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hfbn2 — SearchMan 8-bit sprite

Published: 2011-02-07 13:07:00 +0000 UTC; Views: 3762; Favourites: 29; Downloads: 83
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Description Hello everyone, Hfbn2 here with yet another from 16-bit to 8-bit sprite!
This time its my version of an 8-bit SearchMan from Megaman 8
I think that I did a good enough job on this one
At least better than the one from Megaman 8 FC
Well anyway, I hope you like it.
Enjoy :3

SearchMan was created by and belongs to Capcom
The FC sprite belongs to those who made RockMan 8 FC
The 8-bit sprite in the middle is made by me.
The big one is made by and belongs to Capcom
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Comments: 23

PuddingCan [2014-06-08 02:29:03 +0000 UTC]

I like yours better than the FC fellas, just because their version of Search's cannon looks just...wrong...

👍: 0 ⏩: 1

hfbn2 In reply to PuddingCan [2014-09-06 12:16:24 +0000 UTC]

I don't like their work with the sprites pretty much at all

👍: 0 ⏩: 0

RockmanForte [2013-04-16 12:02:53 +0000 UTC]

I am curious.. Who made all maps and sprites for rockman 8 FC ? They didnt have the credit of a person who made all maps and sprites of 8 bits for Rockman 8 FC. Do you know ? Just out of curiosity.

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Phen01 [2011-04-17 19:41:57 +0000 UTC]

Search Man's all "You did NOT just do that, bitch!"

👍: 0 ⏩: 0

CrossoverGamer [2011-02-10 01:54:11 +0000 UTC]

it looks cool it be interesting if u did it for mm7 to or heck mabye you could do a 32 bit sprite

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robotwo [2011-02-08 22:13:34 +0000 UTC]

Isn't MM8 32-bit?

👍: 0 ⏩: 1

hfbn2 In reply to robotwo [2011-02-08 23:24:30 +0000 UTC]

I dont know really.
Maybe it is, I have to look that up

👍: 0 ⏩: 1

spdy4 In reply to hfbn2 [2011-02-09 21:25:06 +0000 UTC]

It is 32 bit :3

Making something that was 32 bit into 8-bit is a real challenge XD

👍: 0 ⏩: 1

hfbn2 In reply to spdy4 [2011-02-09 21:40:38 +0000 UTC]

well I pulled it off didnt I

👍: 0 ⏩: 1

spdy4 In reply to hfbn2 [2011-02-09 22:49:28 +0000 UTC]

Yes ^^

👍: 0 ⏩: 1

hfbn2 In reply to spdy4 [2011-02-10 08:36:46 +0000 UTC]

its not too hard when you know how spriting works XD

👍: 0 ⏩: 0

ChaosSabre [2011-02-07 16:36:22 +0000 UTC]

not bad.

👍: 0 ⏩: 1

hfbn2 In reply to ChaosSabre [2011-02-07 16:40:48 +0000 UTC]

thanks

👍: 0 ⏩: 1

ChaosSabre In reply to hfbn2 [2011-02-07 16:44:26 +0000 UTC]

welcome

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CrossoverGamer [2011-02-07 15:57:31 +0000 UTC]

good job x3

👍: 0 ⏩: 0

TheSpiderManager [2011-02-07 14:04:34 +0000 UTC]

Great work on this

👍: 0 ⏩: 0

splendidland [2011-02-07 13:09:33 +0000 UTC]

very very nice, much better than FC's!
you may as well do all of megaman 8 now hehe

👍: 0 ⏩: 1

hfbn2 In reply to splendidland [2011-02-07 13:15:24 +0000 UTC]

no thanks
You can find good 8-Bit Megaman 8 bit sprites here [link]

👍: 0 ⏩: 1

splendidland In reply to hfbn2 [2011-02-07 15:58:18 +0000 UTC]

not bad except for that PIECE OF SHIT DYNAMOMAN RGRGRGR

👍: 0 ⏩: 1

hfbn2 In reply to splendidland [2011-02-07 16:00:42 +0000 UTC]

calm down o.o;
But I do agree, it could be better
Also I think that Oil and Time could get sprites with the same style as MM1 instead of those which are there now

👍: 0 ⏩: 2

Phen01 In reply to hfbn2 [2011-04-17 19:42:35 +0000 UTC]

The joke is that HE made Dynamo Man's sprite there.

👍: 0 ⏩: 0

splendidland In reply to hfbn2 [2011-02-07 16:12:36 +0000 UTC]

yes, and tenguman has a completely different style to the nes megaman games alltogether

👍: 0 ⏩: 1

hfbn2 In reply to splendidland [2011-02-07 16:18:43 +0000 UTC]

well thats because they gave him much more detail since he was on a 32 bit concole.
Zexion just wanted to make it look as much like the original sprite in his 8-bit version.
So did I with AquaMan and SearchMan

👍: 0 ⏩: 0