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GothaWolf — Chronicles of Valen - ch2 p53

Published: 2014-08-15 09:54:44 +0000 UTC; Views: 2121; Favourites: 17; Downloads: 13
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Mr Green Eyed vs Knight Protector! Battle for honor!
   

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Chronicles of Valen belongs to Gotha Wolf  & Hell
The Elder Scrolls universe belongs to Bethesda

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Comments: 70

GothaWolf In reply to ??? [2014-11-15 23:30:17 +0000 UTC]

Thank you!

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Kushami-Aru [2014-08-22 14:19:42 +0000 UTC]

Subscribed because of this comic. I want to know what happens next. xD

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GothaWolf In reply to Kushami-Aru [2014-08-24 10:24:12 +0000 UTC]

Thank you so much! I really appreciate it

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Ioane808 [2014-08-18 00:59:48 +0000 UTC]

I love the Action but why are the Imperial Legionnairs so easy to kill? they bring much dishoner to the Empire... but they are fighting Dunmers so I'm not completely surprised lol.
Dark Elf Pride +4 
Imperial Pride: -1

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GothaWolf In reply to Ioane808 [2014-08-19 13:48:07 +0000 UTC]

The most of the Imperial Legionnairs (and the most experienced) were taken back to Cyrodiil during the Oblivion Crisis

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hellwarior In reply to GothaWolf [2014-08-19 19:34:32 +0000 UTC]

NERD

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GothaWolf In reply to hellwarior [2014-08-19 21:12:30 +0000 UTC]

Oj tam, oj tam. To powszechna informacja!

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Talinra [2014-08-16 11:08:40 +0000 UTC]

Hah, I'm pretty sure who the masked fellow with the green eyes is.

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hellwarior In reply to Talinra [2014-08-16 13:50:55 +0000 UTC]

enlighten us! via note even if you're shy

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Talinra In reply to hellwarior [2014-08-16 17:47:02 +0000 UTC]

I'm certainly not shy but perhaps you'd not like me to pull out a spoiler? In case I'm right.

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GothaWolf In reply to Talinra [2014-08-19 13:44:28 +0000 UTC]

If I remember correctly, you already guessed it long ago. Am I right?

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Talinra In reply to GothaWolf [2014-08-19 13:53:15 +0000 UTC]

Mhm, well, I did. I never told you though, I assume?

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GothaWolf In reply to Talinra [2014-08-19 14:02:35 +0000 UTC]

I'm not sure, but I think you've told me.

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hellwarior In reply to Talinra [2014-08-16 18:24:03 +0000 UTC]

I wouldn't ! Its why I would prefer to know in private, via some note or something 

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Nazgul34 [2014-08-16 05:38:57 +0000 UTC]

^.^

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GothaWolf In reply to Nazgul34 [2014-08-19 13:41:10 +0000 UTC]

 

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Nazgul34 In reply to GothaWolf [2014-08-19 23:43:38 +0000 UTC]

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MysticD [2014-08-16 02:57:35 +0000 UTC]

Is there a name for that energy blade spell, or is it fan made?

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hellwarior In reply to MysticD [2014-08-16 13:50:18 +0000 UTC]

its fan (also fun) made, and its not a spell

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MysticD In reply to hellwarior [2014-08-16 13:51:06 +0000 UTC]

Fun made? typos ftw.

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hellwarior In reply to MysticD [2014-08-16 15:18:45 +0000 UTC]

Well we had fun making it! duh >.> dun judge me

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MysticD In reply to hellwarior [2014-08-16 15:56:13 +0000 UTC]

Oh, derp, thought it was a typo.

Honestly, your fanmade spell can be made in oblivion.. er.. somewhat, just a Conjure Weapon and Thunder damage.. maybe??

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GothaWolf In reply to MysticD [2014-08-19 13:39:20 +0000 UTC]

It is magical effect and there is a Destruction spell (again from Morrowind) simillar to that blade  

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MysticD In reply to GothaWolf [2014-08-19 13:54:04 +0000 UTC]

Blarg, why didn't Beth bring ALL spells to the newer games? =w=

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Hastur66 In reply to MysticD [2014-08-19 15:40:55 +0000 UTC]

Several reasons.
Because when you try and cast "Almsivi Intervention" In Oblivion or Skyrim, you'd get teleported out of the map! And for obvious reasons, fortify/absorb/drain :attribute:-spells are out of the picture... At least with Skyrim.
Levitate *is* kinda ower-powered, let us admit- even though it is one of my favourite spells from Morrowind! You can just float around in the air with a ranged weapon, and there's not a damn thing your enemies could do to you... 

The Sanctuary spell is no use ever after they changed the combat system so that you acually had to manually avoid an attack to dodge it. Much have changed in the TES system... And less to the good. And because of these changes, some spells are left without effect... I see no reason why they'd leave out lesser spells like "Jump", "Charm", or "Silence", though... And the exception of Waterwalking and Open Lock in Skyrim really grinded my Dwemer Cogs! >:/

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hellwarior In reply to Hastur66 [2014-08-20 02:05:14 +0000 UTC]

You could just say "TES is turning into an action game" there, done, explanation is done. And is it good? bad? Its neutral. People who prefer action will call it a good change, people who prefered the old school rpg will call it a bad idea. But at this point, they HAVE to turn it into action, if they don't want to make TES into some kind of Baldurs Gate wannabe.

For example I liked morrowind, it was great, but wanna know why? Big immersive world. Oblivion? I hated that game. Reason? Big empty world. I loved Skyrim. Reason? Big, explorable world with alot of stuff going on. Skyrim games were NEVER about any system, they just flew with whats popular at the time. 

And most spells were removed due to balance issues. Its to simplify the system, you have attack/block spells and thats all. The reason spells don't open chests and doors? Cause it would left out the warrior class in the dark, and if you allow all other classes to bash/magick the doors? Whats the point of thief. Really, its simple, one would argue that it makes thief a must have, sure, im not defending it. But there's no real "betwen" ground here. They picked to stick with such.

Really, if you want RPG you have to stick with systems that use rounds as indicators (like baldurs gate or neverwinter nights 1 or 2) or just are Turn based (Avadon 1 and 2, Shadowrun). Other games that are like current Tes games? They will keep to get more simple and more simple, to be quick, immersive and simple. And people need to understand that simple isn't bad.

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Hastur66 In reply to hellwarior [2014-08-20 16:26:41 +0000 UTC]

Well, "action game" sums up most of it. Still, I don't see why they couldn't have included spells like Waterwalk(when fighters in heavy armor don't drown, anyways), the different summonings, or even Mark/Recall! I mean, they kept Fasttraveling?

I wouldn't say being a thief is pointless, if you can still open doors as warror and mage. I mean, it's all about what you prefer playing as, isn't it? Like, some people don't see the point of playing an Argonian, because there's spells/enchantments that will still allow you to breathe water. The point is, playing as a bipedal lizard is fun! And some people thinks chopping people down with greatswords of blasting them with colorful magic is lame/unsophisticated/silly, and so they play as thief instead- just because that class suits their play-style better. No? And still, the thieves has lots of other qualities beside lockpicking... Like Sneak Attack, or "turning invi(n)sible".* And really- everybody wants the loot in the locked chests. And by removing the Open spell, they didn't change the fact that all classes opens locked containers, they just made it a tad stupider.

And I'm not looking for an RPG game in TES anymore, really- but even though they're converting to Action, they could've kept many more of the funny, though pointless, elements of the older games... Just to keep some of the feel!

*I know "invincible" is spelled with an "c", btw.

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hellwarior In reply to Hastur66 [2014-08-21 18:09:10 +0000 UTC]

See, the middle paragraph would be avoided if you understand what I wanted to say. I don't AGREE with that, im just seeing the logic behind them doing so, and again I don't AGREE to that logic, neither do I disagree, because its not the point of what im trying to say. 

And they didn't make it stupiedier, they made it "simple" As in, if I want to open a lock, I have to invest in a thief-tree ability. Otherwise Warrior would STILL BE HAVING TO EITHER LEARN MAGIC OR LEARN TO PICK LOCKS which is essencialy still stupid, so your entire "Why did they remove open lock spell" argument is pointless, cause its the same as Bethesda did. its a simple decission of ALL OR ONE kinda deal

Kay, that out of the way - Why they didn't use mark/recall ? Cause fast travelling, really, whats the point of a spell that allows you to fast travel if...you have fast travel. And before ppl get all in my face that fast travel is bad, it isn't, cause if you left spells but took out fast travel, again you would make the same situation they did with current opening locks, meaning that technically one "class tree" has the luxury of having a somewhat more "comfortable" gameplay. See now, how they try to make the game "Simple and easy" and "fun" for all gameplay?
(Side note: I know that Oblivin brought the fast travel with another thing - compass...now THAT is stupid and should be unavailable on harder difficulties - but then again I guess they would have to redesign and care for every mission briefieng to actually describe the place, thus making it harder for them to make those )

Waterwalk is the same deal as levitation, you could waterwalk on water, get some tough enemies follow you, and just shot them with spells/crossbow/bow and not being bothered by them, and if npc follows you...guess what? YOU CAN'T FIGHT UNDERWATER bam, case closed.

Summons I guess they just opted with the undead/elementals/weapons cause...well, what else do you want to summon, thats the basic really. I know, you can give me a list of maany many different summons you COULD have summon, but *Shrugs* sure, you could, but its not like it would lack with just those (even if they are weak, but then other summons would be equally scaled so that point is, well, not important) (Side note: I kinda agree and disagree on this one, but then again...we have mods so *shrugs* they gave us the basic, and we can download for free the creatures we want to, without having the entire glosary in our pants)

PS
I don't want to sound like a douchebag, its just sorta  how I discuss, and i don't assume I am completly right, hence the disscussion. For more detailed information on how douchy my behaviour is sometimes contact Gotha

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Hastur66 In reply to hellwarior [2014-08-21 21:26:54 +0000 UTC]

But... but... But, choises! There's always been the two options of choosing either to speciallize in Security- Thief, of Alteration- Mage(though even the Warriors had Scrolls). The warriors have always been "left out in the dark"- but why suddenly take away one of the two options, so that this goes for the mages as well? Now everybody has to kneel in the dust, fish out their shiv, and have at it. How simple do they need to make it?

I see your point with fasttravel/mark&recall. But I'm saying they could've kept the spell -as well as the fast traveling- just because it feels awesome to teleport around when you're the Arch Mage! It wouldn't even be completely useless- as you could use it to teleport to locations that isn't really "Locations", but like a certain hill where you can find a rare ingredient, or a quaint grove to practice spells with no pesky NPCs. Or to save you the travel through long quest dungeons you have to re-visit several times, like the Blades' headquarter.

Right... Well, I suppose Waterwalking would be a problem, now that underwater-fighting has been prohibited. Alright, so it's been turned into something as OP as Levitate, when you look at it that way... Gah, I'm still annoyed by its exclusion, though! I really hate swimming through yards of water and iceflakes... Not with my Nord barbarian, but a sickly Breton mage? And in his fine robes, at that? This, as well as the kneel-down-and-pick, is really a punch to a mage's dignity...

Sigh, again with the mods... Why couldn't they've just kept one branch of the Conjuration tree for... Fleshy daedra? They're might and magic combined, with the Scamp's claws and flares, the Daedroth's omnom and fiery balls, and... the spider daedra..! I just really love all the different Daedra designs, and I'm sure others did too! As the "fleshy daedra" are so different from the elemental ones, I don't see why they couldn't have gotten their own branch? They'd be a lovely grotesque, twisted and morbid spice mix for the game, I'd think! Without "defying the system"(or forcing poor fellas like miself ta buy expensive comp'ters)!

Oh, and I don't find your wording offensive at all. I much enjoy discussions like these- and if my English is a bit snotty at times, it is because I've learned the language from fantasy litterature- and games. So when my wording gets a bit off, blame Lovecraft, Martin and the bunch. Or HoMM.

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hellwarior In reply to Hastur66 [2014-08-22 11:14:07 +0000 UTC]

Again, all or one. They felt that making one class unique is better then leaveing one out (so that one can be happy, the other two can go drinkin together, its a win/win kinda situation)

Oh so you want EVEN MORE ways of teleporting from place to place, cheap bastard, buy a horse then, or conjure one you mage

Well if a breton mage doesn't want to get wet, I guess he shouldn't go adventuring like all the big boys do then

And why you can't conjure them? Because they aren't even in the game. And why aren't they? I assume because they aren't the main focus of the game or of that specific setting. With morrowind and Oblivion daedras were a pretty targeted focus, cause dunmers and cause oblivion invasion. In skyrim? They focus more on the folklory aspect of the game, like giving back our good ol' pals dwemers, introducing us to falmers, giving us dragons, Making ruins full of undead like they should be etc. 

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Hastur66 In reply to hellwarior [2014-08-23 13:06:36 +0000 UTC]

Hrm. I suppose that must've been how they thought... But if the point was to give thieves a special advantage, I don't think they succeeded in that, as much as they succeeded in making all the classes a little thiefy. Now the warriors aren't the only ones who have to take after the thieves and assassins, but the magic classes too... And I think that's a bit of a strange goal.

Well, it's not so much about needing more ways to get to one place or the other faster, as much as it's about having the urge for casting some really flashy magic! It just feels a lot cooler to bend the laws of physics with your mind, and suddenly be a completely different place, than to "travel by foot/horse without having to watch the scenery". Because that is what you do when you fasttravel. You can tell yourself differently, but it isn't. It's all about the feeling, really- these things about "non-location locations" and quest dungeons are just meager excuses to make this spell sound not completely pointless, as seen from a pure crunch perspective.

Ow. That is a valid point. Still, it stung. Okay I think I'm beginning to dislike you, just for pointing that out.

It makes sense... If they want to make a "Nordic" game with snow, others and dragons, I can see how these might be somewhat of a distraction... Hm. You know, I actually found peace with this explanation. As much as I miss the grotesque fleshies, I suppose I'll have to seek them out in games with room for such fantasies...

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MysticD In reply to Hastur66 [2014-08-19 15:47:51 +0000 UTC]

Good thing we've got mods that'll return a lot of the good stuff from the older games, I mean perhaps not all of them.

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Hastur66 In reply to MysticD [2014-08-20 16:28:33 +0000 UTC]

Well... I play IV and V on console. I don't mind, though... When I want to play Morrowind, I play Morrowind. When I want to play Oblivion, I play Oblivion. When I want to play Skyrim, I play Skyrim. When I want to play TESO, I hit myself.

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MysticD In reply to Hastur66 [2014-08-21 08:40:19 +0000 UTC]

Lol!

I've never played it, but based on what I've heard, its not worth the money.

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Hastur66 In reply to MysticD [2014-08-21 19:21:11 +0000 UTC]

I've heard it's a great MMO- but there's too little sense... And the lore is messed to Oblivion(the dimention(s), not the game). It reminds me of when Norman Bates stuffed his mother's corpse and pretended it was her sitting there, talking with him...

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MysticD In reply to Hastur66 [2014-08-21 20:16:19 +0000 UTC]

Yea, but like all mmos, it follows the same exact pattern, Grind. Grind. Grind, an quest events are very emotionless, like if there was a war going on, all the monsters/npcs would stay in the same exact spot, attacking the monsters, monster dies, runs back to spot.

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Hastur66 In reply to MysticD [2014-08-21 21:46:31 +0000 UTC]

I fear I have all too little experience with MMOs to have anything to say, here... But I love the TES games(even Oblivion, for getting me into it- I forgive him for not being as perfect as his brothers! <3), and mostly because of the elaborate lore, all the wonderful books, and well, the magic. Magic as in spells, as in fascinating artefacts(tied up with books and lore!), and thorough magical creatures! The NPCs and the whole thing with Nirn/Oblivion also played a great part in making me forget about other games for a period of nine years... But now TESO comes along and just twists and turns everything I've come to love and know inside-out! Tearing this wonderful creation down brick by brick... I suppose that was what Bethesda was doing with the main series as well, but at least they kept the history! And your freedom of classes... Seems to me, you can't get around magics in TESO? Stealthy class is Nightblade, and Combat is Templar and... Dragonknight? ÕnÒ
Now, I've only played TESO for one day, on an already created character- and most of the facts  know, comes from my friends' mouths. I don't know how reliable they are, but they sure sound positive to this abomination... But then again, to them, TES is Skyrim. And Skyrim, to them, don't involve books. Books are something you check for skill increases, not reading. So, all they really want is action, really. I know this isn't the case with all TESO-gamers, of course, but it seems to me this is what it's mostly about... That, and killing TES lore, of course.

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MysticD In reply to Hastur66 [2014-08-21 21:57:09 +0000 UTC]

Shame the multiplayer mod for Skyrim wasn't perfected.

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Hastur66 In reply to MysticD [2014-08-23 13:12:02 +0000 UTC]

Haha, yes- I'd make a perfectly useless class, and just follow my friends all over the map, reading aloud from different books!
Hmm, maybe I could even have convinced them to help me enact "The Horror of Castle Xyr" at the Bards' Colledge!

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MysticD In reply to Hastur66 [2014-08-23 15:32:03 +0000 UTC]

XD

So yea, the multi player mod was made, players were successfully connected and could see each other, but the downside was that anyone they see in their save file's world, was kinda lagging/slow-mo frame skipping motion.

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Hastur66 In reply to MysticD [2014-08-24 18:53:05 +0000 UTC]

A shame... This actually sounded pretty awesome! "Hey- you! You're the Chosen One! The one the prophecy spoke of! And you are, too! And you! And you!"

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MysticD In reply to Hastur66 [2014-08-24 19:30:23 +0000 UTC]

And Alduin would be like "Wait... why is there more than one dragonborn!?"

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Hastur66 In reply to MysticD [2014-08-24 20:01:29 +0000 UTC]

Wow, I didn't even think about the "final boss"! He'd be dead in three seconds! D:

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MysticD In reply to Hastur66 [2014-08-24 21:39:53 +0000 UTC]

speaking of which, Beth failed at that character, he is known as the world eater, yet the only attacks he does is breath fire, summon meteors, and bite, why didn't Beth gives the dragons more attacks, like Clawing, tail swoops, headbutts, stomping? etc.

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Hastur66 In reply to MysticD [2014-08-25 06:56:13 +0000 UTC]

They can do tail swoops! I remember attacking a dragon from behind, while it was munching away at my meat shield- and I still got damaged, despite its mouth being busy eating somebody else! Pretty sure that was a tail. Still, not much of a "World Eater"; I think we all can agree on that.

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MysticD In reply to Hastur66 [2014-08-25 08:40:02 +0000 UTC]

Still, the dragons need more variety of attacks on the ground.

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Hastur66 In reply to MysticD [2014-08-25 11:19:46 +0000 UTC]

Yeah... :/

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MysticD In reply to Hastur66 [2014-08-25 21:06:07 +0000 UTC]

Speaking of dragons, I still have trouble fighting the ones who breath ice, they slow you down and damage you if you stand in the ice left over by the dragon's breath, plus it does double the damage, once from ice breath, and again from the frozen ice that is on the ground, my HP drops so fast. x.X

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Hastur66 In reply to MysticD [2014-08-26 14:07:33 +0000 UTC]

True. Icedragons may be a pain... Neat with that Nord frost resistance, then!

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MysticD In reply to Hastur66 [2014-08-26 14:42:30 +0000 UTC]

Good thing we've got mods to buff up the dragons and give them new attacks so that they are an actual threat.

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