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Published: 2013-12-10 16:33:25 +0000 UTC; Views: 1609; Favourites: 6; Downloads: 17
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Description
Shiet... I think I might have forgotten to post anything on DA for a while. To make up for it here is a character I did recently. The goal was to make her heavily stylized, which for me is a bit tricky since I tend to always make male characters with a lot of details.... but I liked the challenge. The Character is rigged in Maya and rendered in the beautiful Marmoset Toolbag 2. Hope you like it.Tris: 13126
2048*2048 diffuse/specular (gloss in alpha)/normal/emissive maps.
Tools used; ZBrush, Maya, Xnormal, Photoshop, nDo2, dDo & Marmoset 2.
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Comments: 5
FuriKar [2013-12-17 19:34:04 +0000 UTC]
The textures are so aesthetic! Amazing work as usual. Do you have any interesting tricks or workflow baking maps with Xnormal and making final textures?
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J-L-Art In reply to FuriKar [2013-12-18 23:02:12 +0000 UTC]
Thank you my friend. Really glad you like it. Not sure if there are any special tricks to it. Organic stuff is pretty straight forward. Hard surface is a bit trickier. If you need any tips on it just send me a PM sometime and I'll help you.
👍: 0 ⏩: 1
FuriKar In reply to J-L-Art [2014-01-06 14:34:09 +0000 UTC]
Thank. I'm going to call you for sure I'm always impressed by your works. And I've been currently working on organic models for some time. And it seems I will still be working on similar models for a couple of months. So the more I can learn the better!
👍: 0 ⏩: 0