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Published: 2016-03-23 22:00:08 +0000 UTC; Views: 10699; Favourites: 807; Downloads: 144
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For my Resource Wednesdays done on my patreon: Β www.patreon.com/posts/4122267Related content
Comments: 29
Psychopomp16 [2016-11-17 14:20:50 +0000 UTC]
That was really informative and straight forward. Β Excellent education! Thank you
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Marbletoast [2016-03-24 11:46:06 +0000 UTC]
There is something pretty eerie about that floating sphere in the dark forest in the last example. :'DΒ
Great summary!
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hibbary In reply to Marbletoast [2016-03-24 18:40:03 +0000 UTC]
It wants to steal your soooooouuuulllll D8
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rujiidragon [2016-03-24 04:26:09 +0000 UTC]
This is really great hibbary! I hope this isn't a stupid question but, one thing I have trouble is with putting, well anything, on a page compositely to make it look professional. Would rendering it in a way to suit the background fix it, or is there something you think about when putting an object there? Like in your examples I would have never have thought to put the red balls where you placed them, I would have used the rule of thirds and it would still look super stiff. In a few of them it seems you broke the rule of thirds but it still looks super appealing and works perfectly, how did you do this?
(Also I have a suggestion for a tutorial topic, could you explain drawing "through"form? I hear it all the time but I still can never "see" an object with simple shapes or know how to draw transparent shapes to fit the occasion no matter how hard I try. And I draw simple shapes constantly.)
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hibbary In reply to rujiidragon [2016-03-24 18:44:54 +0000 UTC]
So basically you're having a problem with composition? I do think about the rule of thirds a lot, but sometimes if you are directing the flow of the image in a certain way you have to break that rule. Composition is all about how the eye enters the image and then moves through it. You don't want your gaze to sit in one corner or off of the image. You want it to circulate, or at least cross the entire thing. The multiple orbs work because it reads as a kind of stillframe animation where a single ball is captured traveling back in space. You see the near ball and follow the curve into the background. So not only is your eye moving from left to right, it's also moving from front to back, which is difficult to do in a 2D medium. You have to really understand and utilize depth of field to make it feel like a Space, and not just a flat image.Β
So there's a lot more going into composition than following the Rule of Thirds, though it's a very good guide to go by.
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rujiidragon In reply to hibbary [2016-03-25 20:37:19 +0000 UTC]
Composition is something I have had a lot of trouble with. I've heard of a lot of "rules" like make a focal point, like you said use depth, and direct the eye but when it comes to doing that, I have no idea what to do. Like playing a game and it tells you to press the action button without telling you what the action button is. Rule of thirds was the only one that made sense, put your objects on these lines and you'll be safe, but everything else is just too abstract. I read the only book on composition I could find, (framed ink) and still couldn't understand it. I can use perspective to make an image look 3D but I have no idea how to stage the objects in the 3D space in an appealing 2D arrangement.Β
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hibbary In reply to rujiidragon [2016-03-25 20:46:31 +0000 UTC]
Some people really like memorizing a lot of rules and theory but it doesn't have to be that way. It can be a holistic experience where you just work on your image and if something doesn't 'feel' right you change it until it does. You just have to glance at the image and see where your eye goes. If it sits in a corner or shoots right off the page, change the visual elements so it stays in the image. The more you experiment the more you learn what seems right without necessarily having to intellectualize it.Β
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rujiidragon In reply to hibbary [2016-03-25 21:03:18 +0000 UTC]
So I should just experiment until it looks right? I always thought the whole point of learning theory was to memorize them until they became second nature like learning anatomy and figure drawing or color theory. I remember hearing somewhere "nature is random, composition isn't." For me when I see an image I don't feel my eye going anywhere, I just see it how it is I can't tell where my eye goes even in art I like. Β Especially in drawings where there is only one character and no background.Β
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hibbary In reply to rujiidragon [2016-03-25 21:32:24 +0000 UTC]
My point is that you don't *have* to learn theory if you work out composition on your own. For some people, reinventing the wheel is how they understand wheels. The theory is good to know but isn't the end-all, be-all, and a lot about making art is just going with your gut, or it turns out stiff and soulless. Figuring out an image's composition through trial and error isn't being random; it's working through problems as they come up rather than planning around them from the get-go. It's a method a lot of painters use to keep their work fresh. There isn't any magic knowledge that is suddenly going to make your composition good. You have to make shitty compositions and actively fix them to learn the difference, either through theory or through instinct. Sometimes something will work and when you ask 'why?' your answer is 'I don't fucking know why!' That doesn't mean it isn't working. You just log the information subconsciously instead of intellectually.
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rujiidragon In reply to hibbary [2016-03-25 23:33:58 +0000 UTC]
That is a good point about reinventing the wheel, my only problem with trial and error is, with my experience I feel I can't see my problems, its like as if my eyes just slowly excepted them and now since all my education is trail and error I don't know weather or not I'm ingraining a good habit or a bad one. Its like I have constant delusions of grandeur. I'll look at my work and know it looks like crap and unprofessional but I have no idea how to make it better.Β
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hibbary In reply to rujiidragon [2016-03-26 02:03:26 +0000 UTC]
Yeah I get what you mean. Well link me to a few images and maybe I can help.Β
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rujiidragon In reply to hibbary [2016-03-26 16:44:28 +0000 UTC]
Thank you for your generous offer Hibbary! I'll link a few recent drawings that I tried thinking of composition going in.Β
rujiidragon.deviantart.com/artβ¦ rujiidragon.deviantart.com/artβ¦
rujiidragon.deviantart.com/artβ¦ rujiidragon.deviantart.com/artβ¦
Is there any patterns you see that is making them look unprofessional?
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SN2 [2016-03-24 02:08:33 +0000 UTC]
thank you for this wonderful tutorial; especially the night oneΒ
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dozakeet [2016-03-23 23:36:56 +0000 UTC]
Thank you so much for such a helpful tutorial. Simply explained but very effective! These tips will be very useful for me in the future.
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Taokyi [2016-03-23 22:29:57 +0000 UTC]
Depth of field is always something that seems kind of small but is really effective in pulling together an illustration. Very nice examples.
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SolarLugia [2016-03-23 22:07:27 +0000 UTC]
This is a really cool tutorial, and certainly very useful!
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TheRiversEdge [2016-03-23 22:03:58 +0000 UTC]
Oh man, this is just the kind of tutorial I've been looking for! This is definitely something I struggle with, and this really helped, so thank you!
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