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Imperator-Zor — Goblins

Published: 2011-10-29 21:58:08 +0000 UTC; Views: 2812; Favourites: 1; Downloads: 12
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Description Of all the races of the west, the Goblins are considered the lowest. Humans, Elves and Dwarves look down on Orcs and Orcs look down on Goblins. Goblins are established throughout the western continent, though they have yet to cross the frozen steeps, hard mountains and burning deserts that separate the western and eastern halves of the great continent. Some Goblins are established in the southern continent, but only in the north. They stand about three to four chi tall, long armed and short legged. Gobblins possess a suprising amount of upper body strength, twice as much as a human being but less dexterity. Goblins breed quite fast, normally giving birth in liters of two to five once every one or two years but this is kept in check by a high attrition rate and a short life span (generally 15-25 years, some examples kept by Dark elves have reached 32, but this is rare).

Goblins were the predecessors of Orcs, a race created by the dark elves during the reign of the Dark Emperor by somehow combining traits of various other creatures together and like the Orcs they were created for war. They were capable of wielding weapons, bred fast and reached adulthood quickly, making indoctrinating them to serve as slave soldiers quick and efficient. However, as the first steam engines were prone to failure and required constant attention, Goblins had many flaws from the haphazard assembly. Their bones are hollow and easily broken as well as being prone to displacement after injury, wounds would heel poorly, occasionally their bodies would produce too much of a certain chemical and they would become sick or die while cancer. In areas of high background magic they would occasionally explode. At the same time, their minds were also sensitive, ticks were common among goblins, as a tenancies towards manias and other such qualities, while breakdowns into madness would also happen. On top of that they have below average learning skills and intelligence. In of itself their cruel masters did not care about the well being of their Goblin slaves and for the most part killed those who suffered from severe physical or psychological damage that rendered them unable to fight. In combat, Goblin forces were ill disciplined and un-cordinated, generally charging their foes in mobs armed with basic weapons (maces, small axes, clubs, cloth on frame shields and short spears) and tended to break easily, especially when fire was used against them. Outside of their expendability, they were of limited use and cavalry, chariots and crude firebombs were highly effective against them. At the same time, to be deployed in large numbers required an extensive supply train. Eventually they were supplanted by the orcs, which were more refined and hearty, as well as superior fighters. Most of the remaining goblins were expended afterwards, with only a handful kept around for training purposes and execution.

A few goblins were separated from their units ormanaged to escape, learned to survive and breed. The end result was the establishment of small goblin bands across the western world. Unlike Orcs, they never managed to gain power and survive on the margins. This mainly has to do with their inability to form large groups, as well as their general weaknesses and the fact that they are generally seen as vermin. Goblins can speak, but generally have very limited gutteral vocabularies. Goblins live as nomadic to semi nomadic groups of up to a couple hundred individuals. Mostly they live in forests with low to medium background magic and underground in the west's vast network of caves. Culture (if it can be called that) varies immensely from region to region. That said, some trends are common. Position in Goblin society is based on a combination of age, gender and achievements. After a few months, they become scroungers, searching for firewood and whatever food or otherwise useful scraps they can find. After two to four years they become hunters, trapping and hunting down animals for food in addition to general harvesting. After eight to ten years, they become bosses, leaders and fighters until they die. Underground ones are more sedintary and also have among their ranks campers, who raise pigs, rats and mushrooms and work as basic craftsmen. These occasional exist on surface dwelling goblins, but these are mostly on the move. Surface dwelling Goblins generally have more food available to them, but have to deal with the ravages of winter and humans and more predators (mostly wolves and boars, but larger scale predators such as trolls and goblins are also on the list). Those that live in caves have more areas in which they can hunt and less risk from cold, but have to deal with seasonal floodings and have less humans. Status in Goblin society is generally discernible by clothing. Low ranking goblins wear loincloths or blankets in winter while higher ranking ones wear progressively more clothing as well as home made armor. Cannibalism happens among goblins as part of necessity, generally eating their dead and weak in times of famine, as well as occasionally hunting down goblins of other tribes for meat.

As said before, the other races of the west see goblins as vermin. Occasionally some peasant or woodsmen will trade goblins for minor things such as mushrooms, scrap metal or gold coins (which goblins will have little use for) but most relations between other species and goblins involve theft and the hunting down of goblin thieves. Goblin bands do sometimes attack caravans, usually during the winter. Dwarves in particular hold goblins in contempt and often engage in campaigns of extermination to clear out caves. Orcs will sometimes capture and breed goblins as disposable slaves while the Dark Elves breed goblins for purposes of training (releasing armed goblins on trainees for them to cut down and as moving targets) and releasing mobs of them on troublesome slaves for purposes of execution and gambling. Among the Bureaucrats assigned to run the western provinces and the Imperial court their is no praticular idea on what is to be done with the Goblins, though the idea of setting aside reserves for them is under consideration.
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