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Jepray — Hold until relieved.

Published: 2011-06-19 09:27:45 +0000 UTC; Views: 1418; Favourites: 32; Downloads: 59
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Description The last message this unit receives before all hell broke loose... "Hold until relieved"
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Comments: 39

GermanPete [2011-06-22 04:31:31 +0000 UTC]

Bet in that moment he realized this was one of the days he should've stayed in bed

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Jepray In reply to GermanPete [2011-06-22 06:20:12 +0000 UTC]

Yup

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Altimeter [2011-06-21 14:31:17 +0000 UTC]

Hold until relieved.....

Okay

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Jepray In reply to Altimeter [2011-06-21 15:02:16 +0000 UTC]

Lol

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Mrkirby2 [2011-06-20 01:27:03 +0000 UTC]

Nice leg design

JELLY FACE

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Jepray In reply to Mrkirby2 [2011-06-20 02:25:13 +0000 UTC]

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Colonel-Eviscerator [2011-06-19 18:09:15 +0000 UTC]

I hate those orders. "Hold until relieved" always means that there are NO reinforcements, and you probably didn't bring enough ammo.

You can NEVER have too much ammunition, unless it's incoming. Then there's much much too much.

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Ravenshard82 In reply to Colonel-Eviscerator [2011-06-19 21:01:45 +0000 UTC]

And that's why when your asked if you want a combat mech with missiles and bullets or lasers ya always say lasers, lol.

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Colonel-Eviscerator In reply to Ravenshard82 [2011-06-19 21:51:13 +0000 UTC]

Yeah, sure, if you want to overheat and become a target that can't shoot back. Balance in all things.

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Ravenshard82 In reply to Colonel-Eviscerator [2011-06-20 19:14:32 +0000 UTC]

*Chuckles* Only if you don't know how to use the lasers, lol.

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Colonel-Eviscerator In reply to Ravenshard82 [2011-06-20 22:40:25 +0000 UTC]

Yeah, knowing how to use the lasers means you'd understand why a weapon that overheats is ill-advised in a situation where consistent and prolonged fire is required due to extensive enemy presence. Lasers are fine when they get the chance to cool down.

When holding a position against a determined enemy, you don't get the opportunity to stop firing for long.

Lol my left nut.

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Breandan-OCiarrai In reply to Colonel-Eviscerator [2011-06-21 03:52:01 +0000 UTC]

In Dark Nova, heat isn't the issue like it is in Battletech (outside of small arms), it's capacitor bank limitations. Reactors have X amount of power, whereas weapons require an increasing amount of juice if they are fired in sustained or prolonged burst mode. You can take Cougar-class support walker like this one and fire bursts from the anti-personnel pulse cannon under the cockpit and the light AP lancers in the arms (the small emitters) all day long, but sustained fire from the APPCs in the arms will eventually draw too much power from the reactor bank. This causes the capacitor to shut down the feed to the weapon to allow other critical systems to continue operating while it recharges. Hence why you usually have multiple weapons with independent reactors backed up by missiles for recharge downtimes.

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Colonel-Eviscerator In reply to Breandan-OCiarrai [2011-06-21 19:03:29 +0000 UTC]

No shotguns? At all? Pass.

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Breandan-OCiarrai In reply to Colonel-Eviscerator [2011-06-21 19:12:15 +0000 UTC]

Closest you would get will be Gauss weapons, the only non-missile projectile weapon still used. For shotguns, you want Rise of Legends, which is urban fantasy set in the modern day. Of course, you will also have to contend with demons, vampires, ghouls, the sidhe, trolls, ghosts, undead, necromancers, half-Gods of various temperaments, spirits of even more volatile and mercurial temperaments, and on and on. So, having that badass 10-gauge automatic shotgun might not be so handy when dealing with a thick-skinned regenerating Nordic troll vulnerable only to iron and sunlight

pssst! iron bullets FTW!

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Colonel-Eviscerator In reply to Breandan-OCiarrai [2011-06-21 22:11:33 +0000 UTC]

Iron bullets? Flechette shells. Got it covered.

Or flare rounds. Most supernatural entities still have a healthy respect for BURNINATION!!

Hmmmn..gauss-driven flechettes...or bola rounds..mmn.

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Breandan-OCiarrai In reply to Colonel-Eviscerator [2011-06-21 23:18:42 +0000 UTC]

Here ya go

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Colonel-Eviscerator In reply to Breandan-OCiarrai [2011-06-22 10:58:10 +0000 UTC]

Yes, but these are all..infantry scale, and I've used many of them in various other games.

What you need is something like the HAG or LBX series of autocannons from Battletech. Vehicular mounted PAIN.

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Breandan-OCiarrai In reply to Colonel-Eviscerator [2011-06-22 14:37:14 +0000 UTC]

which would bounce right off the atomically-bonded armour designed to take nuclear weapon and directed energy weapon hits, all with a mighty *thunk!*

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Colonel-Eviscerator In reply to Breandan-OCiarrai [2011-06-22 16:35:36 +0000 UTC]

Depends on what the flechettes were. I can imagine monomoelcular edges, perhaps mirved warheads..

Or the fact that the projectiles are traveling at relativistic speeds might give them a kinetic energy equivalent to several kilotons.

I mean, if you think about it seriously instead of trying to smugly discount railguns.

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Jepray In reply to Colonel-Eviscerator [2011-06-23 07:42:24 +0000 UTC]

*blows whistle* Foul, discussion is out of bounds. Stop it now. both you have made your points, leave it at that.

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Colonel-Eviscerator In reply to Jepray [2011-06-23 11:22:09 +0000 UTC]

Yeah, I didn't know this thing was from DN, I thought it was a standalone bit. Sorry.

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Breandan-OCiarrai In reply to Colonel-Eviscerator [2011-06-23 19:27:52 +0000 UTC]

Yeah, I forgot there wasn't the usual disclaimers. This is an illustration from the third DNRPG expansion WAR!, he's working on the full technical render

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Jepray In reply to Colonel-Eviscerator [2011-06-23 14:54:36 +0000 UTC]

yeah, its a DN unit, i just wanted to draw on white paper for once, will have a normal view of it, with out the blown shoulder later...

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Breandan-OCiarrai In reply to Colonel-Eviscerator [2011-06-23 07:34:29 +0000 UTC]

I would like to address two key issues here-

1) I've been studying the physics of directed energy weapons for twenty years, including- I kid you not- the chapter on treating directed energy weapons in the Brady Tactical Emergency Medicine textbook I had to veritably memorize for TEMS training. I am well aware of the hyperkinetic mass-to-energy transfer that Gauss weapons (commonly referred to as railguns) are capable of, hence why they are the only surviving projectile weapon that exists in the setting. The Gauss weapons of the 24th century use artificially-created gravitic fields to achieve an acceleration rate that is magnitudes greater in power than could be achieved using electromagnetism, and are thus analogous to 21st century railguns in the same fashion that a current .50 or 25mm APDS explosive penetrator round compares to a 14th century muzzle-loading handgonne. This kind of firepower is required due to the development of hyper-dense atomically-bonded materials used in armour plating, which remove the EM field space between atoms. Most matter is made up of empty space, with the atoms being quite a distance from one another and held together by magnetism. Conventional projectiles and other kinetic-based damage vectors manually disrupt this cohesion, allowing a material to be pierced or torn along the weakest lines of the field where the impact occurs. With a hyper-dense material that interlinks the atomic fields within one another- in a fashion not too dissimilar to a hypothetical 3D maille weave, using the outermost atomic orbits in place of metal rings- there is little to no space available to be disrupted. This means that in order to compromise the structural integrity of the armour, one must disrupt the subatomic bonds interlinking billions of atoms in just a few micrometers of material. This requires nuclear force, either through the use of fusion or charged particles, matter-antimatter annihilation, or through the conversion of mass-to-energy at a level that achieves fusion or fission of the impacted atoms. For a Gauss weapon, this means near-luminal velocities close to about .3-.5C, or 89,937 to 149,896 kilometers per second. Conventional projectiles simply lack the mass-to-energy conversion rate to achieve this sort of destructive capability.

2) I am the author of the novels, and the lead writer for the game. Not to sound arrogant- because believe me, as Jeff, who knows me in person, can attest, I am not- but I am the authority on the physics, technology, etc. of the Dark Nova universe. This is not in any way, shape or form a claim that I am the authority on these things in the real world, but when it comes to discussions of things from the world I created from my imagination and research, the buck stops here. So, if I choose to say that in the Dark Nova universe, railguns shoot flaming nuclear chickens, well, KFC just got a weapons contract. It is not a matter of smugly discounting something. I am well aware of the DARPA and various government-funded university projects to field battlefield-capable railguns. I am also intimately aware of the next-gen Land Warrior armour support projects, among them being the new tank in R&D that is scheduled to replace the Abrams in 2020 (if they can ever get the damned politicians out of the mix) that utilizes a 54mm Magnetic Accelerator Cannon as its primary gun. To us, today, in the early 21st century- and to the combatants of the end of this century when the Hobart is written to be developed- railguns are a powerful weapon, capable of incredible destructive power. The crossbow was viewed that way once, so much so that Second Lateran Council under Pope Innocent II attempted to outlaw its use on the battlefield in the 12th century as it was deemed too devastating and inhumane. Today, it is considered a virtually useless and antiquated weapon. My OTV would stop a crossbow bolt cold, as it uses ceramic/aramid rifle plates. Hell, it stops 7.62 steel-core penetrators cold, much less an arbalest's bolt. The point being, weapons technology evolves, often in response to the development of superior defensive technology. In Dark Nova, I have extrapolated as best I can from the current trends in technological development forward three centuries to what I believe will evolve. In that evolutionary train, railguns as we know them fall to the wayside in favor of gravitic Gauss weapons, which in turn become eclipsed by charged particle weapons. These are, in turn, fading as the development of antimatter variants of charged particle weapons has made them economically viable and field capable. I know it doesn't have the "cool" factor of shotguns and such, but it is what I wrote from my head. If others have different beliefs on where things will progress, I invite them to write their own novels and game settings rather than take issue with my own; create rather than condemn. I'm a big fan of people writing what's in their heads.

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Colonel-Eviscerator In reply to Breandan-OCiarrai [2011-06-23 11:21:38 +0000 UTC]

I'm sorry, there was nothing in the description of this picture to say that this mecha was from your universe. Naturally, as creator, your rules apply.

I do not think I'd like it there, though. A place where missiles outperform railguns and grav guns just...it makes me confused.

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Jepray In reply to Colonel-Eviscerator [2011-06-20 02:25:07 +0000 UTC]

when in doubt throw sticks and stones at them...

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Colonel-Eviscerator In reply to Jepray [2011-06-20 18:50:24 +0000 UTC]

And that certainly looks capable of throwing some very massive rocks, very quickly...

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Jepray In reply to Colonel-Eviscerator [2011-06-20 19:00:31 +0000 UTC]

When they are in one piece maybe, this one is hosed, one rocket pod is blown taking out the shoulder actuator for that side, the other is empty, armor is failing, legs are starting to cause problems...help it not nearly close enough...

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Colonel-Eviscerator In reply to Jepray [2011-06-20 22:41:23 +0000 UTC]

That's when you chaaaarge!

If nothing else, it will buy time by doing the unexpected.

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Jepray In reply to Colonel-Eviscerator [2011-06-21 06:39:13 +0000 UTC]

yeah, most likely his only chance...

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Colonel-Eviscerator In reply to Jepray [2011-06-21 19:03:41 +0000 UTC]

Gotta love melee..

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Jepray In reply to Colonel-Eviscerator [2011-06-21 22:17:40 +0000 UTC]

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Alighierian [2011-06-19 10:23:37 +0000 UTC]

he sure got relieved, but not how he envisioned it xD
nice one, jep

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Jepray In reply to Alighierian [2011-06-19 16:39:33 +0000 UTC]

Yup, I'm sure the pilots cursing under his breath as the dash fills with Red warning lights.

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Alighierian In reply to Jepray [2011-06-19 20:23:31 +0000 UTC]

*ERROR: something blew up*
".... little more specific please?"
*SOMETHING BLEW UP! all you need to know... by the way, your engine is melting...*

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MidNight-Vixen [2011-06-19 09:30:04 +0000 UTC]

sweet!

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Jepray In reply to MidNight-Vixen [2011-06-19 09:32:13 +0000 UTC]

Thanks my little insomniac

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MidNight-Vixen In reply to Jepray [2011-06-19 09:34:28 +0000 UTC]

X3 been up playing games! TF2!

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Jepray In reply to MidNight-Vixen [2011-06-19 16:38:47 +0000 UTC]

Lol

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