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Published: 2023-04-10 01:06:55 +0000 UTC; Views: 5019; Favourites: 5; Downloads: 0
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Description
Here's one that I always wanted to do and one that for some reason I haven't gotten around to publish it yet; a Soul Calibur-esque 3D fighting game featuring characters from across FromSoftware's games. Don't really have much to say on it other than that deciding the roster for this one was really bloody hard, seeing as I limited myself to a maximum of five reps per game and as a few of them have significantly more options when it comes to cool characters that unfortunately didn't make the cut. Still, for what it is, I think the roster turned out quite and the design I picked out for it even more so. This is when I really started to experiment when it comes to the layout and for a first attempt, it turned out pretty well.Full Character Roster:
Overarching
- Patches, the Hyena
Demon's Souls
- Old Monk
- Garl Vinland (With Astraea)
- False King Allant
Dark Souls
- Havel the Rock
- Solaire of Astora
- Ornstein & Smough
- Knight Artorias
- Gwyn, Lord of Cinder
Dark Souls II
- Vengarl of Forossa
- Raime, The Fume Knight
- Darklurker
- Queen Nashandra
- Gehrman, The First Hunter
- Lady Maria
- Father Gascoigne
- Micolash, Host of the Nightmare
- Orphan of Kos
- Siegward of Catarina
- Champion Gundyr
- Pontiff Sulyvahn
- Sister Friede
- Slave Knight Gael
Sekiro: Shadows Die Twice
- Wolf
- Lady Butterfly
- Isshin Ashina
Elden Ring
- Malenia, Blade of Miquella
- Morgott, The Omen King
- Rennala, Queen of the Full Moon
- Godfrey, First Elden Lord
- Radagon of the Golden Order
- Player Created Character
- Jean Alfred Forrester (Guest Character from King's Field)
Select Screen Order (From Top to Bottom):
Row 1: Fume Knight, False King Allant
Row 2: Nashandra, Darklurker, Old Monk, Father Gascoigne, Micolash
Row 3: Knight Artorias, Vengarl, Garl Vinland, Lady Maria, Gehrman, Orphan of Kos
Row 4: Gwyn, Havel, Solaire, Custom Character, Wolf, Lady Butterfly, Isshin Ashina
Row 5: Ornstein & Smough, Gundyr, Siegward, Malenia, Gofrey, Radagon
Row 6: Sulyvahn, Friede, Patches, Morgott, Renalla
Row 7: Slave Knight Gael, Jean Alfred Forrester
...
No Developer's Graveyard this time because I put this one together a while ago and don't remember which character I considered at that time, LOL. Instead, I'm gonna go over a few details regarding certain characters I did end up including.
- Each character is imagined to have two "phases" as it were, which essentially expands or alters their move set between rounds. For instance, Lady Maria will fight as a stance character in "Phase 1", switching between her Rakuyo's two forms; in her second phase, she fights using her duel blood blades.
- Giant characters like Smough or Nashandra will obviously be scaled down for gameplay purposes, though they will still tower over most of the cast.
- Speaking of Smough, him and Ornstein function as one character and share a health-bar, but only in their first phase. Much like in their boss fight, the defeated character will have their power transferred to the survivor, transforming them into a single character.
- Old Monk's first phase would be the generic dev-designed opponent that offline players encounter in Demon's Souls, while his second phase would essentially turn him into a mimic character. I'm not sure exactly how this would work, but the best idea I came up with is that he gains the move set of the player's custom character.
- Jean Alfred Forrester would essentially be "Moonlight Sword, the Character", seeing as his game is where the weapon made its first appearance. Also, seeing as he has no known design, I ended up using a custom-made concept drawn by one PutridPiranha, which can be found here: www.deviantart.com/impulse-8/a… ..
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Comments: 3
andreoxox [2024-07-14 21:19:29 +0000 UTC]
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IceLevelKratos In reply to andreoxox [2024-07-28 04:11:50 +0000 UTC]
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BeegMann [2023-04-10 23:58:26 +0000 UTC]
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