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jojogape — RPG Maker 2000 and 2003 Tileset Template v2

Published: 2012-09-17 11:11:29 +0000 UTC; Views: 38921; Favourites: 198; Downloads: 1620
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Description Tired of having to replace the original tiles with yours or not knowing where to put your tiles? Well here's an easy solution! Redone!

· Each square is a tile.
· Blue tiles are for water.
· Grayish blue tiles are for deeper water.
· Dark blue tiles are animated; each animation covers one column (4 squares; 4 frames)
· Green and gray tiles are for floor textures, woods, mountains or lakes. Make sure that you use them in 3x4 arrays! They can also have the Square passability mark, which can't be used in the rest.
· Greenish yellow tiles can be used for everything. They will appear as is: they don't make groups or animate. Each square is completely individual but you can still combine them to create something bigger.
· Black tiles are left for transparency (it's the first color 2k3 gets as transparent so you won't even have to select it).
· Finally, yellow tiles are for the Upper Layer. They not only can be used for whatever you want but also appear OVER other tile from the Lower Layer. And you can create events with these tiles! So you can put a tile over a tile OVER A TILE! (You will eventually need it, trust me.)

Tell me if you think I should change anything!

And... needless to say, feel free to use!

PS: I don't know if this works for other versions, sorry.
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Comments: 86

jojogape In reply to ??? [2024-01-12 16:16:54 +0000 UTC]

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PhotogenicWeirdo [2023-05-18 02:33:44 +0000 UTC]

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jojogape In reply to PhotogenicWeirdo [2023-05-18 12:08:34 +0000 UTC]

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Brumboli [2023-04-23 19:17:46 +0000 UTC]

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jojogape In reply to Brumboli [2023-04-23 19:29:33 +0000 UTC]

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stoicrose94 [2021-05-11 09:33:44 +0000 UTC]

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jojogape In reply to stoicrose94 [2021-05-11 14:17:50 +0000 UTC]

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thderpyunicorn [2020-06-18 23:13:51 +0000 UTC]

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jojogape In reply to thderpyunicorn [2020-06-18 23:20:00 +0000 UTC]

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MatthewDaAnimeFanboy [2018-10-17 14:00:58 +0000 UTC]

I need to use this!

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jojogape In reply to MatthewDaAnimeFanboy [2018-10-17 19:57:17 +0000 UTC]

Feel free to!

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MatthewDaAnimeFanboy In reply to jojogape [2018-10-18 01:20:36 +0000 UTC]

Thanks because I'm making an original tileset for my video game.

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Lo-Mlatu [2017-10-05 09:37:57 +0000 UTC]

Really helpful. Thanks!

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jojogape In reply to Lo-Mlatu [2017-10-05 09:39:12 +0000 UTC]

You're welcome!!

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darkhartedasher [2017-10-04 00:42:56 +0000 UTC]

I used to tinker around with RPG Maker a few years ago. Now that I'm trying to get back into it, it's good that I have a template to start with. Thanks a bunch!

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jojogape In reply to darkhartedasher [2017-10-04 08:30:38 +0000 UTC]

You're welcome, have fun devving!

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deadlyamoo [2016-12-20 19:18:16 +0000 UTC]

sry sir do you have a video tutorial to show me how it works like importing some image to become tileset ?

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jojogape In reply to deadlyamoo [2016-12-20 20:45:49 +0000 UTC]

Somewhere in the upper bar, next to the Music icon, there's a colorful icon named "Import and export resources". Click there, and select the "CharSet" folder, then click Import, look for the file you want to import, click, and make sure the selected color (the one that blinks) is the color you want to set as transparent.

Also make sure the image has a proper size (the same as this template) and is indexed with 256 colors or less.

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thewearytraveler87 [2016-12-10 19:35:08 +0000 UTC]

Can I modify this to make the template hold more static tiles, animated tiles, and 2nd layer tiles?

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jojogape In reply to thewearytraveler87 [2016-12-10 20:29:22 +0000 UTC]

Well, I think you'd need some sort of script if you want RPG Maker 2003 to allow that. It's very strict with asset specifications.

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Marilyn-Ross [2015-06-17 17:14:26 +0000 UTC]

I'm just getting started with my first game and I'm already having issues. ;;
I tried to edit your tileset template and make my own tiles, then i indexed the colors and saved in png format. Still, when i load the tileset in rpg maker 2003 all the tileset appears as black. What should i do? Did i miss something important? ;;

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jojogape In reply to Marilyn-Ross [2015-06-17 20:07:26 +0000 UTC]

Did you import it from RPG Maker's menu or did you simply move the file to your ChipSet folder?

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Marilyn-Ross In reply to jojogape [2015-06-18 04:24:36 +0000 UTC]

I imported it from the menu, but nevermind, i think i solved it! somehow after a while it started showing the tiles normally. c: thank you anyway!

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DaleraTheHedgedingo2 In reply to Marilyn-Ross [2016-10-27 00:00:13 +0000 UTC]

If you're still having problems, I've got some info to share. PNG files can't be used in RPG makers, you need to save it in a BMP for it to work. Programs such as MSPaint can do it quite easily, but I should warn you that even though it works perfectly, trying to edit BMPs discolours them.

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jojogape In reply to Marilyn-Ross [2015-06-18 13:25:04 +0000 UTC]

Oh, I guess you're welcome then? Hehe.

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Uxie126 [2015-05-24 15:41:07 +0000 UTC]

I'll be using this template for my Tilesets/Chipsets

Thank you very much!  

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jojogape In reply to Uxie126 [2015-05-25 16:30:26 +0000 UTC]

Thank YOU for the fave and for using! ^^

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Uxie126 In reply to jojogape [2015-05-25 16:54:07 +0000 UTC]

You're Welcome! ^_^   

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Akuma-The-Devil [2015-02-11 23:45:03 +0000 UTC]

(sorry I'm really new at this) with the green and gray tiles I noticed some of them you can walk on, some you can walk through (semi transparent?), and some not at all. I was wondering how I should be able to tell which tiles do what?

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jojogape In reply to Akuma-The-Devil [2015-02-12 00:09:28 +0000 UTC]

Database-->Terrain, then click Passability.

O tiles are passable (Below Hero), X tiles are not passable (Same Layer as Hero), and * tiles are passable but the hero will be always under them (Above Hero). The green and gray tiles have a fourth "Square" option. It's useful for "frame tiles", as I like to call them - tiles that go around the map, as if it was some sort of ceiling texture. It acts as either * or X depending on where you are. Play around with those tiles and you'll see what I mean.

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Akuma-The-Devil In reply to jojogape [2015-02-15 05:53:07 +0000 UTC]

ah!! thank you so much sorry to bother you

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jojogape In reply to Akuma-The-Devil [2015-02-15 18:28:39 +0000 UTC]

You're welcome!

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Araceku [2015-01-02 19:31:03 +0000 UTC]

I want to see a game made by you

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jojogape In reply to Araceku [2015-01-03 11:02:35 +0000 UTC]

ayosu-itsuki.tumblr.com/Downloads
go the Games section
enjoy
also thanks for the fave ^^

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majoracanking [2014-08-23 23:49:02 +0000 UTC]

I couldn't get the green and gray to work as floor tiles (Probably my own fault, I'm new at this.)

I ended up using the greenish-yellow. which worked as floor by default.
Thanks!

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jojogape In reply to majoracanking [2014-08-24 10:46:58 +0000 UTC]

That's because the 3x4 green or gray sets work all together. Your best best is to use some default tilesets and see how the special tiles work.

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yakumos [2014-07-16 16:58:56 +0000 UTC]

youve saved my life thank you

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jojogape In reply to yakumos [2014-07-17 17:13:30 +0000 UTC]

No problem, and thanks for the fave! ^^

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ava-tobiax [2014-07-13 04:54:44 +0000 UTC]

Hi there! Um, can I get some assistance? I tried to make a floating-glass-pane floor type thing, but I can't seem to get the logic behind how it compiles it.

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jojogape In reply to ava-tobiax [2014-07-13 09:24:12 +0000 UTC]

The thing is, one of the tileset's colors has to be the transparency color. It's like some sort of of Chroma Key wall - everything that is painted a certain color will be rendered as transparent. That color in my tileset template is pure black, but you can change it.

So you can make a new black tile and draw the glass pane over it, but don't try to make semi-transparent colors because RPG Maker can't process those and the tile will look weird in-game. So, either make the glass completely transparent (or in this case, black, as it's set as transparent color), completely opaque, or completely transparent but with lines of a certain light color, like I do. This creates the illusion of glass in a very cheap way.

(There's a way to make semi-transparent stuff, but the whole thing will look semi-transparent. To do it, make it an Upper Layer tile and put it on the map as an EVENT, not as a normal tile. Now check the Transparent flag on the event and voilà!)

I hope this wasn't too confusing.

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ava-tobiax In reply to jojogape [2014-07-14 23:20:28 +0000 UTC]

I understood all that and that wasn't the problem. I have, however, figured it out on my own. It doesn't sample the entire tile, but a portion of each sample for some reason. Very strange.

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jojogape In reply to ava-tobiax [2014-07-15 11:28:37 +0000 UTC]

Are you using the blue tiles?

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ava-tobiax In reply to jojogape [2014-07-18 09:24:26 +0000 UTC]

No, not what would be water, but what would be grass, sand, mountains, dirt, trees, snow and other things.

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jojogape In reply to ava-tobiax [2014-07-18 17:32:00 +0000 UTC]

Those things act weirdly too. Maybe you should just use the greenish yellow ones if it's just one standalone tile.

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ava-tobiax In reply to jojogape [2014-07-23 03:42:49 +0000 UTC]

I worked it out. It's a footpath.

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jojogape In reply to ava-tobiax [2014-07-23 16:12:35 +0000 UTC]

So it works now?

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ava-tobiax In reply to jojogape [2014-07-23 23:18:43 +0000 UTC]

Yeah, I got it to work.

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DreiVerst [2014-06-15 02:51:10 +0000 UTC]

This is really gonna help with my game ;o



You get special credit for being so helpful after I had to search for like 3 weeks for a templates @.@

Bless you child.....

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jojogape In reply to DreiVerst [2014-06-15 19:42:31 +0000 UTC]

Well you're very welcome! And thanks for the fave and the watch!! ^^

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PintSizeArtist95 [2014-05-13 14:16:14 +0000 UTC]

Awesome thank you

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