HOME | DD

Published: 2011-12-12 22:41:00 +0000 UTC; Views: 1877; Favourites: 40; Downloads: 51
Redirect to original
Description
the last WIP before the final resultcreated with c4d
JS
Related content
Comments: 80
sicklizard In reply to jsdu19 [2012-05-13 13:23:57 +0000 UTC]
Thanks a lot. IΒ΄ll give it a try^^
π: 0 β©: 1
sicklizard [2012-05-13 03:37:48 +0000 UTC]
Did yo use any special plugins for this? IΒ΄d love to render it in realistic quality.
π: 0 β©: 1
jsdu19 In reply to sicklizard [2012-05-13 08:54:31 +0000 UTC]
thanks , no I use just contrainst tag and Xpresso nodes , Plugins are not necessary now in C4D for the rigging and animation
π: 0 β©: 0
AnimatorRawGreen [2012-01-03 09:55:56 +0000 UTC]
I wonder how long it would take me to do something just like this in Flash. 2D ofc....I don't think I'd attempt anything like this....any time soon though.
gotta get used to drawing fullbody with my tablet atm ._.
the horror of it all.
π: 0 β©: 1
jsdu19 In reply to AnimatorRawGreen [2012-01-03 10:49:37 +0000 UTC]
ah ! i don't know ... i use flash for my 3d animations just because the swf quality is better than divix...
π: 0 β©: 0
aragorn3000 [2011-12-25 02:28:50 +0000 UTC]
Ouais fuck Call oF Duty Sinon c'est du boulot très intéressant, ça me fous carrément les boules d'avoir paumé mon tipiak de C4D ^^
π: 0 β©: 1
jsdu19 In reply to aragorn3000 [2011-12-26 08:55:17 +0000 UTC]
ouep pan t'es mort "bof" ce jeu ,c'est ballot Γ§a mon aragorn
π: 0 β©: 1
aragorn3000 In reply to jsdu19 [2011-12-26 16:48:31 +0000 UTC]
Le meilleur FPS c'est CS de toute faΓ§on ^^ (et Time Splitters)
π: 0 β©: 1
jsdu19 In reply to aragorn3000 [2011-12-27 17:18:20 +0000 UTC]
j'aime pas les jeux de shoot
π: 0 β©: 1
aragorn3000 In reply to jsdu19 [2011-12-28 04:02:41 +0000 UTC]
Y en a de trΓ¨s bons pourtant, avec un intΓ©rΓͺt tout autre que les poubelles Call of
π: 0 β©: 1
D4RKST0RM99 [2011-12-15 03:18:22 +0000 UTC]
I've been watching it for 3 and a half hours, it hasn't missed once
π: 0 β©: 1
PtolemaiosLS [2011-12-14 23:09:51 +0000 UTC]
i have a question, why does the center piece of the body rise up a bit while firing?
π: 0 β©: 1
jsdu19 In reply to PtolemaiosLS [2011-12-14 23:17:00 +0000 UTC]
it's a wip , is just to show the moving parts
π: 0 β©: 0
jsdu19 In reply to ChibiBatGraphics [2011-12-14 11:19:15 +0000 UTC]
yep 1000thank you for all
π: 0 β©: 1
Error07 [2011-12-13 22:53:07 +0000 UTC]
w00t lucks awsome ! i imagine animating it was a lot of work
π: 0 β©: 1
jsdu19 In reply to Error07 [2011-12-14 11:18:41 +0000 UTC]
thank you ,no not specifically
π: 0 β©: 0
TheodenN [2011-12-13 14:47:56 +0000 UTC]
Nice, if I were you I would add falling empty shells.
π: 0 β©: 1
jsdu19 In reply to TheodenN [2011-12-13 15:06:19 +0000 UTC]
yes of course , it's simple to do
π: 0 β©: 0
eRe4s3r [2011-12-13 12:55:54 +0000 UTC]
Very well done, but i have a question
How you animate the splines? Did you just edit the spline points by hand by keyframes, or is it via expresso (and if so, how?)
I don't seem to be able to grasp how you can bind say, the end points of a spline to different objects, i always seem to have to convert them to object first and do it via bones ;/
π: 0 β©: 1
jsdu19 In reply to eRe4s3r [2011-12-13 15:02:05 +0000 UTC]
thank you very much for mechanics, it is easier to use constraints and Xpresso, to set two points to anbimate in space click here to understand the ABC [link] , you can use bones for a robot "more" human of course[link]
π: 0 β©: 1
eRe4s3r In reply to jsdu19 [2011-12-13 20:03:01 +0000 UTC]
Thank you very much for the image.. so thats how you connect a spline to 2 points.. man its so simple and i never figured that out ;/ How sad is that?
π: 0 β©: 1
jsdu19 In reply to eRe4s3r [2011-12-13 20:44:33 +0000 UTC]
for sure it's very sad , Xpresso is a tool very austere but you can do things very funny
π: 0 β©: 0
jsdu19 In reply to lycan-rising [2011-12-13 11:28:49 +0000 UTC]
thank you the modeling mesh is designed for the hypernurbs
π: 0 β©: 1
| Next =>