you figure it out or something.
👍: 0 ⏩: 0
AnimeNebula003 In reply to ??? [2012-01-24 17:46:25 +0000 UTC]
Thank's very much for the tutorial!
👍: 0 ⏩: 0
Twiprin In reply to ??? [2012-01-24 17:17:22 +0000 UTC]
Awesome! Thank you for taking the time to make this and upload it There aren't really a whole lot of tutorials explaining how to add physics to models that don't have any at all. This is really nice, thank you!
👍: 0 ⏩: 0
Izzyotic In reply to ??? [2012-01-24 16:56:15 +0000 UTC]
really good tutorial
his may help me in the future
👍: 0 ⏩: 0
StellatheAlchemist In reply to ??? [2012-01-24 14:46:41 +0000 UTC]
Oh, yay! I've been trying to learn physics, this is very helpful!
👍: 0 ⏩: 0
xXChibi-SenpaiXx In reply to ??? [2012-01-24 12:45:21 +0000 UTC]
Umm.... problem...
when I downloaded the image, I realized you've been using version 0063 .....which never really worked on my computer.. even if it is in english or japanese.. regardless of the language, I could've figured it out. But when its not the same version and some options are missing, its kinda hard to apply the same technique.
Sorry..
But thank you for this, I really appreciate that you actually spent your time in making this for me. I'm very grateful ^^
Still...It will help so many others out there (:
👍: 0 ⏩: 1
GIRZim232 In reply to xXChibi-SenpaiXx [2012-01-24 14:42:16 +0000 UTC]
That's ok. Sorry about the version difference thing.
👍: 0 ⏩: 0
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