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JMarcDodsonJr — AAU Head Drawing assignment 4

Published: 2010-11-29 11:32:16 +0000 UTC; Views: 3497; Favourites: 15; Downloads: 0
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Description Head drawing class assignment from AAU's graduate illustration program.

Digitally painted portrait painted with Photoshop CS4
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Comments: 23

WilsonWJr [2010-12-02 13:48:10 +0000 UTC]

NICE!!!!!!!!!!!!!!

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JMarcDodsonJr In reply to WilsonWJr [2010-12-03 22:20:09 +0000 UTC]

Thanks Improvement is starting and I'm loving seeing the results. I hope to be at a professional level like you are, Wilson, by the time I graduate

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WilsonWJr In reply to JMarcDodsonJr [2010-12-05 06:36:35 +0000 UTC]

See, this image shows me that you are already there. All the things your illustrations may be missing is right here in this! You are already there honestly, sometimes it just takes the right thing or element to click and you transfer all your knowledge from one course of study into the other.

I remember in college one student getting pissed during a critique. We were in illustration class going over an assignment and he yelled at everybody that he didn't understand why nobody was taking the stuff they were learning in figure drawing and applying it in their Illustrations. He remarked that everyone drew completely different from one class to the other. Our standards, how we viewed the materials and how we applied them were completely different. He was right! I had never noticed it. I'm not sure why in figure drawing my approach and technique were so vastly different. It was like a mental block of some sort. I still fight that to this day. So it's not easy to break through. But being aware of it is a great first step.

You were taught well buddy! All the tools are at your fingertips. Once you see it, you won't be able to un-see it and you'll be so happy! I can't wait till you breakthrough! Heck, I can't wait till I do! LOL!!

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JMarcDodsonJr In reply to WilsonWJr [2010-12-05 22:46:50 +0000 UTC]

I know what you're saying. It's just hard to translate one style into another. I don't understand why my portraiture doesn't always reflect in my illustrations, but I have to figure out how to translate the two to work in sync. I look forward to not being able to un-see it I'll just keep working hard until I get to that point!

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WilsonWJr In reply to JMarcDodsonJr [2010-12-07 17:16:47 +0000 UTC]

It may not be translating the style, but just translating the compositional elements like depth, contrast and texture. I don't want you to think that you have to paint your illustrations the way you do your figure work. They can be completely different styles! It's more pulling across those base elements from one to the other. You'll get it!! Of that I have no doubt!

I'm curious, how do they set it up for you to do figure drawing online? Do they set up an online viewing or what? Are you able to interact and critique with your peers in the program? I know that sometimes my fellow students were wiser and better teachers than the actual teachers. If I regret anything at Ringling it wasn't spending as much time soaking up info from my peers! I miss it now that I'm not working in an art dept. too.

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JMarcDodsonJr In reply to WilsonWJr [2010-12-11 17:45:44 +0000 UTC]

Figure drawings and head drawings work by the school having a model and their may be only one image online for you to draw/paint or there may be the model in a few different poses and a plethora of angles of that model in those poses. If you have the choice you post your drawing/painting with the image you picked and get it critiqued by the other classmates and after the due date the professor critiques your work as well. If you turn in the assignment early enough you get critiques that you can then use to fix any mistakes and return it in. You also have the option to turn work in as your doing it to get tips/advice on your work in progress. So far the figure classes I've taken have been figure drawing (nude), clothed figure drawing, head drawing and situation and environment (figures clothed or unclothed in different environments to learn how to put figures in various indoor and outdoor environments).

I know what you mean about incorporating the good things I do in my figure work into illustrations even while keeping them in their respective styles. I need to work on that, but like you said I am also confident I'll get there. . . eventually

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WilsonWJr In reply to JMarcDodsonJr [2010-12-13 16:57:32 +0000 UTC]

I think I need a lot of help in this area as well. Especially getting natural and realistic lighting on figures. Do you think it would be beneficial to get a program like Poser or ZBrush to create and pose figures then light them. Using them as references for illustrations later on?

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JMarcDodsonJr In reply to WilsonWJr [2010-12-14 14:51:15 +0000 UTC]

I do think that ZBrush would be a help, but that would be almost as expensive as hiring a model to pose. I'm going to get ZBrush this upcoming semester because I want to do creature/character design professionally and it would help to be able to three dimensionally model them. Now Poser might be worth it for that purpose. I think Poser is only about a hundred or so. If you do go that route let me know how it works out and I might purchase Poser when finances allow if it helps you.

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WilsonWJr In reply to JMarcDodsonJr [2010-12-15 18:02:14 +0000 UTC]

I checked out the programs and my biggest concern is that I may not have the memory power to properly facilitate the programs. I'll do a little more digging. But ZBrush would be good for me to sculpt my own characters and then be able to pose and light them in accordance with my composition. Poser would be good for basic posing and lighting of the human figure. I think both would be helpful at some point. I'll keep ya filled in! Let me know what ya think of Zbrush once ya get it!

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JMarcDodsonJr In reply to WilsonWJr [2010-12-20 05:05:28 +0000 UTC]

The semester is finally over! Man, oh man, do I ever need a break. I'm glad the next semester doesn't start until almost February.

I'll definitely drop you a message after I get acquainted with ZBrush and Poser. I'd love to get a job designing characters and creatures for the entertainment industry. I don't care if it's in television, movies or video games, it'd be an awesome career. I've heard that being able to three dimensionally create a being you've designed is a huge asset in the industry. I also want to practice sculpting the beings with sculpey. In the special features in the Star Wars movies you see George Lucas looking at character design busts done in sculpey to pick character designs for characters in the movies.

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WilsonWJr In reply to JMarcDodsonJr [2010-12-21 02:49:55 +0000 UTC]

Congrats on making it through my man!! Let your fingers and wrists relax and recuperate. I look forward to getting your input on ZBrush! A friend of mine does sculptures. I would probably sucj at it, but I imagine it would help your knowledge of circular composition, form, anatomy, and any number of other things. Geez...after saying that I almost feel like I have no excuse not to try and learn about it. Sigh...where is that to do list again? LOL!

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JMarcDodsonJr In reply to WilsonWJr [2010-12-21 22:32:57 +0000 UTC]

Sculpey is really fun and it's nice to do something different once in a while. I think adding it to my repertoire will give me a little bit of an edge in competing with others for particular jobs. Especially jobs creating characters, creatures and other beings of the sort. It's nice for the boss man to have something he can hold and twist around to see in all dimensions.

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WilsonWJr In reply to JMarcDodsonJr [2010-12-22 03:13:42 +0000 UTC]

It would definitely be fun. I'll have to ask my friend about it. What tools you need and stuff like that. I know you need armatures and stuff like that don't ya? Where will I find the time. Maybe they offer a course at a local community college or something? Hmmm....

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JMarcDodsonJr In reply to WilsonWJr [2010-12-22 09:23:49 +0000 UTC]

I don't use armatures for my sculpey sculptures. I make the basic shapes out of aluminum foil and then cover that with the sculpey and start building on it. That's how I was taught. I'm not sure if there is a reason for the aluminum foil in particular, but it does save on the amount of sculpey you have to use and thus saves money. Armatures can be expensive, especially if you're doing a bunch of smaller sculptures. I've never ran into a problem using aluminum foil so I'd recommend you trying that if you do decide to do some character sculpting.

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WilsonWJr In reply to JMarcDodsonJr [2010-12-30 21:15:11 +0000 UTC]

Thanks so much bud for the advice!! I bet it does save a lot of money!! By the way, Happy Belated B-day! I dropped ya a note on Facebook, but you may not be on their that much! Hope your Birthday was great!

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JMarcDodsonJr In reply to WilsonWJr [2011-01-17 01:18:01 +0000 UTC]

Thanks for the birthday wishes. Sorry it took me so long to get back to you. I've been using my winter vacation to rest and relax and be as lazy as possible. I did do one illustration so far in this past month (lol, it's fun to take a break and be lazy once in a while). I don't go on facebook much unless to kill time and play a game. If you every want just drop me an email @ JMarcDodsonJr@gmail.com

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zerographica [2010-11-29 11:39:19 +0000 UTC]

Love it headin' there next semester for graduate animation

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JMarcDodsonJr In reply to zerographica [2010-11-29 14:14:11 +0000 UTC]

Thanks

I've found the school fun so far. Hopefully you'll find it the same!

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DragonImp37 [2010-11-29 11:37:23 +0000 UTC]

Wow! So pretty... what is that thing by her eye?

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JMarcDodsonJr In reply to DragonImp37 [2010-11-29 14:13:36 +0000 UTC]

Thank you

The thing by here eye is a piercing. I can't imagine getting a piercing in that area, but I guess she could, lol.

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Zazzatron [2010-11-29 11:32:56 +0000 UTC]

Well done!

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JMarcDodsonJr In reply to Zazzatron [2010-11-29 11:34:10 +0000 UTC]

Thank you very much

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Zazzatron In reply to JMarcDodsonJr [2010-11-29 11:39:36 +0000 UTC]

You're welcome.

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