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K4VE β€” Brick Path - Physics Animation by-sa

Published: 2013-09-29 16:47:27 +0000 UTC; Views: 7055; Favourites: 284; Downloads: 116
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Description

Tutorial available!: fav.me/d6rql4e




Created in Blender 2.68a
Rendered with Cycles (GPU, 50 samples)

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Comments: 86

K4VE In reply to ??? [2014-08-13 22:46:34 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 1

crazy-and-proud2413 In reply to K4VE [2014-08-14 05:32:06 +0000 UTC]

It's no longer broken! Woot!Β 
You're welcome : )

πŸ‘: 0 ⏩: 0

BUGHS-22 [2014-08-08 22:02:03 +0000 UTC]

WOW DD

πŸ‘: 0 ⏩: 1

K4VE In reply to BUGHS-22 [2014-08-08 22:03:13 +0000 UTC]

πŸ‘: 0 ⏩: 0

Cr34t3d [2014-06-15 21:10:56 +0000 UTC]

"OH JESUS, WHAT IS THAT? RUN. RUUUUUUUUUUUUUUUUUUUUUUUUN!"
Nice animation man.

πŸ‘: 0 ⏩: 1

K4VE In reply to Cr34t3d [2014-06-16 14:14:54 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

EyeofEnderG38 [2014-03-18 03:41:56 +0000 UTC]

Wow. Now I REALLY want to get into animation.

πŸ‘: 0 ⏩: 1

K4VE In reply to EyeofEnderG38 [2014-03-18 15:30:41 +0000 UTC]

Glad you like it!

πŸ‘: 0 ⏩: 0

dont-dig-down [2013-12-29 22:45:55 +0000 UTC]

wow there is even irregularity in the brick lay you sir are a masterΒ 

πŸ‘: 0 ⏩: 1

K4VE In reply to dont-dig-down [2013-12-29 23:00:43 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

sonicyemen [2013-11-21 13:36:52 +0000 UTC]

this is sooooooooooooooooooooooooooooo cool, perfect

πŸ‘: 0 ⏩: 0

MeaningOfLines [2013-10-31 08:13:42 +0000 UTC]

Awesome. Thanks for the tutorial.

πŸ‘: 0 ⏩: 1

K4VE In reply to MeaningOfLines [2013-10-31 09:54:59 +0000 UTC]

You're welcome!

πŸ‘: 0 ⏩: 0

IconDevco [2013-10-24 15:08:27 +0000 UTC]

Why pay for Rayfire for Max, when you can have this!

πŸ‘: 0 ⏩: 1

K4VE In reply to IconDevco [2013-10-24 16:33:28 +0000 UTC]

Hehe Thanks!

πŸ‘: 0 ⏩: 0

Purpleground02 [2013-10-20 16:14:27 +0000 UTC]

It looks fun!

πŸ‘: 0 ⏩: 1

K4VE In reply to Purpleground02 [2013-10-20 18:44:29 +0000 UTC]

It is, trust me!

πŸ‘: 0 ⏩: 0

CatalanoMedia [2013-10-14 17:24:39 +0000 UTC]

that's cool.

πŸ‘: 0 ⏩: 1

K4VE In reply to CatalanoMedia [2013-10-15 04:55:32 +0000 UTC]

Thanks

πŸ‘: 0 ⏩: 0

MusicalNumber [2013-10-10 05:41:47 +0000 UTC]

Invisible Land shark! Is what I can only speculate was the cause of that. But freaking awesome!Β 

πŸ‘: 0 ⏩: 1

K4VE In reply to MusicalNumber [2013-10-11 14:17:17 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

buhobotija [2013-10-01 22:36:27 +0000 UTC]

amazing! great effect.

πŸ‘: 0 ⏩: 1

K4VE In reply to buhobotija [2013-10-02 04:52:23 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 1

buhobotija In reply to K4VE [2013-10-05 00:34:15 +0000 UTC]

you're welcome.

πŸ‘: 0 ⏩: 0

Minato-Kushina [2013-10-01 17:57:28 +0000 UTC]

Very great effect!

Keep up your talented job!

πŸ‘: 0 ⏩: 1

K4VE In reply to Minato-Kushina [2013-10-01 18:51:33 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

Pcyzicus [2013-10-01 15:27:17 +0000 UTC]

Was this hard to make?

πŸ‘: 0 ⏩: 1

K4VE In reply to Pcyzicus [2013-10-01 16:00:12 +0000 UTC]

If you know the basics it's really easy.

πŸ‘: 0 ⏩: 0

Simpsonfreak00 [2013-10-01 14:24:41 +0000 UTC]

really awesome, man! if you want to, cell fracture the bricks, simulate it and upload it, would love to see how that turns out Β 

πŸ‘: 0 ⏩: 2

K4VE In reply to Simpsonfreak00 [2013-10-01 16:07:04 +0000 UTC]

Maybe

πŸ‘: 0 ⏩: 0

Simpsonfreak00 In reply to Simpsonfreak00 [2013-10-01 14:25:29 +0000 UTC]

Saw that you hade cell fractured it already, meant that you should cell fracture it with more pieces

πŸ‘: 0 ⏩: 1

K4VE In reply to Simpsonfreak00 [2013-10-01 16:03:40 +0000 UTC]

I'm sure that would be awesome, but I'm currently working on another animation with about 2500 fractured objectsΒ 

πŸ‘: 0 ⏩: 1

Simpsonfreak00 In reply to K4VE [2013-10-02 09:32:42 +0000 UTC]

Β cool, would like to see it

πŸ‘: 0 ⏩: 1

K4VE In reply to Simpsonfreak00 [2013-10-02 13:54:21 +0000 UTC]

Sooooon

πŸ‘: 0 ⏩: 1

Simpsonfreak00 In reply to K4VE [2013-10-02 14:29:15 +0000 UTC]

great

πŸ‘: 0 ⏩: 1

K4VE In reply to Simpsonfreak00 [2013-10-02 19:35:10 +0000 UTC]

fav.me/d6oylvy

πŸ‘: 0 ⏩: 0

turb0n3rz [2013-10-01 07:51:18 +0000 UTC]

reminds me of the rayfire trailer :]

good job

πŸ‘: 0 ⏩: 1

K4VE In reply to turb0n3rz [2013-10-01 13:21:22 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

algorithmguy [2013-09-30 19:30:07 +0000 UTC]

Just a quick question: what's up with that one brick that falls through somewhere in the middle? Did you intend to do it that way?

πŸ‘: 0 ⏩: 1

K4VE In reply to algorithmguy [2013-09-30 19:38:40 +0000 UTC]

It doesn't fall through. If you watch closely you can see that it's pushed upwards first and then falls down.

πŸ‘: 0 ⏩: 0

RodrigoSabbat [2013-09-30 15:35:58 +0000 UTC]

Wow... that's pretty cool!
I was going to ask you to teach it for us, but I've see you've answered this question in another comment!

Nice job, bro!

πŸ‘: 0 ⏩: 1

K4VE In reply to RodrigoSabbat [2013-09-30 17:26:14 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

YuffieKisaragi133 [2013-09-30 15:19:50 +0000 UTC]

AWESOME!

πŸ‘: 0 ⏩: 1

K4VE In reply to YuffieKisaragi133 [2013-09-30 15:31:11 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

algorithmguy [2013-09-30 14:25:11 +0000 UTC]

Excellent! It looks very real.

πŸ‘: 0 ⏩: 1

K4VE In reply to algorithmguy [2013-09-30 17:26:27 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

Spozzn [2013-09-30 13:01:42 +0000 UTC]

Good (Fracture including) physics stuff.
To see the effect without a moving camera, would be nice too.

πŸ‘: 0 ⏩: 1

K4VE In reply to Spozzn [2013-09-30 14:34:36 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

NatyBarbosa [2013-09-30 11:39:11 +0000 UTC]

Awesome! It's perfect!

πŸ‘: 0 ⏩: 1

K4VE In reply to NatyBarbosa [2013-09-30 14:33:48 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0


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