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haoLink — Azumarill / Marilli DL

Published: 2014-11-17 21:21:36 +0000 UTC; Views: 3882; Favourites: 45; Downloads: 447
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Description Azumarill from X / Y:

This is a gamerip by RandomTBush .
It's downloadable on www.models-resource.com .

The rig was UNTOUCHED. This mean, it was NOT rigged by me. I only added a center bone and IKs, other than that the rig is by its original modeller at Gamefreak.

This package includes:
-Azumarill basic (used in picture)
-Shiny Azumarill

All textures are unmodified.
Have fun!

Please note: This model cannot dance or pose to downloaded VMD or VPD files. You're free to create your own animations but it won't work with generic animations, it will just not react at all. This is because it doesn't have any Japanese bone names and I don't plan to add any. This model requires either MikuMikuDance of version 9.06 or above!(see note below) (MikuMikuMoving will work even in older versions) 

Azumarill is copyright Nintendo, Game Freak, Creatures and The Pokémon Company. I don't claim any right for this model. Feel free to use this model, but credit these and don't credit me - if any of them contacts me to take down these models I shall immediately comply.

* MMD up to version 9.05 has a skeleton bug. Usually models you will download from the internet with custom rigs won't be affected because modellers worked arounded the bug. For those of you who use PMDEditor or PMXEditor yourself, the bug is the following: if an IK moves a bone - and that bone in itself has child bones, MMD up to 9.05 will not move along those child bones which causes a model to stretch. The only solution is to add more IK bones which will then control the child bones of the bone mentioned above, this IK would have to be a child bone of the IK which was moved before. This was possible in the PMD format as PMD did require End Bones for every single bone and thus you were always able to literally attach an IK to an end bone. In PMX end bones are not required anymore, and Game Freak didn't use end bones for the Pokémon models at several places. As I didn't modify the rig, I was only able to add IKs at places where the model already had bones. Therefore if you use MMD 9.05 or below the models will stretch, the only solution there is to disable the IKs and manually move the bones.
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Comments: 13

SPLENDIDFRIEND [2014-12-15 05:24:43 +0000 UTC]

You should do one with azumarill and wigglytuff XD

👍: 0 ⏩: 1

lucytheporygon-Z In reply to SPLENDIDFRIEND [2015-01-02 16:16:47 +0000 UTC]

Hello

👍: 0 ⏩: 1

SPLENDIDFRIEND In reply to lucytheporygon-Z [2015-01-13 01:51:59 +0000 UTC]

Hi! XD

👍: 0 ⏩: 1

lucytheporygon-Z In reply to SPLENDIDFRIEND [2015-01-14 13:52:38 +0000 UTC]

quieres darle un comentario a esta imagen lucytheporygon-z.deviantart.co…

👍: 0 ⏩: 0

LyricIsDead [2014-11-18 01:00:25 +0000 UTC]

OMFG I LOVE SHINY AZUMARILL SO MUCH! YASSSSSSSS!

👍: 0 ⏩: 0

lucytheporygon-Z [2014-11-17 23:13:18 +0000 UTC]

So cute :3

👍: 0 ⏩: 0

CGI-Candy [2014-11-17 21:38:44 +0000 UTC]

EY, DESE DUN'T HAV JEPUNESE NAHMES. I CANT MAKE DEM DAHNCE. U SUX. AHM UNWAHTCHIN 4EVEHR.

👍: 0 ⏩: 1

haoLink In reply to CGI-Candy [2014-11-17 21:42:02 +0000 UTC]

BETTAH LURN 2 YOOZE PEE EMM DEE OR PEE EMM IXX EDITAAH ANND RENAMZ ZEN URSALF!

BAI!

👍: 0 ⏩: 1

CGI-Candy In reply to haoLink [2014-11-17 21:43:08 +0000 UTC]

NU. UR SUPPUSED 2 DU AL TEH WURK SUU EI DUN HAV 2.

👍: 0 ⏩: 1

haoLink In reply to CGI-Candy [2014-11-17 21:51:12 +0000 UTC]

BAT THIS IS MAH ALTIMATE CHALLENGE

 

👍: 0 ⏩: 1

CGI-Candy In reply to haoLink [2014-11-17 22:03:06 +0000 UTC]

BUTT IM LAZEE. U DU ET ORE AHLL FLAAG U.

👍: 0 ⏩: 1

haoLink In reply to CGI-Candy [2014-11-17 22:12:30 +0000 UTC]

 
AH'VE BEEN FLAAAGED CRIES

👍: 0 ⏩: 1

CGI-Candy In reply to haoLink [2014-11-17 22:24:58 +0000 UTC]

...XD

I LITERALLY HAVE NO RESPONSE.

BRAVO.

👍: 0 ⏩: 0