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jerix — ROTD Lynn 2,942 polycount

Published: 2010-07-30 11:46:12 +0000 UTC; Views: 4525; Favourites: 29; Downloads: 152
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Description Same character that I modelled before…

This character (Lynn) is actually from the 2D Arcade Fighting Game - “RAGE of the DRAGONS” released and develop by SNK Playmore & EVOGA...

I decided to do a 3D modelling of a character from the existing 2D fighting game as a part of my Lowpoly modelling practice... beside I’ve never seen someone did a 3d model of this character that’s why I choose her as my subject. In addition, I want to know how precisely I can really copy or do the 3d model in a lowpoly form from the references that I got...


I actually first modelled this character in a 880tris polycount, and I decided to improve the model and increase the polycount to 1,000 polys, then now I decided to push the polycount more and increased it to 2942 polys ^_^ and I also re-UVunwrap and repaint the textures again, this time I also apply Specular map + Bump map and Opacity map (opacity map for the hair) and set new Riggings on the model, instead of just using standard Bones on the rigging I used the Biped to learn the other approach on rigs…

TOOLS:
Modelled in: 3D's Max
Textures in: Photoshop CS

Please check out the other polycount model of this character:
* 500tris polycount of this model - [link]
* 880tris polycount of this model - [link]
* 1,000 polycount of this model - [link]

Post render: [link]


Here is the reference of this Character: [link]
The game looks like: [link]

Hope you guys like it ^_^ and thanks for the view.

3D model by: me
Character copyright (c) by: SNK Playmore / EVOGA
Related content
Comments: 14

darkzeroprojects [2015-01-18 00:11:08 +0000 UTC]

I need to get myself to use 3Ds max and make models more...idk why i never brushed up 3d...
well mostly learning rigging,uvmapping,and making misc model parts look decent..
Or know how to make model parts and set em up as "bodygroups" for a model with multiple parts as animation for face and etc.

anyway,Sweet work.I hope ya keep this going.

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URSUPREMELORDNMASTER [2011-05-29 11:20:25 +0000 UTC]

*like*

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Dualmask [2010-09-24 04:16:57 +0000 UTC]

Very impressive.

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ZeroStrike [2010-08-02 02:58:01 +0000 UTC]

I really like the character design. alot of interesting angles and shapes.

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Poribo [2010-08-01 09:52:31 +0000 UTC]

Nice and clean topology, love it.
I like the textures as well, I have trouble texturing clothing folds and wrinkles. Do you have any techniques or tips on how to paint them?

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Karrma [2010-08-01 01:04:14 +0000 UTC]

well done. Did you model straight from the character concept or did you make you own reference?

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jerix In reply to Karrma [2010-08-01 05:42:29 +0000 UTC]

Thank you ...

Yes I model it straight from character concept that I got from the internet ^_^ and I also play the actual game so that I can be familiar with the character.

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bread-doh [2010-07-31 19:54:36 +0000 UTC]

Nice, this is the first time i saw something like this.
Love seeing the IK bones, and UV wraps.. great reference.

d'aww, eyeball...

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jerix In reply to bread-doh [2010-08-01 07:25:37 +0000 UTC]

Thanks ^_^

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ciaroclg [2010-07-31 01:50:22 +0000 UTC]

Your amazing wo,wow,wow, could you model my fighting character that I friend of mine drew?

👍: 0 ⏩: 1

jerix In reply to ciaroclg [2010-07-31 17:00:32 +0000 UTC]

Thanks for the comment ^_^

I'm so sorry , I can not take any modeling request right now because I'm currently busy and prioritizing with my other stuff... unless its a paid commission, I might consider it ^_^...

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ciaroclg In reply to jerix [2010-07-31 20:58:14 +0000 UTC]

ok,I understand thank you.

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jerix In reply to ciaroclg [2010-08-01 05:26:21 +0000 UTC]

No prob, and thank you too

👍: 0 ⏩: 1

ciaroclg In reply to jerix [2010-08-02 00:34:14 +0000 UTC]

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