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jamminwolfie — Window of the Eye

Published: 2011-09-05 06:34:29 +0000 UTC; Views: 2900; Favourites: 22; Downloads: 201
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About 45+ hours (forgot to check right before I closed), 250s/p, I realized when it was too late that I should've turned the side mirrors off on the walls, as they were no use for this particular render. Oh well... lots of noise attacking post work involved.

Anyways, am studying the eyes surface settings for LuxRenderDS. I set the cornea (which covers the iris and pupil) as glass2 and eyesurface as glass, still studying...

She's looking at the "park", which came from a render of Winter Wonderland by ArtCollabrations with the lamps' light bulb set as lights, added new prop bulbs to the wall where the lamps are (made an obj of the 4 sphere with a plain attatched behind the wall, to have one light working).

Anyways, hope ya like!

...wolfie
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Comments: 54

jamminwolfie In reply to ??? [2012-06-23 14:50:04 +0000 UTC]

Thanks a lot, friend! It was actually an old experiment I did (note the date submitted) that really surprised me how it turned out lol.

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Selkieblues [2011-09-30 22:02:50 +0000 UTC]

Beautiful, lovely detail and eyelashes...

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jamminwolfie In reply to Selkieblues [2011-10-01 05:34:59 +0000 UTC]

Thanks so much, friend!

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Anim8her [2011-09-27 17:21:11 +0000 UTC]

Just came across this piece ... amazing! Love the detail in it!

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jamminwolfie In reply to Anim8her [2011-09-28 02:15:13 +0000 UTC]

Thanks so much, friend!

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Anim8her In reply to jamminwolfie [2011-09-28 04:51:39 +0000 UTC]

You're very welcome!

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mbinz [2011-09-18 09:59:15 +0000 UTC]

This is absolutly wonderful! Is this the result of our chat on materials etc... Either way this is a superb render, and goes to show what is possible with renders done in Lux... congrats!

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jamminwolfie In reply to mbinz [2011-09-18 17:31:40 +0000 UTC]

Thanks a lot, friend! Yep, it's the one I was referring to when I was setting it up I'll be honest, I didn't expect this image to come out this good lol... shhhh I was amazed as well

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lun4ticboy [2011-09-17 22:11:53 +0000 UTC]

altough i still dont like to be called a rappist, i must admitt this work is a great piece of art !

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jamminwolfie In reply to lun4ticboy [2011-09-17 22:15:23 +0000 UTC]

lol, you made me mad, but it's all over now. Thanks a lot, and hope we can forget the past and get along

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lun4ticboy In reply to jamminwolfie [2011-09-17 22:19:29 +0000 UTC]

did we fight ??? about what ?? right buried done and dusted ...

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jamminwolfie In reply to lun4ticboy [2011-09-17 22:22:58 +0000 UTC]

"LuxRenderDS vs. Reality", "plastic doll", to remind you, but yea, it's buried and done

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ridgewood123 [2011-09-12 15:26:32 +0000 UTC]

Long time for sure but worth the wait!

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jamminwolfie In reply to ridgewood123 [2011-09-12 15:30:11 +0000 UTC]

Thanks so much, ridgewood!

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plasticx76 [2011-09-07 06:10:42 +0000 UTC]

AWESOME my friend
it's really close to real photo

but my god 45 hours..........

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jamminwolfie In reply to plasticx76 [2011-09-07 12:51:02 +0000 UTC]

lol... thanks so much, friend!

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Nill-Martins [2011-09-07 02:28:20 +0000 UTC]

Ok man...
It's a photo!!! lol

very well done

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jamminwolfie In reply to Nill-Martins [2011-09-07 03:41:42 +0000 UTC]

lol thanks so much, friend!

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WilliamRumley [2011-09-06 08:55:55 +0000 UTC]

Really nice concept, well done

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jamminwolfie In reply to WilliamRumley [2011-09-06 09:01:20 +0000 UTC]

Thanks a lot, buddy!

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WilliamRumley In reply to jamminwolfie [2011-09-06 09:03:10 +0000 UTC]

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andromedakun [2011-09-06 05:39:42 +0000 UTC]

Now that's one closeup on the eye

Really great work on that one Wolfie

Andro

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jamminwolfie In reply to andromedakun [2011-09-06 08:05:27 +0000 UTC]

LOL "Of the nerves for jamminwolfie to do a close up!", I can just hear people say that hehe But wanted to take my chances Thanks so much, Andro!

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andromedakun In reply to jamminwolfie [2011-09-06 12:09:59 +0000 UTC]

No, I was more saying that as it really looked good

Andro

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jamminwolfie In reply to andromedakun [2011-09-06 12:39:56 +0000 UTC]

I know I was basically saying most people don't do close ups like these as they can't do realism close up, especially the eyes, it takes a lot of nerve for them, and I can just hear them say "oh the nerve of jamminwolfie, since he didn't think he can do realism, especially close up" hehe And thanks a lot, friend, that does mean a lot to me

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wotowoto [2011-09-05 19:56:14 +0000 UTC]

Nice buddy, great job.

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jamminwolfie In reply to wotowoto [2011-09-06 08:03:03 +0000 UTC]

Thanks so much, friend!

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digitalgreenlifeart [2011-09-05 14:52:52 +0000 UTC]

Very nice!

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jamminwolfie In reply to digitalgreenlifeart [2011-09-06 08:02:48 +0000 UTC]

Thanks a lot, digital!

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lonermade [2011-09-05 13:28:33 +0000 UTC]

That's looking really good jamminwolfie
eye might be a bit dilated for the amount of light around or maybe she's...

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jamminwolfie In reply to lonermade [2011-09-06 08:02:29 +0000 UTC]

Thanks a lot, friend! You're right about the eye being too dilated, soon after I realized this, I looked and the pupil and dilate morphs were pushed up. Eh... one thing I learned from this study

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Thyranq [2011-09-05 12:01:10 +0000 UTC]

That's an awesome job, Wolfie! You're off to a great start in your studies

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jamminwolfie In reply to Thyranq [2011-09-06 07:57:46 +0000 UTC]

Thanks a lot, friend!

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ann0314 [2011-09-05 11:18:50 +0000 UTC]

Very nice and detailed...WOW on the render time though eek lol but I can see that park in there etc. Maybe a smaller poly environment would have cut the render time back better?

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jamminwolfie In reply to ann0314 [2011-09-06 07:57:29 +0000 UTC]

Actually the park wasn't a problem at all, the reflection was a render of the park with added light meshes for special effects (you'll see another render soon, unfortunately it's nude). What would've cut the render time was taking out the mirror on the side walls (reflecting all the lights, those are time killers). And thanks so much, ann!

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ELAiko [2011-09-05 10:28:35 +0000 UTC]

very nice work

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jamminwolfie In reply to ELAiko [2011-09-06 07:53:52 +0000 UTC]

Thanks a lot, ELAiko!

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toadz [2011-09-05 09:58:17 +0000 UTC]

Beautiful work wolfie and I'm afraid I can only agree with what has allready been said. Excellent realism at work here! I need to get back into Reality but I just can't handle the render times! My only crit would be on the graineyness of her hair. A little blurring and cloning could have sorted that out with post work but I can see from your descrption you have allready tried to knock some if it out. Just remember with lux, the glass settings add ALOT of time to your render but I am guessing this is more of an experimental peice on working with those settings anyways. Lovely work, thanks for sharing

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jamminwolfie In reply to toadz [2011-09-06 07:53:37 +0000 UTC]

The hair wasn't easy to deal with lol Thanks so much, friend!

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toadz In reply to jamminwolfie [2011-09-07 01:45:28 +0000 UTC]

I can imagine! Do you ever use the healing brush tool?

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jamminwolfie In reply to toadz [2011-09-07 03:30:47 +0000 UTC]

Actually never thought of that, I always work in PSP unless I need the healing brush lol. I'll probably play with it sometime later to see what happens, thanks buddy!

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toadz In reply to jamminwolfie [2011-09-07 03:39:32 +0000 UTC]

It's surprising how many people dont use it, or even know how to use it! I can't live without it!

*hugs the healing brush tool*

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Silvinx [2011-09-05 09:24:22 +0000 UTC]

Very detailed, it seems real

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jamminwolfie In reply to Silvinx [2011-09-06 07:51:31 +0000 UTC]

Thanks a lot, buddy!

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2Loose2Trek [2011-09-05 09:18:42 +0000 UTC]

Very nice realism wolfie ... I see that your efforts have paid off.

As for moi, I like the post-work approach. But then I'm just lazy. LOL Well done friend.

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jamminwolfie In reply to 2Loose2Trek [2011-09-06 07:51:16 +0000 UTC]

Thanks a lot, Loose!

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2Loose2Trek In reply to jamminwolfie [2011-09-06 10:10:38 +0000 UTC]

You're welcome.

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NeilV [2011-09-05 09:15:08 +0000 UTC]

great image very nice work

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jamminwolfie In reply to NeilV [2011-09-06 07:50:23 +0000 UTC]

Thanks so much, Neil!

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DeckardX08 [2011-09-05 08:24:27 +0000 UTC]

45 hours? Are you serious? That's effin' long. It means that reflections in eyes were raytraced from the actual 3d background? Well, I think you can reach almost the same result using the post processing in photoshop.

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