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Published: 2013-06-22 10:31:45 +0000 UTC; Views: 33531; Favourites: 590; Downloads: 273
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After all the stuff I was able to do back in the first two Bioshock games, it was a little disappointing that a lot was taken out of the gameplay in Bioshock Infinite.Games nowadays seem to be given high scores and ratings based on it's story, art direction and narrative, which I think goes against the whole point of "video games".
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Comments: 137
Shtoobs In reply to ??? [2014-03-13 23:42:39 +0000 UTC]
As Yahtzee Croshaw said, "Story should INFORM gameplay". They shouldn't be treated as seperate parts of the game as they are now. While they are different, they gameplay is derived from what the game is about, and therefore they should be structured around each other. Infinite sacrificed a bit too much in the gameplay department, and made up for it in story. But the reason it isn't as good as the original is because they aren't as tied together.
Its games like Half-Life that pioneered (and actually half life is probably still the best besides Portal (2)) interactive storytelling wherein gameplay and story went hand in hand to tell the story as well as possible. Portal beat Half-Life in that aspect by being a perfect game. The Portal games are the ONLY perfect games ever made.
But my point was that neither should come before the other. As cheesy as it sounds, they need to work "hand in hand".
GTA V 7/10:
Shtoops
PS, Bioshock 2 was a shit knockoff of the original that wasn't even made by Irrational Games.
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Phantasim-Fan In reply to Shtoobs [2014-03-14 08:03:04 +0000 UTC]
All I know is, 'Infinite', got rid of a lot of features, which in my opinion, cluttered the Original Bioshock and made it feel like more of a chore at times. Hacking devices and repetitive errand missions (you've got to assemble a thing, all the necessary pieces are at different corners of the city!) were some of the parts of the game that made me annoyed personally.
That said, you also have to take into account the fact that 'Infinite' is set in a radically different environment than 'Bioshock', which of course means some gameplay features need to be tweaked and or removed. Also, the story does go hand in hand with gameplay because what is going on in the story dictates what is needed for gameplay. For example, the ability to hack turrets to use on enemies is pretty useless when Elizabeth can just pull one into existence for you. Obviously that's just an exhample, but I think you know what I'm getting at (hopefully)
Still, I don't think there is such a thing as a perfect game.
PS, I was told that Bioshock 2 wasn't all that great. I gave it a skip.
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Korhil In reply to ??? [2014-02-19 21:49:24 +0000 UTC]
I found the game to be an EXTREME let down, after the intellectual prostitutes called "game-journalists" decided to deepthroat this one good.
Shallow, linear, gimmicky and plasticky gameplay.
Narrative full of plot-hole, a disappointing climax -- when i was fighting the "final battle" it didnt even feel like anything unusual.
A setting that deals with societal relations in a cartoonish, overly-caricatured way. (hmm "what if a 19th century evangelist preacher built Rapture, except, in the sky" that's the entire brainpower sauce behind Infinite)
For a game set in the sky-city everything is just one big hallway. Shoot some stupid AI baddies, loots some desks, buy some pointless dumbed down upgrades- rinse and repeat.
Contrast that with B1 which I played 3-4 times already, everything in that game felt memorable, combat 10x more satisfying, and the sociological ideas were much more refined.
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Korhil In reply to Korhil [2014-02-19 22:53:08 +0000 UTC]
Elizabeth = Disney princess on superpower steroids
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Nikoman3344 [2013-11-06 16:58:14 +0000 UTC]
Good game.... but the ending was a huge mindfuck.
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Goldsickle In reply to Nikoman3344 [2013-11-06 18:07:41 +0000 UTC]
Smother... smother... smother...
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TheWildWestPyro In reply to Goldsickle [2013-11-25 13:20:33 +0000 UTC]
Me: *To the girls* NO! Not just smother! First we smother him, then shoot him with a Pistol ten hundred times, then empty the Carbine and beat him with it until the thing snaps, and empty every single clip from my fully upgraded Triple R into him, then we just pelt him with rocks, stab him, whack him and finally we bury him!
Actual Elizabeth: Isn't that a bit...too much?
Bloodstained Elizabeth: It's overkill, I think that's the word?
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Idrawgirlz11 [2013-10-25 23:08:45 +0000 UTC]
This game was pretty much a letdown, I expected so much freedom in this, just like the trailers showed.
Using the skylines to find hidden areas, hacking, different endings, and most of all, scrap building weapons...and nope...
Just go from point A to point B.
Story is an important aspect of a video game but so is gameplay... but games with lots of followers tend to jump on those who talk smack about their precious, just like those who talk smack about Heavy Rain, and Beyond: Two souls..
I think you interpreted the flaws really well in this pic! : >
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Combinecommando In reply to Idrawgirlz11 [2013-11-19 19:25:34 +0000 UTC]
indeed, games tend to follow bland generic fps such as CoD, which is a damn shame. A good story is important, but it's nothing if the gameplay is not good.
I played this game, but I don't think I would replay it in a long time, since I don't find any replay value in it.
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Idrawgirlz11 In reply to Combinecommando [2013-11-19 21:28:01 +0000 UTC]
CoD games are crap. The problem is that the audience for those games are little kids who always buy it without knowing that its the same rehashed game done again with a different title.
BS infinite doesn't have replay value unless you got the Clash In the Clouds DLC and even that tends to get a bit boring at times. haha.
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Combinecommando In reply to Idrawgirlz11 [2013-11-19 23:14:57 +0000 UTC]
exactly, ohhh how the gaming has changed. I will always remember the first time I beat Majora's mask, or the first time I did New Vegas on hardcore without doing any fast-travels the whole game, THAT really felt like a great achievement.
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Idrawgirlz11 In reply to Combinecommando [2013-11-19 23:39:34 +0000 UTC]
Or when i beat Banjo Kazooie, or paper mario. haha
Well at least i got skyrim.
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Combinecommando In reply to Idrawgirlz11 [2013-11-20 00:07:25 +0000 UTC]
they always felt like a big achievement, not like those you get on newer games just because you got to a chapter.
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Darkhellion2 [2013-10-07 00:44:58 +0000 UTC]
I don't mind any of this except the saving and loading bit. I really liked being able to save & load at any moment during the game.
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Clortho84 [2013-09-10 01:26:09 +0000 UTC]
It's still a great game. Even though these changes are irritating, they have their reasons.
"No hacking"- That has been replaced for the "Possessive" vigor.
"No stocking on health or salts"- I think they took that out to make Elizabeth more useful. Always throwing you those things when you're low.
"No quick saving or loading"- We have autosaving now and I never found use for those things anyway.
"Two guns only"- Now THAT is fucking stupid, that's generic FPS right there and I hate it.
"One ending"- You gotta admit, it was an epic ending.
Don't forget the "video" in "video games". Bioshock Infinite has an equal balance of story and gameplay.
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NicklausofKrieg In reply to Clortho84 [2013-09-11 12:28:14 +0000 UTC]
i think the one ending (though it was a pretty good one), is the worst part, especially considering how the game's general theme strongly advocates the idea of variables and infinite possibilities. i mean, there are easily half a dozen different ways the story could've turned out.
unless of course they were actually advocating the exact opposite ideas by disregarding all that, going for constants rather than variables, and "ultimate fate" if you will.
or perhaps the fact that the Booker has a very defined personality, so he's treated more like an independent character, rather than a self-insert for players. so we're basically playing a game about Booker's story rather than a story that's up for the player to make.
i quite like the "two weapons only" mechanic actually, rather than having all the guns at once, and thus having a gun for every situation readily on hand. it makes weapons choice much more important, and it makes players to do a bit of improvisation as to how to defeat certain enemies under less that ideal circumstances. and of course it gives Elizabeth even more use too, since she can throw you weapons as well.
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Clortho84 In reply to NicklausofKrieg [2013-09-12 02:46:42 +0000 UTC]
I don't see what's the big deal with the whole "one ending" thing. That one ending was better than all the others in previous Bioshock games. What's wrong with playing Booker's story? He is the main character of the game so it has to be his story. Same with the other Bioshock games. The story never changes until the very last cutscene. In Bioshock 1 and 2, every ending was satisfying yet they felt quick. Bioshock Infinite was a complete mind blown at the end. It took you on a roller coaster and left you breathless at the end. If anyone didn't feel that way, all I have to say is"da fuq bra?" Why have several endings when you can just have one really good one.
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NicklausofKrieg In reply to Clortho84 [2013-09-12 08:29:14 +0000 UTC]
so quick to be defensive.
i didn't say there was anything wrong with any of that, i was just presenting the possible reasons as to why they departed from their old non-linear ways. like the fact that Booker's more of an independent character than all previous protagonists (again, i didn't say there was anything wrong with that). or the idea that perhaps making the story linear was a way to make it more streamlined like the rest of the game. in short, i don't mind the game as it is.
i just think being a vastly new world and all, it would've been really interesting to see all the different possibilities and directions Columbia could go.
as it is, the story is a very personal one, since what really matters in the end is what happens to Booker and Elizabeth. Columbia as a place plays second banana, whereas previous titles were very centric on the place its set in. what mattered most was what the player wanted for Rapture. (again, nothing objectively wrong with that either)
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Goldsickle In reply to Clortho84 [2013-09-10 18:08:28 +0000 UTC]
I would have less expectations if I played Infinite before the last two games.
Unfortunately, it was the other way around, so the loss of variety was sorely felt.
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CrackaLacking [2013-09-06 18:03:27 +0000 UTC]
They took out Telekinesis, too Wouldn't it have been badass to make an enemy's gun levitate and then shoot him with it?
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NekoAnimeGirlKathi [2013-09-03 16:01:12 +0000 UTC]
I did not play any Bioshock before, but this differents are not a problem for me. Because you can gain control of the machines, eat everything to get healthy i think, the savepoints are just enough and you can pick up another gun every second you shoot an enemy... Only the end is cruel for me.
In the end, i like the drawings and i love the last two pictures.^^
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Tflover323 In reply to ??? [2013-08-09 22:09:15 +0000 UTC]
It would have been AMAZING if you could have not died, instead killed all the Bookers who did the baptizing and became Comstocks.
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NicklausofKrieg [2013-08-02 12:40:09 +0000 UTC]
i could do with just 2 guns, without hacking, without supply stocking, but the only one ending? that's the worst part.
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NeonBlacklightTH [2013-07-25 06:53:17 +0000 UTC]
Well atleast it kind of answered most of my Bioshock questions, like both Bioshock 1 and 2 must be alternate realities seeing as the first you were just a normal guy, and in the sequal you were a Big Daddy?
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Goldsickle In reply to NeonBlacklightTH [2013-07-26 05:09:44 +0000 UTC]
Actually, Bioshock 2 takes place years after the first one.
As you wander around in the second game, you see pictures that idolizes the main character from the first game, since he left an impression on the people of Rapture.
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NeonBlacklightTH In reply to Goldsickle [2013-07-26 05:17:33 +0000 UTC]
aaahhh, so bioshock one and two is in the same time zone. That would also make sense, and thanks to Bioshock Infinite the creations of both Rapture and Columbia makes even MORE sense.
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BnGJessie [2013-07-23 19:43:54 +0000 UTC]
Personally, I don't mind a game with linear gameplay, so long as you get a little flexibility and it also has a good story and is just generally fun to play.
Besides it also takes you back to the days when games were harder because you're options were limited. Not sure if this one was harder because of it though.
I can understand the frustration. With so much open gameplay these days it is a bit of a shock to see a game that limits you.
Love the comic though. Very cute. ^_^
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xocoxoco [2013-07-12 03:41:08 +0000 UTC]
It really couldn't be called a Bioshock. Its gameplay was good on its own, but wasn't Bioshock other than having some powers like Plasmids but weren't. Story also sucked and was completely different than what I was hoping for.
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dvn10301 [2013-07-11 04:37:28 +0000 UTC]
took me a day to finish the game! AHHHHHHH!!! I LOVE THIS GAME SERIES!!!
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Lieutenant-America [2013-07-11 01:39:28 +0000 UTC]
In the game's defense:
1. Hacking got annoying around halfway through the original.
2. Stocking up on medkits arguably made the original LESS tense at parts: I could charge a Bouncer with enough medkits, but that wouldn't fly with a Handyman.
3. A bit irritating, but you didn't NEED to quicksave/load in the original unless you were going for a Vita-Chambers Off playthrough.
4. ...I got nothing. I too miss the days of being a walking NRA Covention in games.
5. Ignoring the fact that Bioshock 1's TWO (not a particularly large number) endings are kinda crappy (especially compared to the rest of the story), the whole One Ending thing was kind off the point. Just as the first game toyed with linear FPS conventions by having the Protagonist be a puppet of his objective-givers, this one toys with it by having the story ultimately unchangeable no matter what little choices you make; in the end, everyone's a puppet to time. "Dies, Died, Will Die," "Booker... you've already been," "Constants and Variables," etc. It's what the whole game was building up to (plotwise), and was both thematically vital and a clever subversion of previous BioShock players' expectations.
Don't get me wrong; I like the first game the best. But I feel that of the criticisms one can direct at Infinite, these ones (aside from the Two Guns Only one) are unfounded.
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kiri-no-tanuki In reply to Lieutenant-America [2013-07-29 17:01:46 +0000 UTC]
Not only that, but Elizabeth literally THROWS medkits at you. And ammo. And Salts. You have an invincible partner constantly throwing you healing items in every fight. You don't need to stock up.
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Lieutenant-America In reply to kiri-no-tanuki [2013-07-30 00:43:55 +0000 UTC]
One of my favorite jokes about BS:I is how it's more of a reverse escort game: Your partner keeps you alive while you make your way towards the end of the level.
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Lieutenant-America In reply to Lieutenant-America [2013-07-11 01:41:03 +0000 UTC]
Also, if critics nowadays only judge a game based off of story, narrative and artistic direction, then how the HELL is Call of Duty getting such high ratings with every game?
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MrAsh96 In reply to ??? [2013-07-09 00:47:53 +0000 UTC]
Didn`t really care for hacking but I thought it was stupid how they got rid of the multiple weapons, no multiple heath kits and salts/eve and only one ending even thought the game talks about several universes
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cyh In reply to MrAsh96 [2013-07-14 15:52:06 +0000 UTC]
There had to be one ending because the goal was to eliminate Comstock's timeline. One might say that the Bookers in the other timelines are the diffrent endings, just that we never get to play/see them.
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kiri-no-tanuki In reply to cyh [2013-07-29 17:03:53 +0000 UTC]
Yep. There are technically infinite Bookers. Which means that there's infinite options for what we get in what sort of DLC comes out. Because there IS going to be a good number of DLC storylines that will probably still feature Booker and Elizabeth, unlike the one-timeline limitations of crafting DLC stories for other characters to fit into the story of Bioshock 1 and 2.
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DiamondSeer In reply to ??? [2013-07-06 08:34:38 +0000 UTC]
I love this and your heat. I want to hug you and take you away and then dunk you in water and. . .
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