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#dinosaur #fantasy #ideas #pangea #questions #scifisciencefiction #joshuadunlop
Published: 2020-03-16 09:43:13 +0000 UTC; Views: 6296; Favourites: 142; Downloads: 0
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I’m currently developing a concept for a game called Pangea where humans and dinosaurs live along side each other. It was inspired by Ark and Dinotopia, but I wanted to find a middle ground. I want it to have a Dinotopia esc civilisation, but with building and battle elements like with Ark.
I plan to keep the dinosaurs as close to scientifically accurate as possible with only a few flairs based on domestication and selective breeding. There is no magic in this world, so all character classes would be based around non-magical traits like Rangers, Fighters, Rogues etc.
I would love it to be a large map with open world elements where people can gather resources and build settlements, while at the same time, there would be large cities and ports that would act as RPG bases as places to trade, obtain quests and create guilds.
The majority of Dinosaur and prehistoric reptiles are available to either tame in the wild or buy form breeders, the larger dinosaurs such as T-Rex etc can only be taken down and tamed in a team.
I’m interested in hearing your thoughts and ideas for Pangea!
Do you have ideas for how certain dinosaur mounts might work or their special abilities?
How character talent trees might work?
What game elements you felt worked in other games that could work with this?
Im eager to hear your ideas 😊 Serious suggestions only please 😉
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Comments: 134
BrowncoatMando [2020-04-26 21:37:50 +0000 UTC]
have you given any thought to the human nations?
I just saw the Oppidamites and got to wondering...
the air captain/samurai made me think of an asian inspired culture- maybe based on Okinawa?
or Mongolia- seems appropriate given how many fossils have been found in the Gobi Desert and the crazy dinosaur species in china (Therizinosaur comes to mind)
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JoshuaDunlop In reply to BrowncoatMando [2020-04-27 20:56:57 +0000 UTC]
We have a few as I mentioned previously and slowly we will be releasing them to the public, keep your eyes peeled
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ReivaxTL [2020-03-25 00:28:52 +0000 UTC]
Raptors-
Utahraptor is the mount of choice when speed is more important than endurance. combat breeds are better with gear than a saddle but all of them do massive damage with their tearing sickle claws.
Veloceraptor is faster and has more stamina but much smaller and can't carry much gear, they still can deal serious damage but are rather delicate. best breed for hunting high hp low damage targets.
Deinonychus is a bit larger then veliceraptor but not as social. their keen senses maker them excellent trackers their sickle claws and razor teeth make them excellent damage dealers for the hunter on a budget.
Ceratopsids
Triceratops are extremely strong for their size and can haul massive burdens or go toe to toe with predators even larger than themselves. wild trikes are hunted for their tough horns and meat while tame breeds tend to have smaller horns but take their heads take significantly reduced damage (don't ever headshot a trike)
Sauropods
Argentinasaurus are truly monsters of size, having little to fear from most other dinos as adults they are willfull and very hard to tame, but if hand raised they they act as massive mobile platforms for advanced factions.
there are some drawbacks however. they are extremely expensive to feed, and don't do well in captivity with many dying young from complications that aren't totally understood.
Brachiosaur not only large but extremely dangerous, battle breed brachiosaurs are smaller than the wild variety but able to more easily rear up and strike with their for legs and still tremendous weight. these huge creatures are on par with tyrannosaurs for damage, but slower moving and more effective against constructs or large enemies.
Magyarosaurus, sometimes called "teacup saltasaurus" these small boys are as well armored as their larger cousins and serve as a faster, if marginally less durable, mount than ankylosaurus for the adventurer starting out. they also make good farming companions with their sauropod strength in a smaller, less hungry package.
Saltasaurus while small for a titanosaur comes armed with bony plates and thick muscles making it a reliably mid game work horse on the battle field, the hunting ground and the gathering station granting the most moving power for its cost(in food) among herbivores along with a lighter version of ankyolsaurs' armor.
Tyranosaurids
T Rex. the big girl. she may not be the tallest or longest but Rex is notably the heaviest carnivore of all. this difference is due to a sturdier build and more robust musculature, this paired with their above average intelligence and incredible senses make them some of the most dangerous animals on the island. tame Rexes *must* be hand raised as wild caught adults are too willful to train, and are known to watch their handlers for the right time to turn on them similar to mistreated raptors.
Rex's most deadly weapon is her jaws, with massive teeth and a bite stronger than any other theropod.
despite their dominance, not all factions can keep more than a single Rex as their massive muscles and brain require more food than any other carnivore, and a lack of exercise makes them "restless"
Yutyrannus while smaller than the T Rex, is much cheaper to keep and maintain even accounting for their pack forming behavior. it has been said that you can keep a hunting group of 6 Yutyrannus on half the meat it takes to keep a Rex, and their plumage makes them well adapted to the cold mountains they are found in. while they can't bit through armor the way a Rex can their economic advantage and the greater ease of training them cements their place as the bread and butter shock troops of warlike factions.
Spinosaurids
Spinosaurus is certainly the tallest and longest dino on the island, and its primarily fish diet make it much cheeper to maintain than Rex. this combined with its ability to intimidate smaller animals give the animal the reputation of being a "poor man"s rex, though fans of the spino say this is unfair. really the spio is less a war beast and more of a hunting companion able to use its intimidate to herd meat animals like hadrosaurs and ornithopods to kill zones while its amphibious movement make it difficult to trap.
Baryonyx on the other-hand is often seen as an alternative to the carnotorus having similar stats but with a few differences. for instance, while carnos are faster across level ground, baryonyx is more capable of navigating the difficult terrain of their home jungles and forest rivers. they also sacrifice the horns and speedy bite for a long wicked claw!
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JoshuaDunlop In reply to Jdailey1991 [2020-03-18 21:32:08 +0000 UTC]
Epic Pterosaurs for sure
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Doctorwholovesthe80s [2020-03-17 04:26:48 +0000 UTC]
All I ask is that a Glyptodon shows up somewhere. I love those adorable creatures! Maybe provide shielding for one of the fighters/barbarians?
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JoshuaDunlop In reply to Doctorwholovesthe80s [2020-03-17 08:42:13 +0000 UTC]
Sorry, right now it wouldnt tie in with the main storyline
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Doctorwholovesthe80s In reply to JoshuaDunlop [2020-03-17 14:49:16 +0000 UTC]
Phooey. Thanks anyway
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837659 [2020-03-17 01:58:02 +0000 UTC]
A Texan character with a t-rex named Barney. Texas is full of t-rex fossils, the only t-rex footprints, and it's where Barney the Dinosaur was shot.
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Ironshot [2020-03-17 00:12:07 +0000 UTC]
hmm... Ever do any research on feral children? Might be interesting if they were included as an actual sub-race perhaps as enemy NPCs or PCs for more experienced players. Obviously, most if not all feral children would have a barbarian class as starter with possible levels in ranger or other nature focused classes.
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JoshuaDunlop In reply to Ironshot [2020-03-17 08:43:53 +0000 UTC]
Yer, not sure having children at the enemies works, even if they are feral
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Ironshot In reply to JoshuaDunlop [2020-03-18 00:07:15 +0000 UTC]
never underestimate an enemy. In addition to child soldiers in certain countries to show even children can be dangerous, there is at least one feral child who lived to adult age while remaining feral the entire time. Google 'Lobos Wolf Girl'. plus, in a setting like your Pangea series, the feral could have combat skill picked up from being raised by a T-rex or a pack of Utah raptors.
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JoshuaDunlop In reply to Ironshot [2020-03-18 19:08:12 +0000 UTC]
It's less about how dangerous said kids could be, its the more about having people actively killing children in the game. Do you see why that might be a problem?
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Ironshot In reply to JoshuaDunlop [2020-03-19 00:20:20 +0000 UTC]
yeah... definitely avoid the more childish feral children in combat. If they were included as combat enemies, they would be more like Tarzan than Mowgli and less able to communicate with humans.
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JoshuaDunlop In reply to Ironshot [2020-03-19 06:34:19 +0000 UTC]
Yer, wild adults could be an option 😊
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Ironshot In reply to JoshuaDunlop [2020-03-20 00:45:59 +0000 UTC]
now just need to figure out what the age line is between child and adult, and decide exact role limits for 'homo ferus' (the pseudo scientific name for feral children and translates closer to feral man)… that is, if you decide to include them in any capacity.
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FaelaArts [2020-03-17 00:05:55 +0000 UTC]
How about that giant Quetzal as a sort of 'bus' transport? It was the size of a airplane
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JoshuaDunlop In reply to FaelaArts [2020-03-17 08:45:17 +0000 UTC]
Uh Quetz was more around the size of a small biplane, you could maybe fit one person on there, maybe two at a push
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FaelaArts In reply to JoshuaDunlop [2020-03-17 10:44:37 +0000 UTC]
That's a fair point. Still, best suggest I could think of.
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JoshuaDunlop In reply to FaelaArts [2020-03-17 12:37:00 +0000 UTC]
Cool idea though, just doesn't fit with the story
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MaxPowers94 [2020-03-16 23:08:34 +0000 UTC]
I have an idea for a open world game with multiple regions
and there are the list of creatures and what regions they will be found in
Tyrannosaurus Rex - plains
Triceratops - plains
Utahraptor - plains/jungle/desert
Brachiosaurus - plains
Stegosaurus - plains/jungle
Ankylosaurus - plains/jungle
Parasaurolophus - plains/jungle/swamp
Apatosaurus - plains
Pachycephalosaurus - desert
Spinosaurus lake/swaps/river
Allosaurus - plains/jungle
Gallimimus - desert
Compsognathus - jungle
Giganotosaurus - plains
Styracosaurus - plains
Archaeopteryx - jungle
Corythosaurus - plains/jungle/swamp
Therizinosaurus - jungle
Iguanodon - various
Oviraptor - desert
Protoceratops - desert
Pteranodon - mountains
Deinosuchus - swamp/lake/rivers
Dimorphodon - jungle/mountains
Quetzalcoatlus - mountains
Ichthyosaurus - ocean
Mosasaurus - ocean
Koolasuchus - lakes/swamps/rivers
Plesiosaurus - ocean
Archelon - ocean/beach
Dimetrodon - plains
Gorgonops - desert/plains
Woolly Mammoth - tundra
Smilodon - plains/tundra
Terror Bird - plains/jungles
Dire Wolf - mountains/tundra
Cave Bear - mountains/tundra
Entelodon - desert
Hyaenadon - desert
Megatherium - plains
Basilosaurus - ocean
Woolly Rhino - tundra
Moeritherium - swamp
Paraceratherium - desert/plain
Leptictidium - jungle
Chalicotherium - jungle
Andrewsarchus - beach/deserts
Eohippus - jungle
Deinotherium - plains
Gigantopithecus - jungle
Embolotherium - plains
Titanoboa - swamps
Doedicurus - plains
Kyptoceras - plains/jungle
Megalania - plains
Megaloceros - mountains/tundra
Bison - plains/tundra
Trilobite - ocean/lakes/Beach
Ammonite - ocean
Ape Men - mountains/plains
Giant Bats - caves
Giant Condors - mountains
Giant Scorpion - Deserts
Meganeura - swamp
Giant Centipede - swamp/jungles
Giant Spiders - caves
Megalodon - ocean
Giant Crabs - beach
Lizard Men - various
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JoshuaDunlop In reply to MaxPowers94 [2020-03-17 08:48:26 +0000 UTC]
Wow, what a list. Just as a heads up many of these wouldn't make the list sadly, mainly because the story focuses on Cretaceous species only. Plus, because we would be leaning more towards reality, there wouldn't be any fantasy creatures like giant crabs or lizard men
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triobite [2020-03-16 22:10:18 +0000 UTC]
Maybe something like the sunstones from dinotopia ? Like a kind of rock/ item that calms animals
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JoshuaDunlop In reply to triobite [2020-03-17 08:49:25 +0000 UTC]
I dont have any rocks that calm animals but I am looking at an alternative energy source based on meteorites
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JamesAGiles [2020-03-16 20:23:24 +0000 UTC]
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JoshuaDunlop In reply to JamesAGiles [2020-03-17 08:50:11 +0000 UTC]
Sadly there won't be any mega mammals in the game as the story focuses on the cretaceous period
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ThorinWolfson [2020-03-16 20:08:56 +0000 UTC]
Wow, this looks and sounds cool.
Do you by chance know Prehistoric Park and/or some of the other movies Nigel Marven was in?
There are some pretty cool and less known creatures in those.
Also, what about "Druids"? Less like the DnD Class, and more like especially knowledgeable about flora and fauna?
Maybe with some "spells", as in brews and elixiers that create certain effects, like smokebombs or hallucinogenic fume bombs?
And what time, what era is this setting and what is the culture like? I found some non-magic and low-magic DnD classes online about a year ago.
Maybe some of them could kinda work for your project?
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JoshuaDunlop In reply to ThorinWolfson [2020-03-17 08:52:45 +0000 UTC]
Yes, I am looking into elements that work like potions (but are essentially medicines etc)
The time period is the cretaceous, but society is similar to the mid to late 1800s.
Please send them over, it would be a great help
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ThorinWolfson In reply to JoshuaDunlop [2020-03-17 18:07:34 +0000 UTC]
So, the overall style is really similar to Dinotopia? Nice.
I forgot to ask the last time: will this be more of a TTRPG or a videogame?
I'm not sure if I'll be able to find all of them again, but I'll try.
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JoshuaDunlop In reply to ThorinWolfson [2020-03-17 18:24:54 +0000 UTC]
I'm aiming for video game
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ThorinWolfson In reply to JoshuaDunlop [2020-03-17 18:33:28 +0000 UTC]
Okay, these low/non-magic classes are for TTRPGs, but maybe they can still be somewhat useful.
I'm sorry, these are the only ones I could remember and still find.
i.4pcdn.org/tg/1501288762259.p…
dndhackersguild.weebly.com/upl…
dndhackersguild.weebly.com/upl…
dndhackersguild.weebly.com/upl…
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JoshuaDunlop In reply to ThorinWolfson [2020-03-17 20:17:56 +0000 UTC]
Thanks These will be a great help
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ThorinWolfson In reply to JoshuaDunlop [2020-03-18 17:53:06 +0000 UTC]
You're welcome. I'm glad I could help ^^
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DinoDragoZilla17 [2020-03-16 19:47:41 +0000 UTC]
Ooh, maybe some other Mesozoic creatures that can't be ridden and serve as basic enemies and sources of food (IE Kaprosuchus, Placerias, Effigia)?
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JoshuaDunlop In reply to DinoDragoZilla17 [2020-03-17 08:53:28 +0000 UTC]
The era is set in the late Cretaceous, but there will be options to ride other mega reptiles of that time
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DinoDragoZilla17 In reply to JoshuaDunlop [2020-03-22 18:26:50 +0000 UTC]
Wait, I’ve just realised, why are you including Utahraptor when it’s a game set in the Late Cretaceous and it’s from the Early Cretaceous? Sorry if I sound like an arse, but there are plenty of other giant raptors to choose from which actually are from the Late Cretaceous (IE Dakotaraptor, Imperobator, Achillobator).
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JoshuaDunlop In reply to DinoDragoZilla17 [2020-03-23 08:29:43 +0000 UTC]
So when I created this, there wasn't a set story in place, then that changed when I locked in the first draft. Now, with a new story I developed, things are shifting to include more species from multiple time periods
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CreaturemasterProds [2020-03-16 19:24:42 +0000 UTC]
Dinosaurs are cool and everything, but I'd love to see pterosaurs and marine reptiles utilized in this, too!
Scout - Compared to other classes, this one has significantly health and defenses, but its speed and movement is unparalleled. Using winged pterosaurs, such as the mighty Quetzalcoatlus, to reach areas otherwise inaccessible to other, larger classes, they can cover vast distances in order to carry messages and small packages or scout ahead of traveling caravans for unknown dangers and potential resources. Appear-wise, they'd probably share a lot in common with old aviator attire, but perhaps more streamlined in order to minimize the impact they have on their mount - goggles would be a must, and maybe some equip specially made wing suits (like a flying squirrel) to act as a parachute should they ever need to.
Raft - The scouts of the sea, this class has low damage, health, and defenses, but has tremendous speed in order to compensate. In a fashion similar to jet skis, these riders will utilize small, fast marine reptiles, such as members of the Icthyosaur family, in order to travel long distances in a short amount of time. Apparel-wise, riders would have to wear something that is streamlined and hydrodynamic in order to reduce drag, so likely something like a diving suit (potentially modeled after the variety of prehistoric shark species that patrol the ocean).
Skiff - The second of the sea classes, this class has larger amounts of health and defenses at their disposal at the cost of a small portion of their speed. As such, they often utilize larger marine creatures, such as the Archeleon or Cretoxyrhina, in order to carry small amounts of goods and people across the high seas. Oftentimes, they will be accompanied by a couple of raft units in order to compensate for their slow speed and abysmal damage stats and, like their smaller brethren, utilize specially made diving suits in order to make themselves more streamlined.
Frigate - The third of the sea classes, this class boasts impressive damage, health, and defense stats but lacks the lightning speed and movement of their smaller contemporaries. As a result, this class is best used for their impressive capacity to carry large amounts of people and goods from point A to point B, and are particularly noted for their use of larger marine creatures, such as Mosasaurus and Aetobatus. In order to do this, creatures that are utilized in this class are outfitted with a special kind of tank on their back that can be used to house passengers and goods, featuring a specific seating deck and cargo hold, respectively. A captain's cabin is stationed at the front with glass paneling designed to withstand the pressures of the depths and features a set of reins connected to the animal outside through a set of ports that allow the captain to steer. Frigates are often accompanied by tiny raft units and specially-outfitted skiffs that cover their low movement speed and offer protection from all many of nasty sea beastie . . . or pirates . . .
Galleon - The fourth and final of the sea classes, this titans of the deep have enormous amounts of health and defenses at their disposal, allowing them to tank virtually all manner of attack; their damage stat, by comparison, is notably small, but no less lethal. As compensation however, they are the slowest of the sea classes and are only capable of short bursts of speed that require long amounts of time to recover. On the other hand, this allows them to transport enormous amounts of people and goods and are particularly favored among merchants for their ability to do so; creatures that are utilized in this class are deliberately selected for their enormous size and strength, such as Styxosaurus, Megalodon, Lyviatan, and Basilosaurus. Just like the frigate class, they are equipped with a large tank on their backs that is used to store their precious cargo and passengers, albeit larger, and a few of these offer special benefits, such as catering and live music, in order to entertain their passengers for the duration of the trip. Galleons are always accompanied by smaller sea units in order to offer them protection and are the sea class most commonly used by those that have turned to pirating instead of making an honest living.
This is just a fun and final thought, but maybe there could be NPCs (or, maybe, even a class) that are musicians that are partnered specifically with dinosaurs and other prehistoric animals that are known for their audio capabilities, such as Parasaurolophus and other hadrosaur species? I'm just imaging the player character going into the tavern of a city and there, on the stage, are a couple of bards playing on their violins and horns while a couple of hadrosaurs accompany them with their crests; maybe they even utilize some species of prehistoric birds, too. I mean, why should dinosaurs have all the fun?
On that topic, are there any plans to use prehistoric mammals like mammoths and such, or is this strictly a Mesozoic-based game?
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JoshuaDunlop In reply to CreaturemasterProds [2020-03-17 08:55:14 +0000 UTC]
These are some great ideas! I'll add them to the list of research.
Its strictly late Cretaceous right now but there will be loads of other birds and prehistoric reptiles included
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CreaturemasterProds In reply to JoshuaDunlop [2020-03-17 09:50:56 +0000 UTC]
I'm excited to see what you'll come up!
Well, that's a little disappointing, if I'm being honest. I had this cool idea for certain Pleistocene creatures, particularly the famous woolly mammoth, being used as all manner of mount for areas where the snow and ice would otherwise inhibit the movement of their dinosaur contemporaries. That being said, though . . . what if there was a dinosaur comparison? It's a well known fact by now that a large number of dinosaurs had feathers of some kind, whether they were used for insulation, display, or flight, and the sheer variety of them ranges from tremendous giants to the recently discovered 'hummingbird dinosaur'. Using your recent idea for the Carnotaurus, what if there was a skin/breed for Tyrannosaurus Rex (or perhaps Yutyrannus, since a fluffy T.rex is such a hot debated topic) that was specifically designed for arctic travel? It would have a shaggier coat of feathers than it's 'base' form (probably a default white for camouflage, too), and feature feathered feet not unlike the modern day Snowy Owl that would grant it additional movement speed and stamina on frozen terrain that would otherwise slow other dinosaurs.
Another concept I had was farming, since that's likely where most players would get their food if they didn't hard-commit to a hunter-gatherer lifestyle. I imagine a variety of dinosaurs, mostly herbivores, would be particularly useful in planting crops - for instance, dinosaurs like Triceratops or Hadrosaurus could be hitched to plows in order to till fields, behaving not unlike oxen. When it comes to planting, players could plant seeds as they are or have the option to feed them to their dinosaurs in order to boost the amount that they harvest (or perhaps cut down the generation time) as a result of receiving a healthy dosage of dino fertilizer. The ultimate dino in this regard, might be Therizinosaurus, since it could use its long claws to till fields and then poop out the seeds.
For those that want to add a little meat into their diet, there would be plenty of prehistoric livestock to choose from. For comparison, Protoceratops and other low-to-the-ground and comparatively portly dinosaurs would behave like pigs, a variety of smaller raptors or prehistoric birds, such as Microraptor might serve as chickens, and the previously mentioned Triceratops and hadrosaurs would behave like beef cattle, offering leather/hide and meat. Particularly fuzzy dinosaurs with a lot of feathers would take the role of sheep and provide players with the means to craft various clothing items, but at the moment I can't think of any off the top of my head.
And of course, the gigantic titanosaurs that cause the very ground to shake with every step would be used primarily as either living siege weapons by bands of marauders and bandits, traveling fortresses by military units and soldiers, or a means of carrying stupidly huge amounts of people and supplies across long, terrestrial distances by merchants and caravans.
Like I said before, I'm really loving this idea that you've come up with and I can't wait to see what the future will entail. Hopefully all manner of prehistoric life from the Late Cretaceous will be represented in some capacity (and perhaps other time periods in the future)!
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JoshuaDunlop In reply to CreaturemasterProds [2020-03-17 15:21:24 +0000 UTC]
All great ideas, and yes, I'm open to the idea of feathered theropods and ceratopsians for warms in snowy regions!
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CreaturemasterProds In reply to JoshuaDunlop [2020-03-17 19:41:00 +0000 UTC]
Thanks! With that in mind, maybe there would be dinosaurs that are better suited for hotter climates? Can't really think of anything off the top of my head, though.
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