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hollow08 — Assassins Creed Hidden Blade blueprints codex

Published: 2011-11-28 21:06:43 +0000 UTC; Views: 32565; Favourites: 65; Downloads: 19832
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Description This is the blue print of the famous Assassins Creed Hidden Blade codex detailing how to make the hidden blade.
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Comments: 19

gasmaskedguy [2015-07-06 07:03:39 +0000 UTC]

what do people usually call it (inside the blade) , and where can i get it ?

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rtj3000 [2013-09-23 18:16:44 +0000 UTC]

i can understand all of this except the 3 bots between the sheath and the blade.. one looks like a cog, one looks like a key and one a spinning top... how do they fit together and work??

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rashdanml In reply to rtj3000 [2015-06-22 06:49:01 +0000 UTC]

I know it's an old comment, but:

The circular cog and key are a rack and pinion gear. You'll also see a torsion spring just above the pinion (circular gear). When you pull on the string, you're pulling on the rack, which spins the pinion, and applies tension to the torsion spring. The scissor mechanism extends the blade out. 

This is where I'm not particularly sure: 
To retract the blade, you'd pull on the string again, which disengages the rack and pinion. Because the torsion spring has some tension in it, it'll reset to its original position, spinning the pinion backward, and also retracting the blade. The rack should then re-engage the pinion in it's default position, ready to be opened again. The pinion is also connected to the scissor mechanism in such a way that rotating the pinion rotates one of the links of the scissor, which extends the scissor mechanism. Alternatively, you can have another link attached to the pinion and the scissor mechanism, extending outward as the pinion rotates 180 degrees, then retracting when the pinion resets (due to the torsion spring). 

This doesn't seem to have a locking mechanism though, that holds the blade in its extended position. There are alternate designs with some modifications to make it more functional. 

Another possibility: You pull on the string outward, and hold it in position with your hand, which extends the blade. To retract the blade, let go of the string, and the torsion spring will reset, pulling the rack/pinion back to its starting position. This isn't exactly double action though, as it requires you to hold the string fairly tightly to ensure the blade doesn't retract (hold it too loosely and the blade will retract). 

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Linkmaster101 In reply to rashdanml [2017-11-14 00:16:27 +0000 UTC]

thiat seems the most likely rash. in game theres evidence of real tech at use. but the only thing we really dont know is if they just seem to... magically activate it. not 100 but in that aspect its pure game finction.

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rashdanml In reply to Linkmaster101 [2017-11-15 04:26:22 +0000 UTC]

Yeah. The games don't really do too much to explain it, and the models/animation don't factor in whether or not it'd be practical in real life. 

The novelizations do reveal a bit more though, that the blades (more recent ones as of Edward's, Jacob's, etc) are pressure activated by the flexing of the forearm muscles. When you flex your muscles, it kinda expands a bit, pushes on a button, which releases the blade. Relaxing the muscles retracts the blade.

During the time of Arbaaz Mir (who is the father of Henry Green in Syndicate), blades were individually tailoured to the shape of that person's forearm, and that does make some sense - the flexing of the forearm results in minuscule movements, so the blade and gauntlet will need to be form-fitted to be able to get enough pressure to release the blade. 

Not much more is really said about the blades. I'm nowhere near coming up with a working mechanism for a forearm activated blade. 

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Linkmaster101 In reply to rashdanml [2017-11-15 04:37:16 +0000 UTC]

Yeah thats gotta be some long term tech there. But aside from... fantasy... i can imagine a physical ring still working. What i want to get down is the blades innards. Flex activation or not, the way the blade itself goes in and out can probably be figured out.

Moat designs do seem to have a few physical things you can take account of for their design. The syndicate blade for exanple i can for certain say uses tention springs i side the back and front grooves of the blade casing. Connors is a fancy otf knife with a unique pivot slide on its inside and the railslides its attached to which if you look definately appear to have ballbearings with the slide having them for the blade itself to slide along. Altairs is almost fully shown with art and the cg trailer with a form of tension spring and scissor spring and being clearly activated by a ring, despite what future designs use. Ezios uses a gear and scisor springs and pozzibly a tension spring to pull the blade back i'm not sure. But looking over art and almost... working backwards from the casinfs and sizes themselfs, can definately come close.

The origins blade started simple, but got fu k you complex very fast. Ending up being almost as small as the unity and syndicate blade near the end.

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hollow08 In reply to rtj3000 [2013-10-26 23:09:04 +0000 UTC]

I've looked at it for a long time, and it really is fascinating on how if it was put together, to see if it could actually work.

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Saploerex [2013-06-12 23:32:52 +0000 UTC]

Hidden by Commenter

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hollow08 In reply to Saploerex [2013-07-03 22:07:41 +0000 UTC]

Go ahead and put it to the test.

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SHanimeMAN [2013-05-13 02:50:19 +0000 UTC]

I dont see how the blueprints work out, sure its not tht complex but all it shows is the parts and where they go.

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hollow08 In reply to SHanimeMAN [2013-07-03 22:08:04 +0000 UTC]

Yep I know

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AC-EngineerII [2012-11-08 03:00:42 +0000 UTC]

a few tweaks and i may have it in the bag

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Praywing [2012-07-15 09:33:50 +0000 UTC]

This will not work. There is not lazy tong inside of that thing... Why peole do not see it?

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hollow08 In reply to Praywing [2012-07-15 18:14:08 +0000 UTC]

It was just a blue print that I got from Ubisoft themselves so it's not my design!

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Praywing In reply to hollow08 [2012-07-20 21:36:59 +0000 UTC]

I know it wasn't your design. I was just wondering

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Vexlovely [2012-06-16 04:30:52 +0000 UTC]

i want to try to make this im trying to make a female assassin costume for myself so this might work

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hollow08 In reply to Vexlovely [2012-06-16 21:00:02 +0000 UTC]

good luck with it.

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Vexlovely In reply to hollow08 [2012-06-16 21:34:07 +0000 UTC]

thanks XD

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Vexlovely [2012-06-06 01:50:15 +0000 UTC]

that is so smart

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hollow08 In reply to Vexlovely [2012-06-16 01:30:37 +0000 UTC]

My thoughts exactly

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