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joel3d — Skinning test, almost 40 megs,let's see how this..

Published: 2015-02-03 22:08:29 +0000 UTC; Views: 7436; Favourites: 279; Downloads: 137
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Description Interested in hearing opinions or suggestions.

Latest version: New animation cycle of 68 frames. Tuned muscle system to animation, added MuscleJiggle deformer for little tiny bits like the lips and webbing in-between the toes, etc.

btw. I am looking for work, Modeling, Rigging or Animating.
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Comments: 73

joel3d In reply to ??? [2017-12-17 01:07:11 +0000 UTC]

Hello, thank you!

I'm sorry I don't understand HAIF?

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ShadowDragon22 [2016-04-22 00:16:24 +0000 UTC]

This is very nice! I love how there is all of these subtle movements that really bring it to life

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ScorchHD [2016-03-20 12:21:44 +0000 UTC]

Is the full skinned rig ever going to be available for free download? i would love to have some fun with this rig

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joel3d In reply to ScorchHD [2016-03-20 16:43:42 +0000 UTC]

I'm sorry, I don't think so.

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GOZERIAN210 [2016-03-07 00:08:38 +0000 UTC]

jurassic park bonus features much

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joel3d In reply to GOZERIAN210 [2016-03-07 05:19:01 +0000 UTC]

HahaHa! was that a question?

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GOZERIAN210 In reply to joel3d [2016-03-07 05:22:08 +0000 UTC]

nope, just remembered the bonus features in the movie and it showed the animators monitors, and they had this XD

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joel3d In reply to GOZERIAN210 [2016-03-07 17:36:58 +0000 UTC]

I'm sure it was something similar, but not this. Haha!

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GOZERIAN210 In reply to joel3d [2016-03-07 22:57:25 +0000 UTC]

XD

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Terizinosaurus [2015-07-12 10:00:40 +0000 UTC]

great work

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joel3d In reply to Terizinosaurus [2015-07-13 00:07:49 +0000 UTC]

thank you!

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OnTheMountainTop [2015-05-18 21:37:47 +0000 UTC]

Okay, this is so awesome that I might cry. The animation is AMAZING and the model is wonderful. This is just INCREDIBLE, the sense of weight, spreading of the toes with each step, the muscle jiggle, tail swing, you can even see her slack jaw shudder a little with each step. You really brought her to life.

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joel3d In reply to OnTheMountainTop [2015-05-19 00:28:57 +0000 UTC]

haha! That's great, thank you.

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AokishiSeika [2015-05-12 02:52:43 +0000 UTC]

68 frames for a walk cycle shittt

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joel3d In reply to AokishiSeika [2015-05-12 21:35:48 +0000 UTC]

haha! should be more

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AokishiSeika [2015-05-12 02:52:33 +0000 UTC]

omg tats to much XD

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DracoAwesomeness [2015-03-15 15:44:11 +0000 UTC]

too cool

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joel3d In reply to DracoAwesomeness [2015-03-15 17:48:01 +0000 UTC]

thanks

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DracoAwesomeness In reply to joel3d [2015-03-15 19:40:46 +0000 UTC]

np

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ShadowLyute [2015-03-10 20:58:07 +0000 UTC]

That is simply beautiful. Very well done. 

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joel3d In reply to ShadowLyute [2015-03-11 02:19:26 +0000 UTC]

Thanks!

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FORBlDDEN-VOID [2015-02-12 17:09:27 +0000 UTC]

Wow, did you make the model? That's amazing!

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joel3d In reply to FORBlDDEN-VOID [2015-02-13 04:27:20 +0000 UTC]

Yes thank you

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GoatButt [2015-02-10 04:48:50 +0000 UTC]

Better attention to movement than even the old dinosaur documentaries use. Good work.

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joel3d In reply to GoatButt [2015-02-10 05:45:39 +0000 UTC]

Really? nah. Thank you

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wiskrr [2015-02-08 20:50:11 +0000 UTC]

Ah my goodness! What program is this? I think my friend has it, and I've used it once! but..I could only make a circle with a bunch of hills xD

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joel3d In reply to wiskrr [2015-02-08 22:00:44 +0000 UTC]

I made this using Maya

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golem1 [2015-02-08 17:16:32 +0000 UTC]

Awesome.  And unlike a lot of people, that's not a word I use often.  All the details (muscle jiggle etc) make the movement very convincing.  

I just wonder whether you'd have to do it all again for a different gait, a fight scene, etc or whether it's all driven by model of the physics of the critter and would track the variation in movement automatically.

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joel3d In reply to golem1 [2015-02-08 18:39:21 +0000 UTC]

Thank you! I think I understand.

The muscle system is dynamic and automatic and is based on movement of the animation. The muscles are effected by the movement of the joints or impacts, etc. This is different than real muscles that control the movement of the skeleton. The muscle system is a bunch of objects that are the approximate size and shape of real muscles and are attached at both ends to specific places on the skeleton (insert and origin in real anatomy terms) The muscles stretch and squash and jiggle, and influence the outer skin. There are controls or attributes that can be adjusted to tell each muscle exactly how much it can stretch, squash and how much and how long the jiggle will last.

There is actually a lot more to it...But that's it in a nutshell.

So, an animator can create whatever performance that she or he wishes the T.rex to preform. The muscles will do there job and move around - but they would need to be adjusted on a shot by shot basis. For example very fast intense movement could cause the muscles to move too much, so they would need to be adjusted accordingly.

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BoneBreakerPL [2015-02-07 20:41:33 +0000 UTC]

WOW  
This is so AWESOME!  
THIS IS JUST SO F**KING BRILLIANT!  
That I don't know what else you could say!
Good job  

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joel3d In reply to BoneBreakerPL [2015-02-08 01:41:17 +0000 UTC]

Haha! Thanks

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BoneBreakerPL In reply to joel3d [2015-02-08 16:26:13 +0000 UTC]

It's pure pleasure for me.

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LexGoyle [2015-02-07 04:02:26 +0000 UTC]

This is pretty slick. I honestly wish I had some proper feedback for you other than to me it something looks off with the jiggle a bit. Like it's too jiggly, but just slight. But let's be honest.. when I look at most animations online I don't see jiggle put in to such detail anyway so it's nice to see you push yourself forward.  But yeah I really don't feel qualified to critique this because I lack a lot of the fundamental understanding of motion dynamics in organic figures. I'm just here going "omg! I can't wait to sit and learn this too!"

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joel3d In reply to LexGoyle [2015-02-07 07:05:23 +0000 UTC]

Haaha cheers friend, thanks

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mankrikscow [2015-02-05 09:59:05 +0000 UTC]

it's so beautiful! I love the small movement of the muscles etc!

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joel3d In reply to mankrikscow [2015-02-05 17:29:22 +0000 UTC]

Thanks!

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mankrikscow In reply to joel3d [2015-02-07 22:19:35 +0000 UTC]

you're welcome!

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carrot-cat17 [2015-02-05 01:00:54 +0000 UTC]

wow

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joel3d In reply to carrot-cat17 [2015-02-05 06:19:17 +0000 UTC]

Thanks

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AaronIsNeato [2015-02-04 23:54:11 +0000 UTC]

I love the emphasis on the weight.

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joel3d In reply to AaronIsNeato [2015-02-05 06:19:03 +0000 UTC]

Thank you very much!

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MF99K [2015-02-04 22:34:51 +0000 UTC]

Excellent work. Which program did you use for this?

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joel3d In reply to MF99K [2015-02-05 06:17:55 +0000 UTC]

Thank you! I did this in Maya

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MF99K In reply to joel3d [2015-02-06 05:51:00 +0000 UTC]

that's what I thought. I'm almost curious to see what it would look like rendered smooth. great job

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joel3d In reply to MF99K [2015-02-06 06:49:53 +0000 UTC]

I will post one soon. It's interesting how much more visible all the movement is with textures

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MF99K In reply to joel3d [2015-02-06 22:02:33 +0000 UTC]

agreed

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raptorkil [2015-02-04 22:06:54 +0000 UTC]

I can watch this forever XD Amazing, I don't do 3D so I got nothing to point out

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joel3d In reply to raptorkil [2015-02-05 06:17:29 +0000 UTC]

Well, Thank you very much!

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raptorkil In reply to joel3d [2015-02-05 15:07:25 +0000 UTC]

yw

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Lukia26 [2015-02-04 20:48:50 +0000 UTC]

Oh wow this looks absolutely great. I love how the leg muscles move, they really seem to contract and release, and the weight and "jiggle" of it hahaha! I love what you've done with the skin on the neck as well. this is amazing, well done!!

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