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Kirsch-vanderWit โ€” Colors in Town

Published: 2011-05-23 16:23:42 +0000 UTC; Views: 553; Favourites: 39; Downloads: 18
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Description Yay it take so long... well picture of my character Kirsch - the red yed lynx whitch perfectly fits to my behaviour. i played a bit with background but somehow i dont like it.. i started to hate bricks ist not so funny to paint them xD i needed to make new pic ofthis chara cause old one is just ugly. I have to paint more antros

I still have feeling that legs are short however i checked it and it seems to be ok (one leg is in perspective and other one is partialy hidden by body so i cant get rid of that feeling while i am looking on that. And against that head thanks to lot of facial fur seems to be so big... well it isnt.. i need to cut the fur a bit !) I didnt want see myself as giraffe.. I am not a tall person D:

Goauche bristol board... A4 hell it took so long color so small paper sheet i start to realy suck

I suck i suck lalala



scraped.. cause i have changed my fursona.. and it is female! 8D
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Comments: 7

DarkAfi4 [2011-06-16 14:37:40 +0000 UTC]

Krรกsnรฝ.. Moc se mi to lรญbรญ

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A-Teivos [2011-05-24 15:48:17 +0000 UTC]

Fajn. Vyzera to prudko uveritelne Vazne, co sa tyka textur a farebnej skaly, az raz budem velky a skvely artist, chcem mat take znalosti Za perspektivu by som este do teba vrtat mohol, ale zas tolko na vrtanie tam toho neni A husta hlava, fakt vyzera macata, ale mas pravdu ze samotna hlava je mensia, srst robi hodne. Post-apo sceny ti idu, myslim ze mozes ich robit viac

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Kirsch-vanderWit In reply to A-Teivos [2011-05-26 12:33:27 +0000 UTC]

no post apo se libi ne ? idkyz todle je spis takovy industrial ktery neni od nereality priliz daleko (takova praha..) co s etyce perspektivy, ridila sjem se tvimy radamy idkyz s eskica pak jeste dost zmenila kazdopadne cihlicky mi moc nesli... overila sjem si tvou teorii perspektivy venku a skutecne to tak funguje jen asi uz uplne zapominam si uvedomovat kde je presne horizont asibudu muset zacit sketchovat prave od nej. Dekuji za vsecky rady ^^

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A-Teivos In reply to Kirsch-vanderWit [2011-05-27 09:42:58 +0000 UTC]

Castokrat ani post-apo neni od reality velmi daleko, staci si pozret hocijake vyludnene mesto v SSSR (alebo ten priestor na PASS v miloviciach)
Tehly zacnu byt nudne akonahle je ich prilis vela a tam cloveku cara sem cara tam ujde Mat horizont je vzdy dobra pomoc, lebo od toho sa mozes perfektne odpichnut mierkou vsetkych ostatnych objektov
Rado sa stalo, aj ked som asi mal pindat predym nez to bolo hotove, ze?

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bluetiger24 [2011-05-23 20:08:24 +0000 UTC]

great picture!!!

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Kirsch-vanderWit In reply to bluetiger24 [2011-05-26 12:33:34 +0000 UTC]

Thanks !

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bluetiger24 In reply to Kirsch-vanderWit [2011-05-26 21:17:05 +0000 UTC]

welcome!

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