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Published: 2023-02-17 17:54:26 +0000 UTC; Views: 7419; Favourites: 237; Downloads: 0
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Description
This time I present another individual warband sneak peek, The Manhunters!
From Bandits and other petty criminals, to friends and loved ones that have gone missing, to those who simply crossed the wrong person in their dealings, there are no shortage of potential sources of revenue for those willing to hunt down and capture their fellows for coin. Even many Vampir find it more desirable to hire a human to bring their food to them rather than hunt for themselves. This trade in human flesh, whether guilty or innocent, is widespread and whole guilds of "Manhunters" tend to crop up wherever there is trouble or discontent while others ply their trade independently or in smaller groups, travelling from village to village until work is found. Work is, fortunately for them, easily found and, so long as they are offered the right price, there is nothing that they won't do to capture their assigned target.
Utterly ruthless and cold hearted, Manhunters are also surprisingly innovative and cunning within their chosen field and they are typically able to track down and take their fellow humans completely by surprise, often capturing them before they can even react. The have mastered the creation of light but effective manacles and were some of the first to make use of nets in battle to capture their prey. It is even said that the first Mancatcher polearms were created at the request and according to the specifications of a Manhunter.
Any time. Any place. Anyone. If the coin is right, Manhunters will capture them. No questions asked. No quarter given.
So what makes Manhunters different from the other Vanatori from a game standpoint? Manhunters are experts at taking their targets completely by surprise and so may reroll their roll to see who goes first each Round. Moreover, Manhunters specialize in hunting their fellow humans, and taking them alive, almost exclusively and so have the Malice (Humans) Trait and if a Human enemy warrior that is Injured by a Manhunter would roll for Serious Injury on the Injury chart, they are automatically considered Captured instead.
Manhunter warbands also have access to Abilities and Spells that help them hunt down and capture their prey more efficiently. The No Escape Ability doubles the distance at which they may attempt to spot a Hidden warrior and their Domniari have access to the spell "Cower Before Me!" which grants them the Fearsome Trait.
If you see yourself on a Wanted flyer or your name printed on a notice board, you had best leave town quickly! Not that it will likely save you, but at least you will have tried...
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Comments: 12
gabrielapantu [2023-07-02 09:04:03 +0000 UTC]
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