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Published: 2013-09-01 12:51:10 +0000 UTC; Views: 3764; Favourites: 54; Downloads: 39
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Description
Created in Blender, rendered in CyclesI didn't worry about the poly count as I tried to put as much detail as I could.
Verts : 319,933
Faces : 317,236
Tris : 634,120
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Comments: 22
OzbecKocer [2016-06-04 12:51:29 +0000 UTC]
I think I'm on to something here and I believe you would be able to pull it off, I imagined a punt-gun combined with a sawn-off shotgun (the recoil would be monstrous I am aware but I think I have the solution to that) it's a over and under format and the backs are open to let out gasses and reduce recoil, kind of like a recoilless rifle if you will. The length of which would beΒ 17.78 centimeters? Either way this was made to take the AA shotgun rounds, and I'd love to see the idea come to life.
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dreamdesigner442 [2014-11-16 19:58:05 +0000 UTC]
Outstanding work,when you make a very detailed High poly models watching them is being a solid pleasure!real modesl must be Detailed and high poly! But unfortunately some soft's doesn't like the hi-poly models! Β
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Feejp [2013-09-25 14:21:23 +0000 UTC]
Have you ever thought about having your awesome models in a game mod?
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Jo-weee In reply to Feejp [2013-09-26 04:10:34 +0000 UTC]
Thanks but it takes a lot of work to get what I have now to make it game ready and I'm kind of a lazy person.
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Feejp In reply to Jo-weee [2013-09-26 19:26:50 +0000 UTC]
jo-weee.deviantart.com/art/Smgβ¦
This one is game ready
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543Bs0Za [2013-09-18 01:56:45 +0000 UTC]
stock has some pretty sharp edges, soften em up a little
on the other hand the pistol grip and foregrip look too soft and need more hard edges
the bolts are bit too shiny
no sights of any sort make it impossible to aim the weapon
maybe its the angle but the magazine looks really thin
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WarSphinx In reply to 543Bs0Za [2013-09-20 01:00:32 +0000 UTC]
There is a rubber comfort pad on the stock. It's just hard to see. The rail makes up for the lack of iron sights as it gives the gun the ability to have any sight.
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Q5Grafx [2013-09-08 01:05:44 +0000 UTC]
nice rendering. what program are you running? I too get a bit overboard with poly count because bump maps just cant show the detail I want. Awesome Job
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543Bs0Za In reply to Q5Grafx [2013-09-18 01:57:09 +0000 UTC]
he lists it in the description
reading is an awesome skill to have
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Kn3chtRuprecht [2013-09-01 20:28:43 +0000 UTC]
As long as you only render it, you can give a shit about how many polys you use.
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Haeth [2013-09-01 17:43:44 +0000 UTC]
It's really well done! Β The extra polys make a big difference. Β Do you own an RFB or any Kel-Tec firearms?
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Jo-weee In reply to Haeth [2013-09-02 02:37:25 +0000 UTC]
Thanks and no I don't own this, I was browsing through reddit.com/r/gunporn (not porn just pics of cool guns) and thought It was a really cool design.
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Haeth In reply to Jo-weee [2013-09-02 09:41:53 +0000 UTC]
They're nice firearms, a tad clunky in the early models but Kel-tec deffinately came up with a unique design.Β The forward ejecting system was a neat touch.
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Jo-weee In reply to Haeth [2013-09-02 09:47:03 +0000 UTC]
Yeah I loved the fact that it had the forward ejecting, when I was looking at reference pics I was wondering where the ejection port was so then I watched a youtube video of someone firing it and thought it was an awesome feature.
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