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Published: 2009-03-01 10:41:23 +0000 UTC; Views: 95720; Favourites: 1121; Downloads: 8585
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* * * * * * * * * * * *TRIPARTITVS - the Lost World of Paruda
MUNDVSTERTIVSTRIVM
"Many would describe the people of Raziel as primitive in their ways and antiquated in their beliefs, but few would describe the Raziel-aiya as without richness of culture, for theirs is filled with the lore and tantalizing secrets of days long forgotten.
"The Raziel-aiya are divided into two people, the Niyotael and the Ahghaeri. While the eleven tribes of Ahghaeri are known to have given rise to both daughter-nations Aldyr and Barrow long ago, it is the twelfth tribe, the Niyotael, that best keeps the dark mystique that characterizes this ancient people. Most easily distinguished from their plains-dwelling brothers by their darker complexion, ebony hair, and the fact that they are most at home within the jungles and forests of the deepest wild, the Niyotael often serve to symbolize the passion of the Raziel-aiya for the pursuit of spiritual balance and oneness with the elements of both Sun and Moon, as symbolized in their religion by the Scale of Raziel.
"Razielians have always dwelled in what wilderness remains in the world, adopting either a nomadic lifestyle or building small, self-sufficient villages, most surviving tribes cling to the region known as Paruda, hailed as the Cradle of Humanity and place to which their lord Raziel descended to give to them the Three Gifts. However, little of this place remains in the worlds New and Ancient - following the Battle of Korah and Great Division, Paruda separated to create the Third World of Three. It is thought that the true paradise of the Raziel-aiya is preserved in this Third World, until then ignored, but now lost to all forever, save the Guardian..."
* * * * * * * * * * * *
An excruciatingly detailed old-world style map of the Lost World Paruda, the third and last world making up the Tripartitus, the three-part universe featuring in my story of the same name, The Tripartitus.
All fonts were made from scratch in Illustrator, except the "Greater Juubai/Niyotael/etc." font.
All graphics were also made from scratch in Illustrator, including the triquetra in the top left, which alone took about three hours to make absolutely perfect.
Yes, all mountains and trees were hand-drawn individually.
~30 hours Adobe Photoshop/Illustrator CS3.
121MB .PSD file requiring ~1GB of memory
Original 3000x2000 pixels @ 300dpi
150 layers unmerged
Story, concepts, etc. Β© Jen Philpot (The Tripartitus)
Related content
Comments: 236
hamzehoutbox [2022-12-22 23:13:17 +0000 UTC]
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Plokman6 [2018-01-11 05:34:42 +0000 UTC]
My word this looks like Milo James Thatch himself drew this map for a seminar on Atlantis. This is great Cartography. I'd love to see the Island of Claigh (clay) my fictional home of the Cobden Valley Railway be mapped out this well.
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jocarra In reply to Plokman6 [2018-01-11 10:46:49 +0000 UTC]
Wow, thank you so much!Β I have a tutorial on how I make my maps if you're interested in trying it out yourself Β It's intended for digital map creation, but you can apply a lot of what I say to traditional approaches.Β I also do map commissions if you're into buying art!
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Plokman6 In reply to jocarra [2018-01-12 23:32:02 +0000 UTC]
Your very welcome. I shall have a look at the tutorial see if I can adapt it to my Pixel art methods. If not I know where to go to get a excellent one made for me.
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acaciocruz [2017-05-05 22:32:27 +0000 UTC]
HI,
would you sell a large digital version of this map?
I'm looking at a nice map to build a digital game.
Regards,
Acacio
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jocarra In reply to acaciocruz [2017-05-06 00:39:55 +0000 UTC]
Hello there! Β Sorry, but this map already belongs to a world and is not available for commercial use. Β If you'd like a custom world map created for your game, however, I can be commissioned to make one Β Please email me if interested - jocarra@gmail.com
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jflaxman [2015-12-16 06:59:31 +0000 UTC]
This is a beautifully rendered piece of inspiration to all aspiring world builders!
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jocarra In reply to jflaxman [2015-12-16 15:38:34 +0000 UTC]
Cheers, very glad you like it <3
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GeniuszSlonca [2015-02-28 15:41:17 +0000 UTC]
I was hoping it would be a lost world from Fading Suns universe
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jocarra In reply to GeniuszSlonca [2015-02-28 21:36:55 +0000 UTC]
Hm, never heard of it!
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pizzajustin21 [2014-08-14 06:21:18 +0000 UTC]
i'm working on a board game similar to risk right now. would i be able to pay you to do something similar. if so please contact me at pizzajustin21@aol.com with your requested dollar amount unless you want me to come up with an amount. thank you and nice work.
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jocarra In reply to pizzajustin21 [2014-08-14 17:39:15 +0000 UTC]
Thank you kindly, but I'm afraid I'm closed to commissions. Sorry!
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Anpumes [2014-01-29 00:23:49 +0000 UTC]
Thanks for sharing this... This is incredibly detailed and at least from what I can tell, very well thought out.
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jocarra In reply to Anpumes [2014-01-29 03:47:57 +0000 UTC]
Thank you very much Β I tend to put a lot of effort into my maps, although it's not always immediately apparent :b
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Anpumes In reply to jocarra [2014-01-29 04:01:54 +0000 UTC]
I can't even imagine the amount of work that goes into creating a map of this quality.
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jocarra In reply to Anpumes [2014-01-29 05:39:28 +0000 UTC]
It's mostly the brainstorming bit that takes the longest!Β Figuring out where things would go and why, if they make sense or not, or if you even want them to make sense given your world's contexts.
... Okay, and doing all the fonts by hand took freaking long, too :VΒ Haha.
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Anpumes In reply to jocarra [2014-01-29 16:52:54 +0000 UTC]
I've read a few articles and such for how to create maps. They are usually pretty good but they always seem to gloss over important aspects. I'm one of those people where things have to make sense!
I can't even imagine how hard it was to make the fonts yourself.
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jocarra In reply to Anpumes [2014-01-29 20:36:43 +0000 UTC]
I have a map tutorial, if you're interested.Β I try to cover a little bit of everything.
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Anpumes In reply to jocarra [2014-01-29 20:59:04 +0000 UTC]
Thank you. I went and found it. I have no doubt that it'll come in very useful.
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jocarra In reply to Anpumes [2014-01-30 05:17:43 +0000 UTC]
Cheers Β I'd be happy to take a look if you ever make a map!
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Anpumes In reply to jocarra [2014-01-30 05:21:12 +0000 UTC]
I'd be happy to have you take a look. I'm still a ways off from trying to make a map. I'm still working on the language and admittedly, I'm slightly hung up there at the moment. I've got portions of the species finished but have more of that to hammer out as well. So much work goes into world building, especially if you are trying to be thorough with the whole process.
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jocarra In reply to Anpumes [2014-01-30 05:28:16 +0000 UTC]
God, I know.Β It's all stuff that isn't directly "viewable", either, and is only picked up on, generally, by people who have an appreciation for that sort of thing specifically - most people are just going to see, "Does it look nice and do I find it interesting to look at?" and not care that you spent 5 hours making sure your ocean currents and prevailing winds were working with a town's ecology and economy the way you wanted :VΒ Haha
As for languages, yeah.Β Dunno if you've studied other real world languages or linguistics, but if you haven't, it definitely helps!
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Anpumes In reply to jocarra [2014-01-30 05:42:46 +0000 UTC]
I couldn't agree more. So much prep work has to go into making sure everything works cohesively. Things that most people just gloss over or don't care but that in the end goes a long way in making everything believable in the long run. I have run into a lot of what I would consider incomplete thoughts. I have some basic ideas for the world my species comes from, I've already considered ecology in evolution but I still have a ton of work ahead of me before I can satisfy myself that I have enough together to have a cohesive environment from which my species could come from and subsist.
As for language, I've been doing some in depth studies into other languages. I'm focusing more on phonetics more than alphabet at the moment before I move on to grammar and other linguistic issues. Currently I've been looking into Russian, Spanish, Ancient Roman, and of course English. I'm trying very hard to not simply make a cipher of English but this is really my first foray into constructed languages so I'm not really sure what I'm doing.
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HusseinHorack [2013-08-27 16:34:24 +0000 UTC]
That's awesome! Are you on Cartographer's Guild (.com)?
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jocarra In reply to HusseinHorack [2013-08-27 16:53:23 +0000 UTC]
Thanks!Β No, I'm not.
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CCCSisters [2013-03-09 04:49:22 +0000 UTC]
Do you take map commissions? If so, let me know!
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jocarra In reply to VapourNZ [2013-02-10 18:54:46 +0000 UTC]
Thanks a lot I have a few other kicking around in my gallery, too, if you're interested.
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ukrainik [2013-01-08 10:07:56 +0000 UTC]
Awesome map! Do you mind sharing the technique to make your coast line and rivers?
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jocarra In reply to ukrainik [2013-01-08 18:49:29 +0000 UTC]
You mean, how I decide on their shapes? 'Cause if you're asking about the technique/what I used in the program, it's really just a line with an outer glow effect done in Photoshop, to make it look like the ink's bled into the paper
Have you seen my map tutorial? [link]
I have a teeny bit of background in basic geography, so it can help it making shapes look natural/plausible - I talk about it a tiny bit in the tutorial, if you're interested
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ukrainik In reply to jocarra [2013-01-14 18:54:29 +0000 UTC]
Wow thanks for the tutorial it has been very helpful. I just posted my first map on Cartographer's guild if you do not mind giving me some criticism.
[link]
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jocarra In reply to ukrainik [2013-01-14 19:35:30 +0000 UTC]
Um, not sure what to say that hasn't already been said! Mostly just seconding issues with typography, and that maybe the symbols used for the mountains and whatnot could use a little more variety, especially if you want it to look hand-made.
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Commander-Fillmore In reply to jocarra [2012-12-18 04:49:41 +0000 UTC]
your welcome dude
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aurora-cs [2012-10-04 09:58:36 +0000 UTC]
That is really impressive - the depth of detail and information is stunning!
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jocarra In reply to aurora-cs [2012-10-05 14:18:31 +0000 UTC]
Heh, thank you very much! Was tons of work, glad it paid off though
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Kazouru [2012-09-16 08:03:42 +0000 UTC]
All from scratch? This is pretty cool then. And how did you manage to get yourself to do 30 hours of work? I get tired after 2-4 hours.
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jocarra In reply to Kazouru [2012-09-19 01:46:17 +0000 UTC]
Yeah, it was pretty painful :b
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animallover1990 [2012-08-06 05:01:44 +0000 UTC]
id live here mostly in the mountains though
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jocarra In reply to animallover1990 [2012-08-06 05:16:44 +0000 UTC]
I'd want to live in the jungle, but then I'd realize it's way too hot and that all the bugs really suck :V
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animallover1990 In reply to jocarra [2012-08-06 05:19:26 +0000 UTC]
just imagion the misquitos
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Tafuri42 [2012-03-04 23:10:11 +0000 UTC]
TIP: most maps have a repeat fade line effect to signify the coastal waters..
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jocarra In reply to Tafuri42 [2012-03-04 23:17:00 +0000 UTC]
Yeah, I think I considered that at the time, but just didn't want to be bothered :b
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Tafuri42 In reply to jocarra [2012-03-04 23:25:31 +0000 UTC]
Ha, yeah I learned the hard way that if you dont plan ahead for it, from the beggining, its a son of a $!;@# to put in later.
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