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Published: 2018-07-22 23:55:51 +0000 UTC; Views: 4513; Favourites: 27; Downloads: 41
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Description
I saw that there are really a few Prince of Persia models for XPS around, so I wanted to try to extract some stuff. The extractor can only rip static models though, so I had to try to rig the model by myself (yeah, it's my first time). I wanted to start from Kaileena, I'm at a good point, but the model still needs tweaking here and there and I still have to rename bones! I also added a facial rigging of course. I hope to finish it soonPrince of Persia belongs to Ubisoft!
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Comments: 8
MyllaDinX [2018-07-24 00:55:15 +0000 UTC]
Nice
Have plans toΒ bring Shahdee too?Β
Maybe
In a near future... xD
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Gragra96 In reply to MyllaDinX [2018-07-24 00:58:41 +0000 UTC]
Thanks! Yeah, Shahdee is definitely on the list, as well as the Sand Wraith! (I also want to add some further facial rigging to the already available Prince model) It's gonna take some time though!
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MyllaDinX In reply to Gragra96 [2018-07-24 01:07:00 +0000 UTC]
|O|
I guess
I've tried a few times but my notebook can not handle Blender and such
That's why I know how complicated these things are...
but in this preview the model look amazing o.O
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Gragra96 In reply to MyllaDinX [2018-07-24 01:28:31 +0000 UTC]
Ohhh I see! Well yeah, I just realised how complicate the rigging process is! I've been working on it for 3 days already I was used to extracting Mass Effect models, which were much easier as the extractor rips the armature too (it's basically luxury
)
At the time of the preview the model hadn't been rigged completely (the pelvis bone was missing, I didn't like how the lip bones worked so I re-did those etc) and had some major boneweight issues (mainly teeth related ), right now I've made some progress as I completed the rigging, renamed bones and extracted her blades (I've put em in the handguns section), I only need to create specular maps and bump maps since the game didn't have any for some reason! But yea, it's gonna be released very soon
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MyllaDinX In reply to Gragra96 [2018-07-25 21:28:30 +0000 UTC]
|o|
maybe low resolution models have their disadvantages/limitations
I saw release .o.
and already I loved! xD
As soon as I get home I'll test /o/
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Gragra96 In reply to MyllaDinX [2018-07-26 14:02:23 +0000 UTC]
Actually yes and no, they "bend" less nicely because they have fewer vertices (and it can be tricky to figure out where to paint the weights) but they're less confusing to work with in someway, so it's kind of a 50/50 pros and cons situation
I'm really glad you enjoyed!
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Emperor-of-Mankind [2018-07-23 20:33:23 +0000 UTC]
She looks nice!Β Β
By the way, which software did you used for rigging bones?Β Β
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Gragra96 In reply to Emperor-of-Mankind [2018-07-24 00:42:54 +0000 UTC]
Thank you! It's hard to do but it's very rewarding
Also I'm 80% done by now!
I'm currently using Blender 2.78
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