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#water #dynamicclothing #joepingleton #dazstudiopro49 #iray2016
Published: 2017-01-17 02:18:26 +0000 UTC; Views: 1527; Favourites: 57; Downloads: 54
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Description
My first experiment with DynCreator for DazStudio . It's build for converting conforming clothes to dynamic clothes, but it seems to work on anything that can be converted to a prop. In this experiment I used it on JoLab1985's "Liquid Pack" draped on a Genesis 3 female.
- String Bikini for Victoria 6
- Liquid Pack
- Sally Hair for Genesis 3 Female(s) and Genesis 2 Female(s)
- Fern Lake Bundle
- N.G.S. Anagenessis 2 - Revolution
Related content
Comments: 53
JoePingleton In reply to ??? [2017-11-02 00:50:11 +0000 UTC]
Thank you for the kind words of encouragement. I was concerned that it just looked like she was trapped in glue
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Poses17 [2017-01-26 15:53:05 +0000 UTC]
Excellent exploration—that's a really brilliant idea.
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JoePingleton In reply to Poses17 [2017-01-26 17:37:43 +0000 UTC]
Thank you,
" DynCreator for DazStudio" seems very powerful
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Poses17 In reply to JoePingleton [2017-01-26 19:17:09 +0000 UTC]
How long did it take to evaluate the "cloth" for this? My machine is too slow for most dynamics, alas.
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JoePingleton In reply to Poses17 [2017-01-26 22:15:44 +0000 UTC]
It took a little while, though not as much as I expected with all the points in the liquid model
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JoePingleton In reply to ThierryCravatte [2017-01-19 19:44:57 +0000 UTC]
Thanks,
"DynCreator for DazStudio" seems very powerful, more experimentation is needed
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IceDragonArt [2017-01-18 18:19:53 +0000 UTC]
Oh I am going to have to find this and check it out. This is very cool!
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JoePingleton In reply to IceDragonArt [2017-01-18 18:27:30 +0000 UTC]
It's an interesting product, I am trying it on hair and running into all sorts of challenges
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IceDragonArt In reply to JoePingleton [2017-01-18 18:30:59 +0000 UTC]
Its really reasonably priced as well. In the wishlist for now and I will be watching your experiments with it closely
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JoePingleton In reply to IceDragonArt [2017-01-18 18:35:27 +0000 UTC]
You can't beat the price
I was trying last night to do something that's bothered me for a long time, which is to have hair that drapes when a figure is laying down, but it kept sliding off the head. more experiments to come
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IceDragonArt In reply to JoePingleton [2017-01-18 18:36:53 +0000 UTC]
Yes, that's a huge failing of hair in Studio. I look very closely at morphs before I buy anymore. the best hair I have found for stuff like that is SAV's zero gravity hair at rendo.
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JoePingleton In reply to IceDragonArt [2017-01-18 19:32:08 +0000 UTC]
That type of hair is exactly what I was looking for
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IceDragonArt In reply to JoePingleton [2017-01-18 19:32:30 +0000 UTC]
Do you need the link? I can dig it up for you
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JoePingleton In reply to IceDragonArt [2017-01-18 19:43:02 +0000 UTC]
Thanks I found it with a search
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IceDragonArt In reply to JoePingleton [2017-01-18 19:44:38 +0000 UTC]
Great. All of her hair is very posable and well done. I'm very glad they have kept her store up as I am have several more that I would like to purchase yet.
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dadga [2017-01-18 15:00:10 +0000 UTC]
Intéressant comme résultat, joli travail
belle transparence peut être à affiner dans la verticalité des effets
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JoePingleton In reply to dadga [2017-01-18 16:47:53 +0000 UTC]
Je vous remercie, Plus d'expérimentation est nécessaire
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Synthetik3 [2017-01-17 23:51:59 +0000 UTC]
I wouldn't have thought that the water would have done that, almost looks like the blob has attacked lol
very cool results
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JoePingleton In reply to Synthetik3 [2017-01-18 01:45:02 +0000 UTC]
I was thinking that she was emerging from the water, but it does look like a blob attacked her
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JoePingleton In reply to Laspe [2017-01-17 18:27:56 +0000 UTC]
Thank you,
I was playing around and thought this was something different
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Laspe In reply to JoePingleton [2017-01-17 19:01:24 +0000 UTC]
You are very welcome, and being different is the greatest part!
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JoePingleton In reply to K-raven [2017-01-17 18:30:24 +0000 UTC]
Thank you,
It was a spur of the moment idea and the results is something I didn't expect
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JoePingleton In reply to pchef [2017-01-17 18:34:28 +0000 UTC]
Thank you,
It evolved from using a floor splatter as a dynamic cloth object
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Nihil-Novi-Sub-Sole [2017-01-17 06:09:08 +0000 UTC]
Nice render and funny picture!
I see you have tested DynCreator! It's a very useful script as it enables to use about every Poser dynamic props and, indeed, any OBJ model that have a contiguous mesh (some clothes need to be reworked under a modelling software to join the various parts of the mesh or they will fall apart during the simulation). The only limit I have found is concerning props that require to be fixed on some body parts because I don't know how to reproduce these constraints with the DAZ Optitex tool.
For the water shader, the last time I tried a similar thing, I used a "thin glass" shader as I found it gave better results that a full refractive water shader. In your picture, she seems to be entangled inside a gummy liquid (that's why I find the picture funny!)
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JoePingleton In reply to Nihil-Novi-Sub-Sole [2017-01-17 18:50:07 +0000 UTC]
Thanks for introducing me to DynCreator
I tried "thin water" but it barley showed the water. I tried the water from Fern Lake, it was too much. So I settled on the "water" iray material and upon analaysis it looks too much like glue. At least I learned what not to do again
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Nihil-Novi-Sub-Sole In reply to JoePingleton [2017-01-18 06:20:22 +0000 UTC]
Yes, water shaders are very difficult, for small drops or full river/sea... And we can stay positive: at least, you have learnt how to make glue!
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JoePingleton In reply to Chemicq [2017-01-17 18:37:41 +0000 UTC]
Thank you,
This is purely experimental, I tried it on a sphere first and thought why not a person, then I needed to give it some context.
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boldfrontiers [2017-01-17 03:57:57 +0000 UTC]
Wonderful, love how the water turned out in 3D
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JoePingleton In reply to boldfrontiers [2017-01-17 18:44:00 +0000 UTC]
Thank you,
It was very experimental
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SickleYield [2017-01-17 02:35:25 +0000 UTC]
What a clever idea! I wonder if that'll work with VWD.
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JoePingleton In reply to SickleYield [2017-01-17 02:38:47 +0000 UTC]
Thanks, I tried it on a sphere to see how it works and thought it might look cool on a figure.
How is VWD? I have seen some samples but have not tried it.
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SickleYield In reply to JoePingleton [2017-01-17 03:36:21 +0000 UTC]
It's a RAM hog and it runs out easily. I wouldn't use it without Decimator, I don't think. But it can do great stuff, including sim outfits with buttons and belts etc. attached, which DynCreator and Marvelous Designer currently cannot.
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JoePingleton In reply to SickleYield [2017-01-17 18:12:04 +0000 UTC]
Thanks for the great info, I had been looking at Marvelous Designer too, but it sounds like VWD is the way to go.
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SickleYield In reply to JoePingleton [2017-01-17 18:18:28 +0000 UTC]
VWD is a lot cheaper even with the need to buy the base plus the bridge plus Decimator (that's around $165 total vs. $500 or so for MD). The downside is that it doesn't have MD's garment creation/assembly features and it is nowhere near as fast and efficient. the upside is that VWD can, like I said, handle a wider range of existing geometries with bits on them, and it can sim hair without it falling apart.
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JoePingleton In reply to DarkPhoria3D [2017-01-17 02:36:38 +0000 UTC]
It seems like a great script
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