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Published: 2009-04-23 04:31:20 +0000 UTC; Views: 7368; Favourites: 20; Downloads: 261
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Description
This was my first time to model a Human Female Character in 3D… it’s not perfectly anatomically correct, but the model is not really that haft bad eitherTool: 3DsMax
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Comments: 14
AlfredNuno [2013-04-05 17:13:37 +0000 UTC]
Good Model. I am interested in this model in iges or .stl file format.
Can you give this rigged workable model in maya or 3D max.
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Dualmask [2010-08-08 01:21:23 +0000 UTC]
Amazing model. I'm trying to get to the point where I can model something like this.
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spye [2010-01-29 09:59:52 +0000 UTC]
mgnda po ang katwan sexy.. at makinis... perpect woman wala lng pong buhok..
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jerix In reply to spye [2010-01-29 12:33:36 +0000 UTC]
Nyek, eto na yung finish look nya eh... [link]
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TheShadowhisperer [2009-05-10 21:08:21 +0000 UTC]
Very good though I cannot see why a filter must be added just because of nudity or the deviation is removed by the staff but once again you did a very good job. Damn nudiphobics.(not you)
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shinwolf [2009-04-23 19:51:38 +0000 UTC]
a lot of jap 3d games carry the style you probably want to make. :3 it's realistic in the sense that it carries the detail, but still remains as an anime design.
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jerix In reply to shinwolf [2009-05-09 14:03:13 +0000 UTC]
Yap! You said it right ^_^ that’s what I’m really aiming for actually, ‘coz I’m currently on a Gaming (Development) Industry right now and I want to have that kind of sense of style on my models… It’s just that I’m having this doubt on my mind that my 3d models might look too Cartoony or too Westerner in a process if I overdo the realistic essence, and that’s what I’m trying to avoid
Thanks for the comment and sorry for the late reply
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shinwolf In reply to jerix [2009-05-12 17:52:51 +0000 UTC]
you could try copying a 3d face style that you really like for practice. it'll give you the feel of what you may want your style to lean towards.
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jerix In reply to shinwolf [2009-05-13 06:43:05 +0000 UTC]
Yah, That's what I'm doing right now... I'm taking some inspiration from Tetsuya Nomura's work combining with a little bit of Francisco Cortina in a process ^_^... but still i'm trying to make my own sense of drawing style to stand onto it, and not to overdo it as well.
*Tetsuya Nomura= Lead Character designer of Final Fantasy (Games) and Advent movie.
*Francisco Cortina= Lead Character modeler in the movie "Final Fantasy spirits with in"... Incase you didn't know them
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