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Gragra96 — Shahdee (from PoP Warrior Within) for XPS

#3dmodel #download #fanart #princeofpersia #princeofpersiawarriorwithin #videogames #warriorwithin #xps #xnalaraxps #xpsxnalara #xpsmodel #xpsmodels #xpsmodeldownload #shahdee
Published: 2018-07-27 18:01:07 +0000 UTC; Views: 13364; Favourites: 103; Downloads: 139
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Description I've finally finished porting Shahdee! Rigging might not be perfect as always but I did my best Her blades are optional, of course. Enjoy!



This model is for XPS, here's the download link:
Shahdee1drv.ms/u/s!AgnNHLaLz4zbhmEtsJ…

Let me know when you use this model if you want! I'm curious to see your artworks!  

Prince of Persia belongs to Ubisoft!
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Comments: 18

iosysjun [2024-09-27 00:43:29 +0000 UTC]

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Cash4488 [2022-07-25 18:02:23 +0000 UTC]

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Jai302 [2018-09-24 15:46:25 +0000 UTC]

Cosa consiglieresti di usare se voglio solo estrarre armi? (La spada del leone, la spada d'acqua, la spada d'aquila, etc.) Come sarebbe il tuo processo?

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karadaniano [2018-07-28 01:27:31 +0000 UTC]

Wow, that was fast!
Thank you very much for spoiling us with your great models

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Gragra96 In reply to karadaniano [2018-07-28 10:12:10 +0000 UTC]

No worries, glad you enjoy!

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Grummel83 [2018-07-27 19:14:13 +0000 UTC]

Well done. Out of curiosity. Did you extract her using a 3d ripper?

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Gragra96 In reply to Grummel83 [2018-07-27 19:22:53 +0000 UTC]

Thanks
Well there's a little software called Persian Rug that was written to extract models from the Prince of Persia sands trilogy, but it doesn't work for all models (I can only extract characters with that) so I also used Ninja Ripper for the swords and basically everything else the only downside is that they both only extract static models, so you have to rig them yourself

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Grummel83 In reply to Gragra96 [2018-07-29 11:06:49 +0000 UTC]

I tried Ninja Ripper some time ago. Static models were one problem.

The other was that I could got only lower res texture, even if ingame was set to high res textures.

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Gragra96 In reply to Grummel83 [2018-07-29 19:27:21 +0000 UTC]

I have never used it before now, and I'm extracting stuff from a veeeery old game so I totally didn't know about this texture issue, that's really meh! Hopefully it'll be possible to find a workaround to this somehow

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Grummel83 In reply to Gragra96 [2018-07-30 16:55:38 +0000 UTC]

Me too. I tried it with Mass Effect Andromeda in the beginning. And then I lost the interest in the game.

So I can't say if it was a bug, a game related thing or whatever. I usually happy when I can extract thing direct from game files.

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Gragra96 In reply to Grummel83 [2018-08-05 10:58:41 +0000 UTC]

Oh I see I actually haven't had the occasion to try that game as my laptop can't handle newer games
Also yes, it's way better when you can get the material directly from the game files as it's way faster and you don't have to manually load every level in game and look for what you need, especially if the game has checkpoints and you can't save where you want to

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Grummel83 In reply to Gragra96 [2018-08-07 17:06:42 +0000 UTC]

Believe me, I just finished Andromeda, because I preordered it. But it's the first Mass Effect game I was happy when it was finally finished.

I can't say that it was nearly the fun I had with the previous parts and I had never the desire to play it ever again.  

Checkpoints can sometimes be really creepy.  

Games based on the UT3 engine are often good to extract meshes, just the related textures can be a bit more difficult.

Extracting objects from Skyrim is easy to, just character models are bad, cause all bones of the armature are loose. You've to connect them manually to get a working model.  

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Oo-FiL-oO In reply to Gragra96 [2018-07-28 05:34:51 +0000 UTC]

Hai provato il nuovo ninjaa ripper? Importa anche le ossa, sono solo da parentizzare


nelle opzioni delle ossa devi selezionare "calc position"

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Gragra96 In reply to Oo-FiL-oO [2018-07-28 10:10:26 +0000 UTC]

Ciao! Al momento sto usando la versione 1.71 ma ho il sospetto che, non avendo a disposizione 3DSMax, l'importer per Blender non supporti le ossa? O mi è forse sfuggito qualcosa   
Se fosse possibile farlo in Blender sarebbe davvero un risparmio di tempo incredibile
Ovviamente grazie per il suggerimento e buona giornata

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Oo-FiL-oO In reply to Gragra96 [2018-07-28 12:07:34 +0000 UTC]

Sì sto parlando di 3dmax. Blender non supporta weights e armatures

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Gragra96 In reply to Oo-FiL-oO [2018-07-28 12:23:21 +0000 UTC]

Ecco perché non era possibile vabbè vorrà dire che farò alla vecchia maniera è pur sempre un allenamento utile

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Oo-FiL-oO In reply to Gragra96 [2018-07-28 17:14:59 +0000 UTC]

esattamente!!!!!!!!!!  poi sei brava..

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Gragra96 In reply to Oo-FiL-oO [2018-07-29 19:20:25 +0000 UTC]

Sono solo alle prime armi, ma sono comunque soddisfazioni dai

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