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hellstormde — Spectral Constrast Pt. 1 by-nc-nd

Published: 2010-02-12 20:33:35 +0000 UTC; Views: 1386; Favourites: 38; Downloads: 83
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Description I came to the idea to do some simple, colorful things.
There are many shapes and kinds of colorful things, so this will be a series.

Originally I tried to render it with luxrender, but it doesn't support color absorbance for glass, so I fired up Maxwell.
I guess mental ray would also have done the job, but Maxwell was the faster way

Render time was 8 hours (i7 860, 8GB), but I think 4 hours would also have done the job without much grain.

Some glow and color correction has been done with Digital Fusion. The modelling, if I can speak about modelling, was done with Maya.
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Comments: 8

red-ysetgo [2011-10-01 16:55:01 +0000 UTC]

So beautiful! I love all the colours.

👍: 0 ⏩: 0

maya38 [2010-02-12 23:38:57 +0000 UTC]

why such a great peice of art has so many little comments?

👍: 0 ⏩: 1

hellstormde In reply to maya38 [2010-02-13 19:54:10 +0000 UTC]

They are too amazed to word a comment :-P

👍: 0 ⏩: 1

maya38 In reply to hellstormde [2010-02-13 19:57:33 +0000 UTC]

well i think its great

👍: 0 ⏩: 0

JaredTheDragon [2010-02-12 23:09:05 +0000 UTC]

Beautiful render, and no real grain in sight!

Although it would have taken 8 minutes in MR, this is still a very nice, clean render.

👍: 0 ⏩: 1

hellstormde In reply to JaredTheDragon [2010-02-12 23:22:53 +0000 UTC]

Yah. mr would have been faster, but it would also have taken more time to tweak caustics accuracy and fg/shadow samples.

So Maxwell was the tool of choice for an overnight render.

👍: 0 ⏩: 1

JaredTheDragon In reply to hellstormde [2010-02-12 23:26:14 +0000 UTC]

I concur. You make up for render speed in Maxwell when you have almost no "tweaking" or test-rendering time wasted! Love both renderers, honestly...

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Mephostophiles [2010-02-12 20:34:10 +0000 UTC]

this looks yummi

like candies

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