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KennethFejer — Lowpoly Biplane

Published: 2011-01-03 23:13:38 +0000 UTC; Views: 15149; Favourites: 330; Downloads: 398
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Description 3dsmax and photoshop

gif animation can be found here: [link]
Related content
Comments: 22

Mafon [2016-04-03 00:04:17 +0000 UTC]

This low-poly style is awesome.

👍: 0 ⏩: 0

Dustinnb [2015-04-17 04:42:25 +0000 UTC]

How did you make the propeller texture?

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Dwair [2013-11-22 15:08:11 +0000 UTC]

I Love it, did you made it for a professional game?

👍: 0 ⏩: 1

KennethFejer In reply to Dwair [2014-01-08 23:30:07 +0000 UTC]

thanks, no i made it just for fun

👍: 1 ⏩: 0

KMiklas [2013-03-26 23:13:17 +0000 UTC]

Dude, this is totally awesome.

👍: 0 ⏩: 0

TedMartens [2011-12-03 00:58:48 +0000 UTC]

Love this so much (:

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MrDrayton [2011-02-07 23:03:36 +0000 UTC]

Whaa, it's wonderful! *_*

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CarlesTenorio [2011-01-06 11:46:08 +0000 UTC]

i loved this model!!! LowPoly Rulz!!!

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BlenderFan [2011-01-06 07:45:39 +0000 UTC]

what a beautiful work

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herrTevik [2011-01-05 11:13:01 +0000 UTC]

sweet. Good details.

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mcunha98 [2011-01-04 23:09:50 +0000 UTC]

Amazing

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leileilol [2011-01-04 20:59:06 +0000 UTC]

Who's flying it?

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Lexou69 [2011-01-04 17:31:57 +0000 UTC]

You know, man, it's thanks to you I started modeling. Mixing Low poly 3D and pixel is the best way to go, keep it up !

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kevinvanderven [2011-01-04 08:48:49 +0000 UTC]

YOU! This is really awesome, those colors work great together.

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torokun [2011-01-04 07:50:54 +0000 UTC]

Very nice. I alwasy love your lowpoly models and textures.

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raitheoshow [2011-01-04 04:54:54 +0000 UTC]

Best looking plane under 500 that I've ever seen

Nice work!

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samavan [2011-01-04 03:31:23 +0000 UTC]

good stuff as always! a fan! ^_^

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mishinsilo [2011-01-04 01:55:53 +0000 UTC]

Adorable proportions- nicely done!

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BenHickling [2011-01-03 23:44:42 +0000 UTC]

Great to see you're still making this stuff, Ken! Excellent work as usual

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ahrimaneskarontex [2011-01-03 23:33:27 +0000 UTC]

loving this work..
i see that for this kind of models the uv has alot of seams "mesh cuts"
do this affect the polycount in realtime render engines? i was told that a model with mutilple seams = mesh polycount + mesh seams as vertexs.. at least for an iphone engine..

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SynDuo [2011-01-03 23:20:40 +0000 UTC]

Very nice, I loving the details and colors on these.

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Meeleena [2011-01-03 23:14:28 +0000 UTC]

wow, looks great!

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