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#essentials #footprints #pokemon
Published: 2015-04-21 18:36:55 +0000 UTC; Views: 7401; Favourites: 37; Downloads: 144
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Description
I've updated the script, so if you're using an oldest version, please redownload and replace the script.18/05/2015
-Added settings for foot initial opacity and foot delay velocity.
30/04/2015
-Added bike footprint (thanks to shiney570 for telling me this)
-Fix a little bug
How to install
Place the script in "script.txt" before main and "footset.png" in Pictures folder.
How to use
By default, footprints are showed in terrain tag number 3 (sand), you can change it modifying "TERRAINFOOT".
Invisible events will not leave footprints. Also, if you name add "/nofoot/" to an event name, it will not leave footprints too.
Credits needed for use
If you got an error, tell me!
pokemonfangames.com/script.phpβ¦
Related content
Comments: 39
C4RL0SPR [2022-09-05 21:27:07 +0000 UTC]
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Swolf-11 [2021-03-23 12:19:43 +0000 UTC]
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Nebaku [2015-05-15 18:38:06 +0000 UTC]
Hmm, I'm getting this error when I walk onto a sand tile.Β prntscr.com/75kqmz
I'm using a v.13 essentials, so I'm not sure if anything related to the viewport structure has changed since then. Thanks for any help, it seems like just the script I need!
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KleinStudio In reply to Nebaku [2015-05-15 19:13:55 +0000 UTC]
Try adding this after the script:
class Spriteset_Map
Β attr_reader :viewport1
end
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Nebaku In reply to KleinStudio [2015-05-15 23:47:01 +0000 UTC]
Thank you so much, it works perfectly now!
Oh also, while I got your attention. I was interested in using your bag menu...but I'm going to guess that's specifically for dual screen essentials?(my game only has one screen XD)
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KleinStudio In reply to Nebaku [2015-05-15 23:54:34 +0000 UTC]
Wait, what bag menu?Β Β
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Nebaku In reply to KleinStudio [2015-05-16 00:56:26 +0000 UTC]
Oh my bad, I seen this -Β :thumb525831388: and assumed it was a whole menu. I didn't realize it was just the registered item portion of it.
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KleinStudio In reply to Nebaku [2015-05-16 11:41:07 +0000 UTC]
The reg menu is a new script. It should works in the normal Essentials if you add the new method add reg items to the bag script
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gdpr-25935377 [2015-05-14 22:30:51 +0000 UTC]
This is great! It is possible to change the delay before the steps fades out?
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KleinStudio In reply to gdpr-25935377 [2015-05-14 22:57:42 +0000 UTC]
Search in the script this:
@sprite.opacity-=1
Replace it with the velocity you want
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gdpr-25935377 In reply to KleinStudio [2015-05-18 08:17:05 +0000 UTC]
Thanks for the answer! But looks like I can only fast up the delay, and not slow down it.
If I replace 1 by 2, the steps will fade 2x quicker (which is normal).
But if I try something under 1 (like 0.5), it won't have any effect.
I've tried to figure what cause the problem but the only thing I can think is that the opacity doesn't like decimal numbers (which doesn't even explain why the duration doesn't change)...
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KleinStudio In reply to gdpr-25935377 [2015-05-18 12:58:47 +0000 UTC]
I've update the script with an option for delay velocity and initial opacity for footprints, redownload and replace the script
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gdpr-25935377 In reply to KleinStudio [2015-05-22 11:49:34 +0000 UTC]
Thanks, it works nicely!
I just think you used the wrong version of your code, it doesn't include the bicycle print now ^^
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KleinStudio In reply to gdpr-25935377 [2015-05-22 14:08:29 +0000 UTC]
Oops. I reuploaded it again, sorry!
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Matwert [2015-05-04 17:51:39 +0000 UTC]
hello, your secret base script is giving an error when I put the script footprint
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KleinStudio In reply to Matwert [2015-05-04 20:00:07 +0000 UTC]
I've seen that. I'll update the script in some hours!
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KleinStudio In reply to Dawn-Bronze [2015-05-02 22:17:37 +0000 UTC]
Thanks! I'm glad you like it!
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rayd12smitty [2015-04-30 18:01:29 +0000 UTC]
Nice update! Will be adding the new version to my game
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Dawn-Bronze [2015-04-30 15:53:27 +0000 UTC]
This sounds great! I noticed in the screen shot that there is a character in the sea wkth soam surrounding him. Is this impimnted in the script too? Nether the less, it looks really nice anyway!
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KleinStudio In reply to Dawn-Bronze [2015-04-30 16:06:42 +0000 UTC]
Nope, that's because I was using my BW Kit for make that screenshot :/.
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Dawn-Bronze In reply to KleinStudio [2015-04-30 16:20:17 +0000 UTC]
Oh, okay! Hey, I was wondering wether or not the dual screen made the game laggy or not? It looks really nice, but I've heard dual screens can make games really laggy.
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KleinStudio In reply to Dawn-Bronze [2015-04-30 17:13:27 +0000 UTC]
I get the same FPS using an Essentials without dual screen
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MaNee-VGS [2015-04-24 21:07:13 +0000 UTC]
Genial n.n le da mΓ‘s estilo al proyecto, mΓ‘s realista por asΓ decirlo.Β
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KleinStudio In reply to MaNee-VGS [2015-04-26 20:26:04 +0000 UTC]
Yep, just like original games!
Thanks!
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Gexeys [2015-04-23 13:19:12 +0000 UTC]
Awesome man, essentials has been missing this for a very long while.
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KleinStudio In reply to Gexeys [2015-04-23 16:05:51 +0000 UTC]
Yeah, I don't know why Essentials didn't include this :/.
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Gexeys In reply to KleinStudio [2015-04-25 00:00:36 +0000 UTC]
I guess it's because essentials has so much stuff in it that sometimes the little things get forgotten about!
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LostSoulsDev In reply to Gexeys [2015-04-26 12:35:25 +0000 UTC]
Or there's just more bugs than things need to be put in
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FinalFantasero99 [2015-04-21 19:19:28 +0000 UTC]
AsΓ me gusta
ΒΏAl final te basaste en el script que te dije o lo hiciste desde cero?
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KleinStudio In reply to FinalFantasero99 [2015-04-21 19:21:07 +0000 UTC]
Desde cero. Realmente no habΓa hecho nada hasta esta tarde que me ha dado por ponerme y no sΓ© como me pareciΓ³ complicado al principio, ha sido bastante simple al final.
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FinalFantasero99 In reply to KleinStudio [2015-04-22 15:12:23 +0000 UTC]
Jajaja, bueno, igualmente es un gran add-on que le servirΓ‘ mucho a todo el mundo.
Saludos
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KleinStudio In reply to FinalFantasero99 [2015-04-22 20:51:38 +0000 UTC]
Pues espera a ver en quΓ© me he puesto a trabajar esta tarde<3
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