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#blender3d #cracks #digitalart #grunge #procedural #rubber #worn #montgomerystudio
Published: 2016-03-01 05:56:52 +0000 UTC; Views: 739; Favourites: 3; Downloads: 2
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Description
I have finally finished developing my rubber shader. I added another layer of cracks along with multiple settings allowing more in depth control.
I have also started planning out my first tutorial. It is going to be over the procedural rusted metal shader. Because of school I've been busy with school and soccer, it might not be out for a week or two but hopefully soon.
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Comments: 4
Ryivhnn [2016-03-02 00:10:19 +0000 UTC]
Think it helps that it's on something that's recognisably normally rubber too XD I would be changing that tyre Good work!
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grape-of-wrath In reply to Ryivhnn [2016-03-02 01:10:36 +0000 UTC]
I figured it'd be easier to picture if I just posted this picture lol. Haha ikr Thank you!
👍: 0 ⏩: 0
UberJesusNinja [2016-03-01 10:55:15 +0000 UTC]
Looks pretty rubbery to me Very worn out at that, probably something from an industrial car (excavator/bulldozer, the wheeled versions tho obv)
👍: 0 ⏩: 1
grape-of-wrath In reply to UberJesusNinja [2016-03-02 01:09:25 +0000 UTC]
Thank ya Yea I actually made this for a vintage tractor model.
👍: 0 ⏩: 0