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IndigoFlamingo — Drawing Tutorial part 1

Published: 2008-08-16 05:15:42 +0000 UTC; Views: 8079; Favourites: 35; Downloads: 3362
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Description This is Body Tutorial part 1!



Red - right side of skeleton/frame
Green - left side of skeleton/frame
Blue - Whole skeleton before add on of bodily shapes.

Thick Lines - Wire frame
Thin Lines - bodily shapes



The frame is the very first thing you do when learning how to draw any organism. In this case, the woman. I'm going to single out most of what I do. In time you shall adapt your own style. Remember, its mainly about drawing what you see, such as the calf muscles and the forearm after the funny bones. Have fun!

Warning
The second part of the tutorial is NOT the same size and shape. Understand that I, my self do not use the whole wire frame format.

1. The Wire Frame, aka The Skeleton

* As you see, the circles along the shoulders, elbows, wrists, hips, knees, and ankles are the representation of the body's joints.

Do notice that the hips and the shoulders of a woman are even part, while in a Male's frame the shoulders are much more wider that the hips, making a V-like angle. I will draw out another tutorial for the male body.

* When connectiong the dots in ligaments, the shapes are simply cylenders. But the hands and feet are quadulateral, while the fingers and toes are cylenders

* The arch of the woman's chest (below the breasts) helps identify the ribcage. The arch should reach the where the waistline makes it's crease before continuing making "the hourglass shape" in the woman's figure. The circles helps align the breast. the wire representing the spine should go down the middle of the two circles.

* As I said before, its all about drawing what you see. After the joints of the knees and the elbows, you make a slight angle to signify the muscle as you see in the frist drawing.

* the joints of the elbows must meet with the waist. Hips and waists are very different, do not get them confused!! Look at the drawing and see. The hands fall midway from the hips, halfway before the knee joints.

* The pelvis is nothing more than a triangle. Making a V-Shape down from the hips. The hypotnuse of the triangle is the hip line of the frame.

* The neck is also a cylender that is meeting the shoulder wire, but it doesn't touch. The shoulders can be of 3 things:

1. weak - slope from the neck
2. slightly muscular - slight arch from the neck
3. muscular - arch with slight buff curve (More seen with male models)

With this drawing, the woman is a fighter, so her shoulders are slightly arched with angled lines, as seen in the frame.

* In the right foot of the woman, I drawn out the ball of the toe and heel. Look closely and you can see an angle coming from between the ankle joint and the ball of the heel.

* One tip, the fingers hang with a curl into the hand. Not robotic stright hands. ^.^

This concludes the first part of the tutorial.


2. Cleaning

3. Editing

* This step includes redrawing parts, making the joints and curve of the body more smooth and cleaner. Look at the two figures. The figure in Part one is all stiff and rigid, while the figure in Part 2 is more edited: Fixing the curves and joints.

4. Think of a Costume Design

* #1 Rule: Use your imagination!! There is absolutely no limit how to make your character awesomely unique!

* With my character, I decided to give her the look of a dancer. Her costume includes the following:

1. a chakura
2. small jacket with collar/pendant
3. decorative metal brassiere
4. dancer's skirt
5. dancer's bracelets
6. Sage's belt
7. strappy shoes

The character is more of a sage/swordswoman. The gypsy look gives an atmosphere of a mysterious and fun look.

* Remember, the costume of a character gives the viewer an idea of what the character is like. I'll explain more in my final part of this tutorial.

* What is more important than the costume of a character? Their weapon!! You can design anything for a weapon, but it must fit the weilder's frame and characteristics.

E.g. You cannot give a Rapier to a Berserker or a Megaton Hammer to an Elven Warrior.

For this character, I have given her a sword, it relates to a Rapier, but it is more like a Kantana. Think of Xianghua from Soul Caliber 3. She is a dancer and weilds such a blade. ^.^

5. Ink it all!
Those who wish to just draw it out in pencil you do not have to include this step

* For fine details try using pen sizes 01 and 02. For more apparent outlines, use sizes 03 and 05.

If you cannot read the writing on the top right corner of the page, then this the what it says:

~*Artist's Tip*~
using a fine pen with the hatching technique helps with giving dimention and shades to the character and his/her clothes. Hatching is the process in which the lines do not intersect with one another. Hatching also helps with shading fine or straight hair.

I truly hope those who are in need uses this well and someday find your own style!

I shall be continuing the Tutorial Series with a Face Tutorial after this is completed.
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Comments: 6

Bits-ghost [2008-08-16 22:14:33 +0000 UTC]

Brilliant work done here!

I'm sure it will be useful to many deviants out there ^^

👍: 0 ⏩: 1

IndigoFlamingo In reply to Bits-ghost [2008-08-17 01:35:13 +0000 UTC]

^w^ T hanks. I hope this is really useful for you too!

Besides that point, I hope people will take the time to read the tutorial

👍: 0 ⏩: 1

Bits-ghost In reply to IndigoFlamingo [2008-08-17 02:45:32 +0000 UTC]

I really hope people will read it... yes. First thing I'm going to draw is something with blood in it of course.

See if I've still got it down. Of course... blood and guts is still something I always practice drawing.

👍: 0 ⏩: 1

IndigoFlamingo In reply to Bits-ghost [2008-08-17 02:56:29 +0000 UTC]

I'm glad to hear that^^

👍: 0 ⏩: 1

Bits-ghost In reply to IndigoFlamingo [2008-08-17 03:04:01 +0000 UTC]

Still need to think of who I want to kill first.

👍: 0 ⏩: 1

IndigoFlamingo In reply to Bits-ghost [2008-08-17 05:23:59 +0000 UTC]

Must be epic.

👍: 0 ⏩: 0