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johnnugroho — medieval nightmare creature

Published: 2010-01-29 11:55:40 +0000 UTC; Views: 2860; Favourites: 20; Downloads: 30
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Description Hi,..
This is my recent artwork i've done in zbrush within 3 weeks

Critic and comment please..
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Comments: 12

hellragedesign [2010-02-27 04:35:44 +0000 UTC]

Hi,
Very very nice work
Kalo boleh tau, bikin ukiran di armornya biar sharp gimana caranya yah?
Di sculpt lsg ato pake brush yg ada alphanya?
Thanxs

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johnnugroho In reply to hellragedesign [2010-02-27 16:36:27 +0000 UTC]

kalo yang ukiran naga ak ambil alpha-nya dari google..
kalo ukiran yang lain pake teknik masking trus di invers trus di-tonjol-in

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hellragedesign In reply to johnnugroho [2010-03-01 14:44:28 +0000 UTC]

Thanxs for reply.
Kalo bikin sharp corner pada ukiran gimana caranya yah?

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johnnugroho In reply to hellragedesign [2010-03-01 17:10:38 +0000 UTC]

kalo udah di mask, terus di-inverse jadi bagian yang tumpul tadi di mask lagi pake lazy mouse

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hellragedesign In reply to johnnugroho [2010-04-07 04:03:54 +0000 UTC]

Hi,
Mo nanya lagi
Kalo pake stencil suka sharp banget edgesnya udah diblur jg masih terlalu sharp. Ada tips nya gmn biar terlihat bagus ? thanxs

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johnnugroho In reply to hellragedesign [2010-04-07 12:43:34 +0000 UTC]

maaf,...bisa minta link screenshot nya biar lebih jelas..?

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hellragedesign In reply to johnnugroho [2010-04-08 01:28:38 +0000 UTC]

Hi,

Ini linknya saya attach = [link]

Hm org2 suggest pake technique blur alpha tapi tetep masih terlihat jaggies kalo di zoom

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johnnugroho In reply to hellragedesign [2010-04-11 10:10:48 +0000 UTC]

klo depth nya terlalu dalem emang suka begitu....klo saya biasanya nggak terlalu dalem jadi nggak terlalu klihatan kasar edge-nya klo di smoothing....untuk motif yang depth-nya dalem biasanya saya retopology ulang mesh nya biar kliatan rapi...(klo males biasanya saya cheating di photoshop ..hehe)

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hellragedesign In reply to johnnugroho [2010-06-22 06:13:28 +0000 UTC]

maksudnya bumpnya di retopology juga gitu ?

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johnnugroho In reply to hellragedesign [2010-06-22 10:46:13 +0000 UTC]

iya..ada cara lain juga sih...klo mau "ornamen timbul"-nya halus (tapi poly-nya banyak) bisa pake masking terus di extract

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MORXE [2010-01-30 19:01:44 +0000 UTC]

beh,18thun are u Kidding me! keren bget john ilikeit! ditexture gk nih?,

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johnnugroho In reply to MORXE [2010-02-08 10:57:09 +0000 UTC]

makasih om...texturing in progress...

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