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jsdu19 β€” robot weapons construction

Published: 2011-12-12 22:41:00 +0000 UTC; Views: 1877; Favourites: 40; Downloads: 51
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Description the last WIP before the final result a vue software of my robot system arms .
created with c4d
JS
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Comments: 80

sicklizard [2012-05-13 11:46:41 +0000 UTC]

how did you manage to connect the cables?

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jsdu19 In reply to sicklizard [2012-05-13 12:20:57 +0000 UTC]

[link]

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sicklizard In reply to jsdu19 [2012-05-13 13:23:57 +0000 UTC]

Thanks a lot. IΒ΄ll give it a try^^

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jsdu19 In reply to sicklizard [2012-05-13 15:58:19 +0000 UTC]

^-^

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sicklizard [2012-05-13 03:37:48 +0000 UTC]

Did yo use any special plugins for this? IΒ΄d love to render it in realistic quality.

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jsdu19 In reply to sicklizard [2012-05-13 08:54:31 +0000 UTC]

thanks , no I use just contrainst tag and Xpresso nodes , Plugins are not necessary now in C4D for the rigging and animation

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sicklizard [2012-05-13 03:35:22 +0000 UTC]

OMG, this is awesome!

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AnimatorRawGreen [2012-01-03 09:55:56 +0000 UTC]

I wonder how long it would take me to do something just like this in Flash. 2D ofc....I don't think I'd attempt anything like this....any time soon though.

gotta get used to drawing fullbody with my tablet atm ._.
the horror of it all.

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jsdu19 In reply to AnimatorRawGreen [2012-01-03 10:49:37 +0000 UTC]

ah ! i don't know ... i use flash for my 3d animations just because the swf quality is better than divix...

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jujikabane [2011-12-27 01:20:33 +0000 UTC]

cool rig

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jsdu19 In reply to jujikabane [2011-12-27 17:16:48 +0000 UTC]

thank you

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aragorn3000 [2011-12-25 02:28:50 +0000 UTC]

Ouais fuck Call oF Duty Sinon c'est du boulot très intéressant, ça me fous carrément les boules d'avoir paumé mon tipiak de C4D ^^

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jsdu19 In reply to aragorn3000 [2011-12-26 08:55:17 +0000 UTC]

ouep pan t'es mort "bof" ce jeu ,c'est ballot Γ§a mon aragorn

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aragorn3000 In reply to jsdu19 [2011-12-26 16:48:31 +0000 UTC]

Le meilleur FPS c'est CS de toute faΓ§on ^^ (et Time Splitters)

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jsdu19 In reply to aragorn3000 [2011-12-27 17:18:20 +0000 UTC]

j'aime pas les jeux de shoot

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aragorn3000 In reply to jsdu19 [2011-12-28 04:02:41 +0000 UTC]

Y en a de trΓ¨s bons pourtant, avec un intΓ©rΓͺt tout autre que les poubelles Call of

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jsdu19 In reply to aragorn3000 [2011-12-28 12:07:11 +0000 UTC]

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feniksas4 [2011-12-16 10:56:18 +0000 UTC]

Very interesting done my Friend.

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jsdu19 In reply to feniksas4 [2011-12-16 12:20:09 +0000 UTC]

yep , thank you Andrius

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feniksas4 In reply to jsdu19 [2011-12-21 11:36:41 +0000 UTC]

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Aeoline [2011-12-15 05:29:41 +0000 UTC]

love it...

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jsdu19 In reply to Aeoline [2011-12-15 10:06:39 +0000 UTC]

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D4RKST0RM99 [2011-12-15 03:18:22 +0000 UTC]

I've been watching it for 3 and a half hours, it hasn't missed once

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jsdu19 In reply to D4RKST0RM99 [2011-12-15 10:11:28 +0000 UTC]

it is very precise

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D4RKST0RM99 In reply to jsdu19 [2011-12-15 20:36:18 +0000 UTC]

lmao

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PlasmaFire3000 [2011-12-15 00:38:34 +0000 UTC]

Black Ops...LOL.

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jsdu19 In reply to PlasmaFire3000 [2011-12-15 10:09:39 +0000 UTC]

it is a good target

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PtolemaiosLS [2011-12-14 23:09:51 +0000 UTC]

i have a question, why does the center piece of the body rise up a bit while firing?

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jsdu19 In reply to PtolemaiosLS [2011-12-14 23:17:00 +0000 UTC]

it's a wip , is just to show the moving parts

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xxVectorZeroxx [2011-12-14 23:07:10 +0000 UTC]

O.o thats awesome

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jsdu19 In reply to xxVectorZeroxx [2011-12-14 23:17:13 +0000 UTC]

thank you

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bagera3005 [2011-12-14 22:32:33 +0000 UTC]

nice

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jsdu19 In reply to bagera3005 [2011-12-14 22:35:00 +0000 UTC]

thank you

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ChibiBatGraphics [2011-12-14 00:12:23 +0000 UTC]

Cool!

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jsdu19 In reply to ChibiBatGraphics [2011-12-14 11:19:15 +0000 UTC]

yep 1000thank you for all

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ChibiBatGraphics In reply to jsdu19 [2011-12-14 20:20:12 +0000 UTC]

You're welcome.

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Error07 [2011-12-13 22:53:07 +0000 UTC]

w00t lucks awsome ! i imagine animating it was a lot of work

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jsdu19 In reply to Error07 [2011-12-14 11:18:41 +0000 UTC]

thank you ,no not specifically

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5T3EF4N [2011-12-13 17:07:06 +0000 UTC]

amazing constraints gj ^^

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jsdu19 In reply to 5T3EF4N [2011-12-13 17:37:16 +0000 UTC]

thank you

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TheodenN [2011-12-13 14:47:56 +0000 UTC]

Nice, if I were you I would add falling empty shells.

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jsdu19 In reply to TheodenN [2011-12-13 15:06:19 +0000 UTC]

yes of course , it's simple to do

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eRe4s3r [2011-12-13 12:55:54 +0000 UTC]

Very well done, but i have a question

How you animate the splines? Did you just edit the spline points by hand by keyframes, or is it via expresso (and if so, how?)

I don't seem to be able to grasp how you can bind say, the end points of a spline to different objects, i always seem to have to convert them to object first and do it via bones ;/

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jsdu19 In reply to eRe4s3r [2011-12-13 15:02:05 +0000 UTC]

thank you very much for mechanics, it is easier to use constraints and Xpresso, to set two points to anbimate in space click here to understand the ABC [link] , you can use bones for a robot "more" human of course[link]

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eRe4s3r In reply to jsdu19 [2011-12-13 20:03:01 +0000 UTC]

Thank you very much for the image.. so thats how you connect a spline to 2 points.. man its so simple and i never figured that out ;/ How sad is that?

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jsdu19 In reply to eRe4s3r [2011-12-13 20:44:33 +0000 UTC]

for sure it's very sad , Xpresso is a tool very austere but you can do things very funny

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lycan-rising [2011-12-13 11:20:01 +0000 UTC]

very nice....smooth and looks good.

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jsdu19 In reply to lycan-rising [2011-12-13 11:28:49 +0000 UTC]

thank you the modeling mesh is designed for the hypernurbs

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lycan-rising In reply to jsdu19 [2011-12-13 18:00:45 +0000 UTC]

thats good.

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vervi59 [2011-12-13 07:49:00 +0000 UTC]

Excellent animation mon Js..

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