HOME | DD

haoLink — Aurorus / Amaruruga DL

Published: 2014-10-05 18:16:42 +0000 UTC; Views: 5394; Favourites: 83; Downloads: 546
Redirect to original
Description Aurorus from X / Y:

This is a gamerip by RandomTBush .
It's downloadable on www.models-resource.com .

The rig was UNTOUCHED. This mean, it was NOT rigged by me. I only added a center bone and IKs, other than that the rig is by its original modeller at Gamefreak.

This package includes:
-Regular Aurorus (used in picture)
-Shiny Aurorus (used in picture)

All textures are unmodified.
Have fun!

Please note: This model cannot dance or pose to downloaded VMD or VPD files. You're free to create your own animations but it won't work with generic animations, it will just not react at all. This is because it doesn't have any Japanese bone names and I don't plan to add any. This model requires either MikuMikuDance of version 9.06 or above!(see note below) (MikuMikuMoving will work even in older versions) 

Aurorus is copyright Nintendo, Game Freak, Creatures and The Pokémon Company. I don't claim any right for this model. Feel free to use this model, but credit these and don't credit me - if any of them contacts me to take down these models I shall immediately comply.


* MMD up to version 9.05 has a skeleton bug. Usually models you will download from the internet with custom rigs won't be affected because modellers worked arounded the bug. For those of you who use PMDEditor or PMXEditor yourself, the bug is the following: if an IK moves a bone - and that bone in itself has child bones, MMD up to 9.05 will not move along those child bones which causes a model to stretch. The only solution is to add more IK bones which will then control the child bones of the bone mentioned above, this IK would have to be a child bone of the IK which was moved before. This was possible in the PMD format as PMD did require End Bones for every single bone and thus you were always able to literally attach an IK to an end bone. In PMX end bones are not required anymore, and Game Freak didn't use end bones for the Pokémon models at several places. As I didn't modify the rig, I was only able to add IKs at places where the model already had bones. Therefore if you use MMD 9.05 or below the models will stretch, the only solution there is to disable the IKs and manually move the bones.
Related content
Comments: 21

Alcindor162002 [2025-06-01 05:58:29 +0000 UTC]

👍: 0 ⏩: 0

InfernityDes1 [2021-03-12 22:20:17 +0000 UTC]

👍: 0 ⏩: 0

Dantemasamune [2021-02-27 10:22:58 +0000 UTC]

👍: 0 ⏩: 0

JurassicSteamRacer13 [2020-04-16 20:44:44 +0000 UTC]

what stage did you use?

👍: 0 ⏩: 0

PantherKing239 [2020-03-31 03:51:21 +0000 UTC]

This actually looks like a place where an Aurorus would live. ^^

👍: 0 ⏩: 0

fnafplayer64 [2016-08-18 14:22:58 +0000 UTC]

I Love that she's winking  

👍: 0 ⏩: 0

CJCroen [2016-08-13 18:54:16 +0000 UTC]

Downloading!

👍: 0 ⏩: 0

Luspear-Soram [2016-08-05 19:44:41 +0000 UTC]

I love aurorus. This picture is incredible and breathtaking.

👍: 0 ⏩: 0

GeneticHybridHuman [2015-04-20 07:02:23 +0000 UTC]

That's so cute! I love the Aurorus is looking at the viewer and winking! I have an Aurorus in my Pokémon X game!

👍: 0 ⏩: 0

Korlashadow [2014-12-19 00:20:55 +0000 UTC]

Dled!

👍: 0 ⏩: 0

ChilledCubchoo [2014-11-17 19:42:23 +0000 UTC]

There's a bug with the model Dx

The front two feet "stretch" when you move the leg bones. this also happens when you move the "spine2" bone.

👍: 0 ⏩: 1

haoLink In reply to ChilledCubchoo [2014-11-17 20:27:36 +0000 UTC]

Hm.. that's an odd one.. I know the movement is a bit iffy when you rotate the spine2 bone.. which is something I cannot do too much about - I could link the front legs with the spine 2 but then the center bone wouldn't really work anymore. 
For the stretching thing: do you use MMD of version 9.06 or higher? 

👍: 0 ⏩: 1

ChilledCubchoo In reply to haoLink [2014-11-18 03:38:32 +0000 UTC]

No, i use 8.07... Might that be the cause?

👍: 0 ⏩: 1

haoLink In reply to ChilledCubchoo [2014-11-18 05:51:46 +0000 UTC]

Yes, quite possibly.. I will probably have to add that note in all models. With MMD 9.06 MMD changed its behavour when it comes to IK based movements. For normal models which worked around the issue (essentially all models released by then) no problem ever occured.. but yeah the Japanese Readme of MMD (the English version does not contain a changelog) summed it up as "Major bug fixed". Many pokémon models sadly run right into the same issue and I didn't work around it, as it's fixed in MMD since version 9.06.

👍: 0 ⏩: 1

ChilledCubchoo In reply to haoLink [2014-11-18 06:17:53 +0000 UTC]

Oh Dx Unfortunately i haven't been able to upgrade MMD, for some strange reason my side by side configuration is incorect while i have the old version running like a charm...

However! I did manage to download the Aurorus Before the update and i still have it. And that did not have the same issue! Weird right? xD (Plus the older version is bigger than the new version :3)
Edit~ What i mean by that is, The older version works pretty much flawless! i've yet to find a bug with it so yeah
Another Edit~ The only thing wrong with it (as far as i see) are it's back legs occasionally glitching out when you move it sometimes.

👍: 0 ⏩: 1

haoLink In reply to ChilledCubchoo [2014-11-18 07:56:47 +0000 UTC]

The older one essentially uses a different skeleton - one I did myself which does not have the parenting settings of the Game Freak skeleton - ultimately the Game Freak skeleton has a bone order which triggers that MMD bug, most custom rigs work around it (and I imagine many people are not aware of it because they were taught "A skeleton has to be like ____" and thus the issue never occured to them).
For the size.. well, given the original size ( see Bulbapedia: bulbapedia.bulbagarden.net/wik… ) they are both too large but yeah.. I made it larger than written there because official sizes seem to be hell inaccurate anyway. Many people actually complain that the anime would get the sizes wrong - but yeah, sometimes I'd say the anime actually corrects them to a decent size. Aurorus as an example is supposed to be 2.7 metres tall while in the anime: www.filb.de/content/anime/xy/0… (small picture but yeah).. well, this is more "dinosaur" like. 


The side-by-side configuration issue is known to me (it affects both 32 bit and 64 bit version), I have run into it too. You have to install the Visual C++ Runtime.

To ensure MMD 32-bit runs fine, the following runtimes should be installed:
www.microsoft.com/en-us/downlo…
www.microsoft.com/en-us/downlo…
www.microsoft.com/en-us/downlo…
MMD 64 bit requires them in their respective 64 bit edition - just personally the 64 bit version always showed many flaws for me.

It's a bit sad that Microsoft doesn't just bundle them with Windows or installs them using Windows Update but well.. you can't force them.

👍: 0 ⏩: 1

ChilledCubchoo In reply to haoLink [2014-11-18 09:12:49 +0000 UTC]

Oh i'm not too fussed about the size x3 but the links you gave me worked and now v9.24 works now!

Thanks  for helping me out! I really appreciate it!

👍: 0 ⏩: 1

haoLink In reply to ChilledCubchoo [2014-11-18 10:01:46 +0000 UTC]

You're absoutely welcome,glad I was able to help!

👍: 0 ⏩: 0

MadNimrod [2014-10-05 18:17:44 +0000 UTC]

IT'S STILL SO BEAUTIFUL! ;u;

👍: 0 ⏩: 1

haoLink In reply to MadNimrod [2014-10-05 18:19:47 +0000 UTC]

Thank youu ^^

👍: 0 ⏩: 1

MadNimrod In reply to haoLink [2014-10-05 18:20:44 +0000 UTC]

welcome! ^^

👍: 0 ⏩: 0