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Published: 2011-06-18 12:02:38 +0000 UTC; Views: 26022; Favourites: 222; Downloads: 311
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UPDATE 2: Conscript now has red sleeping bag latched to the back of his bandolier- to give some more noticeable team colours. It distinguishes itself from the Jager's menacing sniper-rifle-in-a-duffle-bag by flopping limply from his shoulders- no concealed weapons here!UPDATE: Added some stronger team colors into the mix- before the Marine was recognizable only be a smaller band around his helmet, and two small badges on his shoulders- now his shoulder pads are blue, and he wears blue armbands.
The Conscript now has a red bandolier, and a red stripe going along his helmet (before it was only his shoulderpads and a small symbol on his helmet- which is now white).
Plus, I added a yellow border around the letters in my logo.
.............
For my Red Alert 2-themed mod, now titled Red Alert ZERO;
An update (and gigantic facelift) of my basic infantry units, the Allied Marine (formerly Ranger- and GI), and the Soviet Conscript;
The Allied Marine is a highly trained expert in field combat and base sieges, armed with long-range assault rifles and light body armour, they can engage the Soviet conscripts from many paces beyond the reach of their own weapons, and take more fire in a skirmish.
The Soviet Conscript on the other hand is the result of a drastic attempt to bring compulsory recruits to the frontlines as fast and cheaply as possible; forgoing all but the most basic equipment and training, they are expected to rely on their superior numbers to turn the balance.
I decided to put up these two characters (and logo) now to get some feedback before I assemble the facelifted unit charts (and of course the mod logo too, for that matter).
Related content
Comments: 96
Jared1994 [2023-01-30 23:55:55 +0000 UTC]
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Harry-the-Fox In reply to Jared1994 [2023-02-01 09:49:18 +0000 UTC]
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HussarZwei [2021-03-02 15:30:50 +0000 UTC]
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Epsilon56 [2020-08-12 21:28:01 +0000 UTC]
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Harry-the-Fox In reply to Epsilon56 [2020-08-12 22:42:40 +0000 UTC]
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Endy001 [2020-03-08 06:49:07 +0000 UTC]
Marine Upgrade Path:
Unity Doctrine: Fireteam
Marine units are 6x as expensive but now come with 4 units, boasting a rifleman, grenadier, and machine gunner as well as a team leader that can designate targets.Β
Solitude Doctrine: Elite
Marine units train significantly slower and move at a reduced pace, but are now equipped with the OICW, an airburst grenade launcher with an underslung XM8. Limited antivehicle capacity, can attack Garrison units and ignore cover. Best used against units with keywords:
Infantry, Open Topped
Armor Change, Plate Carrier:
Slightly increases ballistic resistance and greatly improves speed, severe vulnerability to explosives and AoE.
Armor Change, Tactical Vest:
Heavy ballistic resistance and boosted blast resist, bad speed and slight cost hike.
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Harry-the-Fox In reply to Endy001 [2020-03-10 02:09:29 +0000 UTC]
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Endy001 In reply to Harry-the-Fox [2020-03-11 14:30:08 +0000 UTC]
You might want to make that a dedicated unit or something. Heavy weapons teams are usually dedicated forces. But it's spesswar, do what you want.
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Harry-the-Fox In reply to Endy001 [2020-03-13 02:47:41 +0000 UTC]
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Endy001 In reply to Harry-the-Fox [2020-03-13 15:24:58 +0000 UTC]
The thing is that nowadays, there fully exists the technologies to turn rifle grenadiers into personnel capable of whacking fortified positions and light vehicles.
Things like the MEI Draco come to mind for USGLs. 40mm thermobaric dildo of destruction. Wipes small buildings.
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Harry-the-Fox In reply to Endy001 [2020-03-13 22:46:17 +0000 UTC]
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Endy001 In reply to Harry-the-Fox [2020-03-15 16:11:20 +0000 UTC]
Honestly wondering what would happen if we whipped out a PitChad... Y'all wanna clap *everything* at once?
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Savior2006 [2018-09-05 04:46:18 +0000 UTC]
I know I'm very late to the party on this one but I just had to say that basically all of your illustrations look really awesome.
I'm not normally a fan of the XM8 rifle but it looks really good in the hands of that marine.
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Harry-the-Fox In reply to Savior2006 [2018-09-05 06:19:36 +0000 UTC]
Not late at all, I'm always happy to hear feedback.
I'm glad I managed to pull this image off!
(that said, I'm considering replacing this guy with a 'pathfinder marine'; basically cross between the RA2 GI and RA3 peacekeeper in terms of function, and will probably give him some different weapons, perhaps a little more in the style of "alt 80s tech").
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Savior2006 In reply to Harry-the-Fox [2018-12-27 08:07:51 +0000 UTC]
I do think the designs look perfectly fine as they are, but would be interested to see what other ones you come up with. So a cross between a GI and a peacekeer, eh. I'm assuming that means heavy armor and an even heavier gun.
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Harry-the-Fox In reply to Savior2006 [2018-12-27 22:34:06 +0000 UTC]
Pretty much. The idea is that they wear decent armour at all times; and in 'mobile' mode they can storm buildings but have weak machinepistols only; or they can deploy a stationary gun.
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Savior2006 In reply to Harry-the-Fox [2019-02-05 19:48:35 +0000 UTC]
Whatever you draw, I would love to see it, along with your descriptions of the design choices. For King and Country!
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TheOmniMercurial [2017-07-16 07:30:02 +0000 UTC]
The Conscript is stood there withis Gun and saying:
"URA! I SHOOT YOUR JUNK!
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SOTF [2015-12-03 01:07:40 +0000 UTC]
I like how the Conscript sorta bears a resemblance to Nod's Black Hand forces from C&C Renegade (they all wore gas masks/visors).
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Harry-the-Fox In reply to SOTF [2015-12-05 05:36:52 +0000 UTC]
Cheers- I've put in a few subtle clues and ideas about the units here and there
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SOTF In reply to Harry-the-Fox [2015-12-05 10:06:40 +0000 UTC]
Now that you mention it, the Marine also resembles the GDI infantry from Renegade (steel helmets and goggles).
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Harry-the-Fox In reply to SOTF [2015-12-07 01:12:06 +0000 UTC]
Indeed- I've done a bit of these things, giving hints to other faction styles
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conscript900 [2014-07-26 01:26:09 +0000 UTC]
Noooo you took the ppsh41 away!!! (still lovely concept art.)
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Halo2Arbiter117 [2014-05-17 02:04:56 +0000 UTC]
Why is a USSR Conscript have Yuri's markings?
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Harry-the-Fox In reply to Halo2Arbiter117 [2014-05-17 22:41:41 +0000 UTC]
Another alt reality, where Yuri was a little more successful than he was in Red Alert 2.
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Tetrahelix [2013-06-01 01:17:55 +0000 UTC]
I was looking at the wiki (BTW, you may wish to include a link) and thought that one possibility for the "Storm Mode" would be to switch to some type of PDW (not a P90, because that's the Jager Commando's weapon, but perhaps an MP7 or the VBR-PDW [link] . The PDW has less range than the XM8 but does more damage and is better for close-quarters combat - hence the ability to storm and clear garrisoned structures while using the PDW.
Alternatively, the Marine could switch between the XM8 and the XM25 grenade launcher (a product of the same program as the XM8). The issue here is that the XM25 actually has a pretty good effective range (500-700 meters according Wikipedia, which compares favorably with the M16's 500-800 meter effective range and the AK-74's ~600 meter effective range). Thus, if the Marines were to have the XM25 as their secondary weapon, a better option might be to have damage concentration as the differentiating factor: the XM25 can do slight damage over a fairly large blast radius (e.g., 3 damage to all infantry in a ~.5 radius), but the XM8 does concentrated damage to a single target.
Of course, this ship has probably already sailed, but I figured that it wouldn't hurt to share my thoughts.
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Harry-the-Fox In reply to Tetrahelix [2013-06-01 11:02:21 +0000 UTC]
The ship hasn't sailed at all! Your input is highly appreciated!
(in fact, my plan for the mod is to start with a simple 'gameplay test release' with the basic units with their basic stats to get gameplay feedback, and slowly build up around it in future releases!)
The XM25 launcher is a good idea! I had actually had a similar idea that he might switch to grenades as his alt-fire; but then decided to streamline it further by making it his standard attack against structures and vehicles (he'd still be doing the same damage-per-second overall; but would be firing the occasional grenade rather than chipping away with his rifle)!
For Storm mode, that is also a good idea to switch weapons! (The idea is I want a mode that makes Marines extremely effective against enemy structures, but at a huge combatative disadvantage compared to their 'normal' mode- so players would only want to switch in the right circumstances).
(in fact, due to some slight technical snags I've postponed coding of the mod till the mid-year break)
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kyuzoaoi [2011-07-28 05:26:03 +0000 UTC]
What is the name of the Allied Marine's assault rifle? Because we all know what the conscript is carrying, anyway.
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Harry-the-Fox In reply to kyuzoaoi [2011-07-28 07:15:33 +0000 UTC]
That is the XM8 Assault Rifle made for the US Army.
It's quite a cool gadget actually- its ammo feed and barrels can be quickly replaced and switched around- and it is completely resistant to dust and moisture!
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mechanut721 In reply to Harry-the-Fox [2012-11-30 22:49:30 +0000 UTC]
Yeah, and completely customizable for the mission at hand! CQB, LMG, Normal assault rifle, AR with a grenade launcher, and a Designated Marksman Rifle. Too bad the Army said no to such an amazing gun....
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Harry-the-Fox In reply to mechanut721 [2012-12-01 22:47:53 +0000 UTC]
REALLY?!?!?
That's insane of them if you ask me; especially considering what kind of missions they are sent on, and how many areas that are either jungles or deserts they are sent to I would have thought they'd pounce on this rifle!
Sadly a similar fate affected the Comanche gunship (some problem with funding I recall).
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mechanut721 In reply to Harry-the-Fox [2012-12-01 23:13:08 +0000 UTC]
Yeah. Such a sexy helicopter too. Them and Black Hawks. But yeah, the XM8 would have been a WONDERFUL rifle for us, and I would have signed up straight after HS just to shoot one of those!
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Harry-the-Fox In reply to mechanut721 [2012-12-02 10:36:22 +0000 UTC]
Damn straight- a STEALTHED GUNSHIP shouldn't even need to explain the appeal- considering they cost like, a thousandth of the cost of any stealthed fighter :/
As for the Xm8- I was kinda shocked- with all the bad publicity around the M16s breaking and jamming in Vietnam, I would have pounced on the gun that blatantly buried those problems (I saw a video where a guy practically uses the barrel of the gun as a scoop for a massive amount of sand, pours it out, and fires just fine- I mean that is insane!
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TheElevatedDeviant In reply to Harry-the-Fox [2013-03-31 19:37:46 +0000 UTC]
The RAH-66 Comanche was recalled due to the fact that a stealth assault helo is simply unnecessary. The project will be reactivated in the event that we enter into a struggle against a more advanced enemy.
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Harry-the-Fox In reply to TheElevatedDeviant [2013-03-31 22:51:21 +0000 UTC]
Really? I thought they cut it only due to budgeting/economic problems...
But you make a good point- it seems none of the countries that would actually have the ability to swat unstealthed gunships from the sky have the remotest interest in fighting each other (luckily!)- which leaves, well, the rest!
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TheElevatedDeviant In reply to Harry-the-Fox [2013-04-03 21:31:50 +0000 UTC]
Budgeting as well. Funds that WOULD have gone to the Comanche went to the F-35 JSF... equally useless, but that's where they went.
Yeah. We could be fighting a much less expensive war, and winning it.
See, we have eight thousand M1 Abrams tanks of both types (M1A1 and M1A2, M1A3 slated for prototyping by 2014 and production by 2017) against an enemy that lacks MBTs or any vehicle above the size of a pick-up truck.
We have three main IFVs-- the LAV-25, the M1130 Stryker, and the M3 Bradley. The LAV carries up to six men, is suited for mountainous terrain and is relatively inexpensive. The Stryker family has low armament, low carrying capacity and is fantastically unsuited to the mountains of Afghanistan. The M3 Bradley has good carrying capacity, but it's rather heavy. It DOES however have proper armor to take a direct hit from an RPG. (The Stryker can also do this but it doesn't exactly carry many infantry or tote a good armament so ipso facto it's useless.)
Winning strategy for the Afghan War:
1) Take out the Abrams tanks
2) Take out the Cold War static defense
3) Deploy IFVs and Spec Ops teams
4) ???
5) WIN.
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Harry-the-Fox In reply to TheElevatedDeviant [2013-04-04 01:49:53 +0000 UTC]
Hell, I heard the Taliban's only real weapon is leaving roadside bombs!
I reckon avoid the roads, build taller armoured pickup trucks, and you're fine!
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TheElevatedDeviant In reply to Harry-the-Fox [2013-04-04 02:20:14 +0000 UTC]
Google the Cougar MRAP. Just have a squad with M-14s stand on the top of that and have a bunch of them drive slow.
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mechanut721 In reply to Harry-the-Fox [2012-12-02 17:20:09 +0000 UTC]
Yeah, the Vietcong even went as far as to refuse to use captured M16s. And for an (unfortunately not) American service rifle to perform like an AK; hell yeah, I'd pounce on it too!
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Harry-the-Fox In reply to mechanut721 [2012-12-04 00:00:32 +0000 UTC]
Definitely- I heard stories of US personnel in Vietnam saying that the M16s would overheat and deform the barrel, or jam, and soldiers would typically pounce on the first AK they could get their hands on and ditch the M16s fast.
An interview with some Vietnamese veterans revealed they had decided to retreat from an area, and dumped their AKs in the river so the Americans wouldn't be able to use them- when they returned a few weeks later and fished the AKs back out, and were surprised to find they all worked just FINE?!?!?
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Tevo77777 In reply to Harry-the-Fox [2013-08-26 23:17:45 +0000 UTC]
There was over 20 things wrong with the barrels, gun-powder, mag size, feeding system, cleaning kit and fire-rate that made the orginal M16 a horrible gun. However, the newish M16a4 fixed all those problems and to this day is one of the most precise service rifles in the world. At the range an AK would produce a body shot, the M16 could easy shoot the same person in the head.
Also the XM8 is really expensive, I've heard that the SCAR-H special forces use is cheaper. Not sure if that is true thou.
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Harry-the-Fox In reply to Tevo77777 [2013-08-28 07:52:39 +0000 UTC]
Hehe, quite true!
Overall, the AK-47 has always been inferior-ranged to the M16 (and later American makes) unless fired single-shot due to the giant bullets. Apparently the full-automatic is supposed to compensate (that with reduced accuracy, you'd probably still get a hit at comparable ranges from simply firing enough bullets). Not exactly a serious compensation, but makes it handier in less-trained hands.
As for the XM8's higher cost- I'd expect so! I don't know anything about the SCAR-H, but with the XM8 able to shoot after being stuffed with sand practically sets the price alone! (even IF the SCAR can do this too- the sheer publicity that the famous M16 finally has a successor that has completely wiped all of it's glaring drawbacks to such an amazing degree is certainly going to have an effect!
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Tevo77777 In reply to Harry-the-Fox [2013-08-28 21:38:57 +0000 UTC]
Actually it's the short length that cases the problems you mentioned.
Actually the SCAR-L is a better weapon then the XM8 and cheaper, but it can't be afforded.
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Harry-the-Fox In reply to Tevo77777 [2013-08-29 03:04:46 +0000 UTC]
ItΒ certainly does have a big impact- I heard it's due to both imparied stabliziation/focus of the rounds (though nowhere near as bad as smoothbore), and reduced weight to dampen the impact recoil has in kicking the gun (relative to caliber).
And tell me more about the SCAR-L! Love to learn more about this gun!
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Tevo77777 In reply to Harry-the-Fox [2013-08-29 04:08:22 +0000 UTC]
It's no longer in use, the SCAR-H fires the 7.62x51mm NATO and has very little recoil compared to other rifles of it's class. So when they had to choose which one would go to SOCOM, they picked the SCAR-H.
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