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#bondage #feet #fetish #giantess #gts #macrophilia #shrunk #sm #tiny #shrunkenman #jamesmason0
Published: 2016-05-13 15:12:45 +0000 UTC; Views: 82652; Favourites: 531; Downloads: 1299
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Description
Not terribly pleased with how this one turned out. Still working on trying to get a decent-looking walk cycle.Update: A version with sound is uploaded on GL:Β giantesslove.com/james-mason/sβ¦
What do you think? Does the sound and camera shake enhance or detract?
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Comments: 39
Jimboishness [2022-07-30 15:12:18 +0000 UTC]
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TinyTortureSlave [2021-08-18 07:19:34 +0000 UTC]
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Quint509 [2017-10-18 09:03:19 +0000 UTC]
Tristan..... THANKS FOR ALL you have done and given for the community. The Giantess Love site was bankrupted by stolen credit card transactions and is down maybe forever. I miss what was there there was so much good....
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JamesMason0 In reply to Quint509 [2017-10-18 12:59:38 +0000 UTC]
First off, Iβm not Tristan, so I donβt know why youβre posting that here, but thanks...I think?
Second, the general consensus at the moment seems to be that GiantessLove wasnβt bankrupted at all, but rather Tristan just let the site fall into chaos and took off with the money owed to content creators meanwhile making her living as a camgirl on chaturbate.
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GiantessDiary [2017-01-02 22:33:18 +0000 UTC]
Wow such potential. No matter how long I watch the tiny never gets stepped on > <Β
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aborigen-gts [2016-06-30 01:11:55 +0000 UTC]
Fantastic work. Excellent visuals. Her feet don't seem to flatten on the ground, which detracts a little, but everything else is amazing.
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Cayn99 [2016-05-25 02:36:14 +0000 UTC]
hi there,
and grats, very nice test! The camera shake and sound surely enhance; the shaking also creates an hint of motion blur,
which helps the realism, BUT it should be refined a bit, 'cause in some frames it looks like "ghosting".
Since you are still experimenting/learning, i also suggest to try and grab som mocap data (daz should accept the BVH format).
Simple stuff like walk cycles, moving up and down on a step, are pretty common. Try the Carnegie Mellon University Motion
Capture Database : mocap.cs.cmu.edu/search.php?su⦠ther's plenty of free material in their DB.
Keep up the good workΒ
Cheers~!
Β
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JamesMason0 In reply to Cayn99 [2016-05-25 03:43:55 +0000 UTC]
Hey, thanks so much for the feedback! I had a few other similar comments about the shaking, so I'll definitely work on that.
I've not heard of that database, but it sure looks useful. None of those files look like they're in the BVH format, though. Unless I'm just not seeing it.Β
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Cayn99 In reply to JamesMason0 [2016-05-25 04:15:34 +0000 UTC]
ah lol sorry,Β i pointed at that DB because it was the first one i could remember. If you really like one of those files (you can check a small video for each entry if i'm not mistaken), just D/load it;Β the mocap data can be transformed in different formats, at the end of the day it's just a list of coordinates for a bunch of control points. You might use any version of blender as a bridge, it's free, less then 100 megs and works like a charm. I had a friend using it to translate c3d --->bvh
ciao.
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fooooly [2016-05-20 03:52:34 +0000 UTC]
These are really awesome the rendering is beautiful too, it's inspired me to start experimenting with daz
How long are these taking to render
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JamesMason0 In reply to fooooly [2016-05-20 04:02:03 +0000 UTC]
Thanks a bunch! I've been letting these render for around 3 minutes/frame, so usually about 7-8 hours for a few seconds worth.
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fooooly [2016-05-20 03:52:28 +0000 UTC]
These are really awesome the rendering is beautiful too, it's inspired me to start experimenting with daz
How long are these taking to render
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G-cat [2016-05-14 05:06:38 +0000 UTC]
If you ever open up to Animation comissions i can afford. . .OMG ill defenetly get someΒ
Your work is amazing
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and47 [2016-05-14 04:39:50 +0000 UTC]
You're really taking animations to the next level with your incredible textures. It's breathtaking when the models have become something more than 3d figures. Truly awesome work...
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thomas-gulliverian [2016-05-14 04:08:17 +0000 UTC]
I wonder if when she steps you could have her foot pressed against the ground more? AS in, we could feel her step more?Β
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doggman19 [2016-05-14 01:53:27 +0000 UTC]
I swear each new Animation Test just keeps getting better and better. Keep up the Great work! Β
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PokemonPlatinum [2016-05-13 20:33:47 +0000 UTC]
Now all you need is to actually have her kill him.
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acatisfinealso [2016-05-13 20:15:25 +0000 UTC]
Sound is always a plus. And so far so good. Although I'm sure if its my browser but the whole animation had this "stop motion" feel.
overall though.. that's a darn good animation
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Sprawl90 [2016-05-13 19:47:32 +0000 UTC]
Sound will always enhance your vids great work
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crlvr [2016-05-13 19:05:38 +0000 UTC]
It's a very good walk animation, really gives hope to those trying this I like how her walk looks, I imagine it would be extremely difficult to have her feet actually give and flex to accept her weight and transfer shift through her walk, but this is very cool to watch. Love the perspectives you used for it.....I was waiting in anticipation for him to get walked on and flattened,lol
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tinybrazilian [2016-05-13 18:10:34 +0000 UTC]
the animation is incrible the only ptoblem is that he was not crushed
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devilmichel01 [2016-05-13 16:30:37 +0000 UTC]
This is in progress again ! Very very great !
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GoddessTina [2016-05-13 16:29:40 +0000 UTC]
Love love love the second part and the camera angle as it follows her every step. Very creative and dramatic.
I say more !
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MartiusAgni [2016-05-13 15:54:49 +0000 UTC]
Maybe the foot flesh spreading a little as she walks would give a better reality effect. Just an idea
But still look good ^^
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JamesMason0 In reply to MartiusAgni [2016-05-13 16:01:19 +0000 UTC]
Yeah, that's something to work on. @_@
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Flagg3D [2016-05-13 15:32:18 +0000 UTC]
A little guy struggling under two strips of tape about to be crushed. Wow, if only I had thought of such an original idea
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EagerSneakerKeeper [2016-05-13 15:18:47 +0000 UTC]
This one is nice, how long did it take for you to make this?Β
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JamesMason0 In reply to EagerSneakerKeeper [2016-05-13 16:01:56 +0000 UTC]
7 hours for the first angle, 7 hours for the second plus an hour or so of posing.
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