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#rainmeter #winterwonderland2023 #christmas #simulation #simulator #snow #snowfall #snowflake #snowflakes #weather #winter #winterchristmas #christmasweather
Published: 2013-12-07 21:13:15 +0000 UTC; Views: 226662; Favourites: 419; Downloads: 83256
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Description
Frozen precipitation physics simulator.Marvel as it seemingly simulates the Coriolis effect, convection currents, and turbulent flow dynamics, and pulls real-time wind speed data from Winnipeg, Canada; then look at the source code and marvel again as you realize it doesn't do any of those things! Thanks to smurfier for helping achieve the absurd performance it has.
• Magically low CPU utilization.
• Runs at 40 frames per second.
• Amount of flakes, terminal velocity, and wind force can be configured in [Variables].
• Activate drag handle in context menu to move to another monitor.
If you like this, check out Rain, Matrix Code works-in-progress.
Frequently Asked Questions
Q: Aren't there programs out there written in native code that do the same thing, only faster and while using less resources?
A: Yes, but Rainmeter.
Q: How is that a valid rea...
A: RAINMETER!!!
CHANGELOG
[2014.06.05]
- Lua optimizations.
[2013.12.30]
- Optimized images with PNGGauntlet .
[2013.12.10]
- Fixed spawn gaps at top and bottom of screen.
[2013.12.08]
- Changed to bitmap graphics for nicer snowflakes and slightly less CPU usage.
- Increased particle count from 86 to 256 with no perceivable impact on performance; maximum possible unknown.
- No longer sets self to topmost on load.
Related content
Comments: 122
ScoobSTi In reply to ??? [2013-12-08 20:46:04 +0000 UTC]
Really nice! I've just added this to some group galleries, hopefully they accept this. Soon this'll be all over DA!
👍: 0 ⏩: 1
JohnBurns In reply to ??? [2013-12-08 16:48:21 +0000 UTC]
Thank you for sharing....nicely done.
👍: 0 ⏩: 0
kawasaki21 In reply to ??? [2013-12-08 16:24:51 +0000 UTC]
what a nice nice idea.well done !
👍: 0 ⏩: 0
smacitosx [2013-12-08 15:42:11 +0000 UTC]
This is one of the best, way cool. Is there any way to spred it across multi monitors??? Would love to know. Thanks nice job!!!
👍: 0 ⏩: 1
killall-q In reply to smacitosx [2013-12-08 17:00:30 +0000 UTC]
The easy way is to duplicate the folder and refresh Rainmeter, then drag the new instance over. They will look a little odd when their wind velocities differ, however.
If you want to run a single instance across multiple monitors, change this code:
In Snow.ini:
[Rainmeter]
OnRefreshAction=[!ZPos 2][!ClickThrough 1]
(Remove [!KeepOnScreen 1])
[AllocSpace]
W = (#SCREENAREAWIDTH#*2)
(Replace 2 with number of monitors — or if you have monitors with differing resolutions, replace entire parameter with sum of horizontal resolutions)
[MoveBG]
X = #SCREENAREAWIDTH#
W = (#SCREENAREAWIDTH#*2)
In Snow.lua:
function Initialize()
...(tonumber(SKIN:GetVariable('SCREENAREAWIDTH')) * 2)
If you have monitors with differing resolutions,
function Initialize() In Rainmeter.ini: [Snow] Then refresh Rainmeter. Flake density will be reduced, but so will CPU utilization. 👍: 0 ⏩: 1
TermV = math.floor(
WindowX=0@
WindowY=0@
smacitosx In reply to killall-q [2013-12-08 20:47:42 +0000 UTC]
Very nice worked perfectly, thank you.
👍: 0 ⏩: 0
gone369 In reply to ??? [2013-12-08 10:05:58 +0000 UTC]
I vote this to be the best holiday skin ever.
👍: 0 ⏩: 0
BV82 [2013-12-08 04:12:49 +0000 UTC]
this is pretty awesome, would work well for any winter based theme
👍: 0 ⏩: 0
canobefnur [2013-12-08 02:31:20 +0000 UTC]
Is there any way to use it on a second monitor?
btw, I really like it ovo
👍: 0 ⏩: 1
killall-q In reply to canobefnur [2013-12-08 04:37:18 +0000 UTC]
Hey, I just updated it so you can activate a fullscreen drag handle from Rainmeter's right-click menu.
👍: 0 ⏩: 1
RealDank420 In reply to ??? [2013-12-08 02:20:16 +0000 UTC]
But Rainmeter... RAINMETER, I frickin love it !!!
a (frozen) rain meter in Rainmeter!
👍: 0 ⏩: 0
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