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greysmith — Orchids 3D

Published: 2006-05-20 20:37:05 +0000 UTC; Views: 3959; Favourites: 64; Downloads: 616
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Description Based on this drawing I made some time ago [link]
Modeled in Maya, XSI and Zbrush
UV Mapped, rigged and rendered in XSI
Composited in Shake
Additional retouching in Photoshop
Related content
Comments: 21

DanNeamu [2010-01-20 13:49:13 +0000 UTC]

featured here: [link] and here:[link]

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madmozele [2008-04-26 19:44:43 +0000 UTC]

VERY NICE!!!!!!!

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masterixx [2008-01-11 23:15:45 +0000 UTC]

GRANDIOSO, REALMENTE IMPRESIONANTE!!!

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kokey [2007-01-02 09:40:15 +0000 UTC]

interesting style.. love it.

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orbweaver [2006-10-03 03:33:36 +0000 UTC]

what school do you go to and does it actually teach those programs- maya and zbrush, etc?

-i'm looking at colleges right now for graphic design and it's difficult to find out from them how up-to-date their technology is. a lot of art schools are not...

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greysmith In reply to orbweaver [2006-10-03 04:46:23 +0000 UTC]

Hi!

I went to NYU's Center for Advanced Digital Applications and I'm currently enrolled in AnimationMentor which is awesome but focuses on the craft without paying too much attention to the actual tool. Like every artform that's usually a good idea, but I can understand how important a piece of software can be, especially if you're just starting out. If you live in the US I'd strongly recommend Ringling and Cal Arts. Both are awesome schools whose students always turn out amazing work. Another option is VFS in Canada, I'm always awestruck when I see the reels of the guys that studied there, especially in the Modelling department. They favor XSI over Maya though (which in my opinion is a great thing, it's such a better program. I'd also recomend Mudbox over Zbrush btw).
I might be wrong, but in my experience learning the technical aspect of a piece of software was something I've had to do on my own. Sure, the teachers gave us assignments and critiques but working out what button does what I want is something that you need figure out with the help of a good book, especially with 3D software packages that tend to be humongous. With that in mind, another option is buying the DVDs from the Gnomon Workshop. They'll cover far more in depth than any teacher could the ins and outs of Zbrush and Maya at a fraction of the cost that any of those colleges would charge you in tuition.
Sorry for the long rant, I hope this helps with a little with your decision

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orbweaver In reply to greysmith [2006-10-04 00:26:56 +0000 UTC]

wow, i did not expect that much information!- thanks! long rants are exactly what i need

the only reason i know about the software at all is because this summer i went to the SIGGRAPH convention in boston with my aunt who is a graphic designer. it really makes you realize how fast new technology comes out and how difficult it is to keep up in the industry. she realized what she learned in school is completely outdated now and that it's going to take her a while to get back into it if she wants to switch over from freelance branding to interactive design or something like that.

so one of my concerns with colleges is how well They keep up, and there are colleges whose students use nothing but photoshop, which can't possibly be sufficient. supposidly employers are looking for familiarity with programs above raw creativity, though of course you need to be strong in that as well. the goal is to find a school somewhere in the middle, that thinks both aspects of it are important. i can get into a tech-heavy school/major but my real passion is art so i'm not sure i'd be happy chained to a monitor all day either and want to make sure the conceptual aspect isn't neglected. it seems like there's always a side each school leans heavily towards. i'm worried i'll either be miserable a geek, or spend 4 years having a blast painting posters talking about green peace but be inadequately prepared for a career... (to be perfectly steriotypical and extreme).

california is on the complete other end of the united states from me. i had considered Ringling, but again, proximity. i at least don't want to start out that far away, so i'm looking within the northeast mainly. so far i have seen MECA/maine college of art, massart in boston, an art instutute school i was not impessed with, SCAD, and carnegie mellon (today). tomorrow i'll be at RIT. i'm also seeing syracuse university and pratt for sure, RISD, and possibly some more schools in NYC which is why i wanted to talk to you. i don't remember why i crossed NYU off my list :S. is there anything helpful you could tell me about it and/or any of the schools i mentioned?

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artistic-nudes [2006-07-09 16:00:48 +0000 UTC]

Hello,

I just wanted to let you know that we are adding your image to our list of Favorites as a fine example of an Artistic Nude. Thank you for helping to prove that nudity does not equal pornography!

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greysmith In reply to artistic-nudes [2006-07-10 17:23:55 +0000 UTC]

Hi, thank you for considering my work good enough to feature it in your journal. It's quite an honor. Best of luck and keep it up.

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artistic-nudes In reply to greysmith [2006-08-02 04:01:10 +0000 UTC]

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density-tmr [2006-06-21 22:43:03 +0000 UTC]

This is really good. I like the shading technique and how it has produces objects and people with volume. The little bit of colour works really too.

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japihonoo [2006-06-21 09:28:01 +0000 UTC]

i love your style! incredible gallery... i'll watch you for sure

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Shariko [2006-06-13 01:39:24 +0000 UTC]

Wow.. Amazing

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Aldalambe [2006-06-12 15:10:05 +0000 UTC]

I love the way the two works resemble each other so closely, with such qualitatively different mediums. Beautiful work, in both cases.

The selective coloring here is well placed.

I'd add spots to the lizard, like it has in the drawing.

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Talescaper [2006-06-12 13:26:14 +0000 UTC]

Marvellous piece of work. Certainly one of the most interesting pieces of 3D artwork I have ever seen. I wonder how this would look as a stereoscopic image, by the way. It should be quite easy to create. Just put two copies of this piece next to each other and make sure the second copy is a very slight rotation of the other (like... one degree or something). Of course, you'll need stereoscopic lenses to see the actual result, but I think it might be worth it.
(I learned about stereoscopy when I bought the album '10.000 days' by the band Tool, since this album comes with such lenses and artwork. You might find it interesting.)
Wikipedia article concerning Stereoscopy .

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kTrox1322 [2006-06-04 00:12:21 +0000 UTC]

oh wow! this 3D version is...amazing!!!!!

Woah...beautiful job

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Silver-Dew-Drop [2006-05-21 01:58:43 +0000 UTC]

Your 3D work is amazing! Well done

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Happy-and-Bleeding [2006-05-20 23:40:25 +0000 UTC]

I really like how it still looks like a drawing . sometimes ppl do stuff in 3d and it automatically turns a bit lame and techno. I like how this has stayed traditional.

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greysmith In reply to Happy-and-Bleeding [2006-05-21 21:32:49 +0000 UTC]

Thanks! I usually find the 3D look extremely lame for still images so I was trying to get as close as far away from it as I possibly could. I'm glad you like it.

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kittyloveyoukitty [2006-05-20 23:22:48 +0000 UTC]

wow 3d!

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JLarenART [2006-05-20 21:21:37 +0000 UTC]

this is great, well done

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