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K-hermann — Cataball proto updated

Published: 2012-12-05 10:36:08 +0000 UTC; Views: 646; Favourites: 8; Downloads: 2
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Description A protoytpe to know if i should go further or no

people seems enjoying it

Tell what you think of the concept , i'll try to improve the controls and the ball inertia

i'll do a 10 levels probably

It will stay simple in graphics, i don't have time anymore to push up something complex graphically wise.

edit
Update
Sound
More levels (officials levels)
Story (you play someone wich will help a space pod navigate through space trying to find GOD on Saturn planet)
Grab the blue sphere if you want , it's just optionnal for the moment
The loading screen is not related/sorry for that
Related content
Comments: 16

FecarytheLion [2013-06-06 12:21:19 +0000 UTC]

I like the idea quite a lot, this definitely could lead to some interesting games with appropriate level designs.

To me it seemed like the physics were quite unprecise, leading to glitches and weird behaviour way too often.
I do appreciate the simplicity of the graphics, and I've got to say I'm quite a fan of minimalism, but I'm positive there are, as much as you reject complex graphics, still some easy ways to improve the overall graphical experience, such as motion blur (aka bitmap splitting). I'd also mark "interactive" platforms, those you can rotate, in a different way, too.
Further on (what actually would go hand in hand with the already suggested improvements of the graphics) you probably could smoothen the rotation and jump with some minor adjustments.

This indeed could become a great game.

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K-hermann In reply to FecarytheLion [2013-06-07 11:28:53 +0000 UTC]

thanks !
it need work yeah
But this game was stopped a while ago
Now i'm developing another game kinda more simple

The minimalism was there mostly because it was a proto ?

It was a proto demo type game , nothing sensational there.

I'll keep this project open, hope my code skill will improve to make a great game more close of my first draft

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JR-T [2012-12-11 10:10:36 +0000 UTC]

Cool !
Mais attention sur les derniers niveaux tu changes tout le gameplay. Il y a un vieux jeu arcade qui fonctionne comme ça il faut que je retrouve le nom ! Il y a aussi un jeu sorti sur iphone récemment qui reprend ce principe ^^

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K-hermann In reply to JR-T [2012-12-11 10:48:45 +0000 UTC]

Merci de tester activement ce petit jeu ^^

Le gameplay ouais , évolue
ca devrait encore plus evoluer
Je prend un risque mais je préfère ca pour éviter l'ennui du joueur non?

Pour le principe de rotation et tout , ouais y en a des tonnes , bon cette version sera gratuite deja , 10 levels et peut etre une fin alternative si j'ai la force.

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Pa-Go [2012-12-11 04:32:22 +0000 UTC]

Omg, I can't stop playing it. It's so addictive

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K-hermann In reply to Pa-Go [2012-12-11 10:41:36 +0000 UTC]

haha thanks a lot !
glad you love it so much

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xXxOUDYxXx [2012-12-07 05:39:25 +0000 UTC]

c'est assez addictif

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K-hermann In reply to xXxOUDYxXx [2012-12-07 19:50:07 +0000 UTC]

merci , update tres bientot
je planche sur ca

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Turricanbronko [2012-12-06 17:46:48 +0000 UTC]

Ha, this first game looks exactly like, what I thought this should be going tp.

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K-hermann In reply to Turricanbronko [2012-12-06 18:58:24 +0000 UTC]

yeah
This current game is kind of "going back"
I'll try to do the 10 levels and see if people can finish it and enjoy it

it will be free obviously (even if it shouldn't , nothing should be free)

I can't manage in coding the throw via platform rotating , so i added a jump button .
So the new gameplay will be : rotate , and press jump , catch and rotate , etc

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Turricanbronko [2012-12-05 18:12:03 +0000 UTC]

Nice idea! How about using an existing physics engine instead (Or is this project supposed to teach you how to write your own?), and actually get rid of the option to jump (It is possible to solve these two levels without jumping), and concentrating on maybe even more rotating platforms?

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K-hermann In reply to Turricanbronko [2012-12-05 20:26:30 +0000 UTC]

Thanks !

I dont understand , it's my own project ^^
For programming i use stuff here and here , they are free , the framework is total free too.


And yeah my first game was without jumping
[link]

If you can complete my game with different ways , it's great , meaning it's not linear.

thanks for playing

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Pa-Go [2012-12-05 12:21:45 +0000 UTC]

Sweeet. I keep playing this two levels over and over again.

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K-hermann In reply to Pa-Go [2012-12-05 20:27:35 +0000 UTC]

thanks !!

i'll be back with more levels soon.

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JR-T [2012-12-05 11:31:42 +0000 UTC]

Yes !!! J'adore cette version !
Beaucoup plus accessible et cependant il y a quand même du challenge au niveau 2

Maintenant il faut voir si tu peux le décliner en 50 à 100 niveaux... ^^

👍: 0 ⏩: 1

K-hermann In reply to JR-T [2012-12-05 12:15:59 +0000 UTC]

Yep ,j'ai combiné un peu de classique et de moins classique

L'ancien concept etait bien mais j'arrivais pas a le programmer moi meme

Fin bref ,je vais continuer et faire une version a 10 niveaux.(50 et + chais pas encore)

Toute facons , ca sera le genre de jeu avec contenu extensible

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