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Jacob-turbo — Sonic the Hedgehog (8-bit) - Genesis Zones

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Published: 2018-02-10 17:00:09 +0000 UTC; Views: 9912; Favourites: 73; Downloads: 33
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Description After finding out about and listening to the unused Marble Zone theme in the 8-bit Sonic 1 ports, I wondered what Marble Zone would've looked like if it was actually in the Master System port. And after making a mockup for just that, I wondered what the other Genesis exclusive zones would've looked like. And before I knew it, I had all three of the Genesis exclusive zones, Marble, Spring Yard, and Starlight, in the style of Sonic 1 on the Master System. There are a few reused assets from the original game, like the mountains Bridge Zone used in Marble Zone and Spring Yard Zone, the grass from Green Hill Zone and the trees from Bridge Zone used in Marble Zone, and, of course, Sonic, the HUD, the rings, and that one Crabmeat are from the original game. But aside from those few exceptions, everything here was made by me.

Please give credit to me if any sprites from this deviation (Besides Sonic, the HUD, the rings, and that one Crabmeat) are used in anything.
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Comments: 18

CocaTheHedgehog [2022-08-06 09:39:24 +0000 UTC]

👍: 0 ⏩: 0

SupaStarFox [2019-06-27 07:48:01 +0000 UTC]

Marble Zone Is Actually Coming To The Sonic SMS Remake!

👍: 0 ⏩: 0

HidroGeniuns [2019-06-23 01:52:14 +0000 UTC]

Good

👍: 0 ⏩: 0

AeizzatToha [2018-07-07 04:37:59 +0000 UTC]

But aren't these zones exist on South Island?

👍: 0 ⏩: 1

Jacob-turbo In reply to AeizzatToha [2018-07-07 16:19:08 +0000 UTC]

I wouldn't know.

👍: 0 ⏩: 1

AeizzatToha In reply to Jacob-turbo [2018-07-08 00:10:54 +0000 UTC]

Oh, yes, you are.

👍: 0 ⏩: 1

Jacob-turbo In reply to AeizzatToha [2018-07-08 23:17:28 +0000 UTC]

I'm sorry, but, what? I don't really understand and see how that response works in this conversation. Sorry again for misunderstanding you

👍: 0 ⏩: 1

AeizzatToha In reply to Jacob-turbo [2018-07-09 01:14:57 +0000 UTC]

That's okay. Mistakes only happen.

👍: 0 ⏩: 0

ThomasTheHedgehog888 [2018-03-02 15:29:41 +0000 UTC]

Welp, you beat me to the punch
(I knew I should've stopped procrastinating while I was ahead)

This is amazeballs, by the way!

👍: 0 ⏩: 1

Jacob-turbo In reply to ThomasTheHedgehog888 [2018-03-02 15:40:06 +0000 UTC]

Thank you, I'm glad you think it's cool

👍: 0 ⏩: 1

ThomasTheHedgehog888 In reply to Jacob-turbo [2018-03-02 16:11:12 +0000 UTC]

Damn right!
(You kinda forgot about Special Stage, SBZ Act 2 & 3 + Final Zone )

👍: 0 ⏩: 1

Jacob-turbo In reply to ThomasTheHedgehog888 [2018-03-02 16:46:51 +0000 UTC]

Well, for this, I wanted to focus more on, what I consider, the actual exclusive zones. All of those Acts and stages you just listed exist in one way or another in the 8-bit version

👍: 0 ⏩: 0

SuperStarfy2002 [2018-02-26 05:38:29 +0000 UTC]

We already know that The scrapped Marble Zone Music is gonna be playing if thjs was reL

👍: 0 ⏩: 0

PixelMarioXP [2018-02-15 00:56:36 +0000 UTC]

C'mon, SEGA®, why didn't they used this? It just simply replaces Bridge Zone. That's a bummer.
Yeah, I did heard that It was because of time, or space issue with the music, or something

👍: 0 ⏩: 2

Rythehero2000 In reply to PixelMarioXP [2018-11-12 02:09:24 +0000 UTC]

I'm sure that SEGA is listening to your prayers. 

👍: 0 ⏩: 0

PixelMarioXP In reply to PixelMarioXP [2018-02-15 00:56:50 +0000 UTC]

Marble Zone

👍: 0 ⏩: 1

Jacob-turbo In reply to PixelMarioXP [2018-02-15 02:18:14 +0000 UTC]

Honestly, whatever the issue, I'm fine with the replacements in the 8-bit ports. Bridge and Jungle are two of my favorite zones from the entire Sonic series, and I personally even prefer Bridge to Marble

👍: 0 ⏩: 1

PixelMarioXP In reply to Jacob-turbo [2018-02-15 13:20:59 +0000 UTC]

Yeah, I do too. Music is pretty catchy, tho

👍: 0 ⏩: 0