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#drawing #engineer #ink #philadelphia #robot #scientist #scifi #snow #windowview #winter #templeuniversity #theengineerandtherobot
Published: 2017-01-08 20:52:10 +0000 UTC; Views: 475; Favourites: 20; Downloads: 0
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Description
The inspiration for this one was a desire to work on my airbrushed backgrounds, as well as the opportunity to try to play with light and shadows a bit since The Engineer is almost completely in shadows and The Robot is almost completely not. I like how it turned out, but since I was hoping to convey a bright winter's day outside, I think I erred in putting their apartment in a high-rise, which made it impossible to show the snow piled up on the ground.So all you get is the barest of hints of it on the rooftops across the street.Anyhow, here they are, just enjoying a sunbeam and a wide windowsill. Feel free to offer up any comments or critiques you have -- they'll be most welcome and appreciated.
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Comments: 12
Sketchman147 [2019-06-04 18:10:39 +0000 UTC]
At least, they can enjoy their time together as friends and maybe do some constructive things like figuring out new video game strategies.
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VoiceInForestShadow [2017-01-19 03:28:35 +0000 UTC]
Hello, I found your deviation through 's weekly commenting,
The positions you have them in turned out quite nice. Casual seated poses like this aren't as easy as one might be tempted to think! The characters both look natural and relaxed, so well done on that! I do think that the brunette's hand might be a shape thin compared to her face. The length looks correct, but I can't help but feel that that the flesh at the base of the thumb is too thin. Her first finger also doesn't seem to have much of a pad at all but instead comes to a point like a claw. The robot (I'm guessing purple hair is the robot) doesn't seem to have any lines at the ear although this could simply be because she was designed that way. The folds of their clothes look pretty good especially from a simplified manga/cartoon style's perspective.
The background looks quite good. I really don't like drawing buildings, so I can appreciate dealing with all those squares! The idea of adding some snow to the top of the buildings in the background was an excellent way to suggest that it is winter in this scene. I think that maybe the light hitting the window seems like it should be hitting the engineer instead of the robot. It seems like the rays of sunlight should slant the other way if the robot is meant to be mostly in light.
You did a decent job of showing light hitting the robot. I think a few more strong highlights in the hair and at the arms would help convey the idea that she is mostly in light even more. Similarly, while I can see that the engineer is not in the sunlight, she needs even more shadows. Her face, hair and clothes are the same basic couple of colors. As you go further to the west away from the light, you should see more shadows cast. In particular, the nose, the brow, the cheekbone and the jaw should all cast shadow and make those areas even darker. Behind the breast and under the armpit will similarly have much darker shadows. There will likely be a gradient going from were the light stops hitting her to the back then those shadows would go on top (or not? I'm a traditional artist, so I'm not clear on the technicalities of digital art) I'm sure you get the idea. Here is a tutorial that might help: www.deviantart.com/art/Light-S…
You have a pretty good image here, so keep on working at it and have fun!
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kmkibble75 In reply to VoiceInForestShadow [2017-01-21 01:45:35 +0000 UTC]
Thank you so much for taking the time to write this -- it's very helpful in showing what stood out to you as working and not working quite so much.
Shading is a definite bugaboo for me, and it's something I'm constantly working on. Being colorblind, I'm not adept enough to change the colors of the shading very much -- I just pick a certain amount to shift the 'value' of the main color by and go with that (usually by 20, but sometimes 30 if I want there to be a stark difference). It doesn't make things very gradual, but I just know if I tried to add blue or something, things could really go off the rails (for instance, the Robot was supposed to be various shades of blue when I designed her, and you can see how that turned out!). I'll try to be more dynamic with the highlights and shadowing in the future, though -- playing with that was kind of the whole point of this piece, anyway. Good to know that I can take things as far as I felt I did and still go further.
Again, thank you for taking the time with this -- I really appreciate it!
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Blue-F-Phoenix [2017-01-14 17:42:04 +0000 UTC]
Greetings from
Pretty cool idea you've got here. Let's see what we can do as part of Project Comment here.
Composition: I'm confused on this one. In a thumbnail, it didn't pop out to me, so that makes me think that composition could use work, but once you look at it full size, it works fine for me. Maybe it's a bit too square? A bit of diagonal angle might add more to it. Or it may be perfectly fine once values and colours are changed.
Colours: This I think has a room for improvement. I'm not the best at colours myself, so what I can suggest is to find art pieces you think have amazing colours, and try using the same colour scheme. Or you can also find set of colours that work well on Internet. You can just google them and bunch shows up. I think
Anatomy: If you are going for realistic, it needs a wee bit of adjustment, but in the style you are using (cartoon-like), I think it works fine. I love the expressions of their faces. Very sweet and likeable.
Lines/shading: I like how you used outlines for the close up and none for the background. For the outlines, I think either you use more variations to the lines (thicker stronger lines for heavier objects, areas, contacts, etc., and lighter softer lines for light and soft surfaces like hair, cheek, etc.) as in graphic novel style, or make it more uniform like cartoon outline. It's in between right now. Shading wise, it looks very clean right now, but I think it would be nice if you could commit to either you are going for graphic novel style (softer blending) or cartoon style (no blending). I think you can make either work skill-wise. It's really just which style you want to do, but right now it's in between.
Values: I know that you put the engineer in the shade and the robot in the light, but try looking at this piece in black and white and I think you'll see that they look like they are both in the similar light. You can either use darker value on the robot (i.e. make her colours straight up darker), or another way you can try is to use warm colours on the robot (she is actually cold colours right now - blue-purple) and cold colours (green, blue, skin colour with green/blue wash over, which gives a bit of grey shadowy look) for the engineer since your light source is a warm daylight. One advantage of digital art is that you can easily check the value by switching it to black and white. You can also adjust your curve, hues, saturation, etc., to see what works the best. You could even put two of them on separate layers and try increasing/decreasing brightness in one and other, etc. If you haven't yet, I recommend just playing around with all these adjustment options it provides.
Background: In the same line of discussion, for the background, you could have also painted it clearly on a separate layer, then use blur. That way you can change how blurry the background should look like. You can have a window layer that's in focus with high opacity. Then have a layer for her shadow. Paint it clearly with solid colours, then you can change the opacity/blur to see what looks the best. Right now the idea of having her reflection on the window is great, but the way it's done is a bit smudgy. Another thing I do sometime with background is to use photos. That's only because I'm super lazy and don't enjoy doing landscape. I take a photo (usually my own) in the background, and use a filter gallery in photoshop, blur, adjustment, etc., to fit the foreground I'm painting. That way you can have a pretty complex background in matter of minutes. Just a suggestion in case you aren't into adding backgrounds/landscape because I don't see them in your sidebar gallery.
I think that's all I've got. Please take what you want and ignore what you don't. It's ultimately just my opinion. You've got a great start. Looking forward to see where you'll go.
Cheerios
Blue
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kmkibble75 In reply to Blue-F-Phoenix [2017-01-15 00:13:04 +0000 UTC]
Thank you for taking the time to comment in such detail -- It's kind of funny that you mention the warm/cold colors, since these two characters came about because I wanted to do a contrast specifically between those two things (the lighting was quite different, though). I like the tip about the line weights, too -- that's something I'm working on, and will keep trying to get better at. I just don't think I quite trust myself to make the call as to which lines are most important -- but the only way to learn is to keep trying, right?
I like that background idea, too -- there are certain cases I'd use it, but in instances like this I enjoy using the airbrush tool to create layered backgrounds, playing with the light and details to see how well I can make the vagueness and specificity play against one another. All of the windows alone are an awesome reason to use photos, though.
Thank you again! I really appreciate you taking the time.
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Pinefrick [2017-01-09 04:10:02 +0000 UTC]
Let me start off to say that your proportions and folds are excellent, not many artists can get those right especially in a difficult position such as this one that these characters are in, so well done! There are some things here that could use some improvement however. The Engineer seems to have this expression on their face but I can't really tell what it is. I think some sort of difference in their eyebrows or in their eyes or mouth could help with that. As for the robot, it is actually kind of hard to tell they are a robot, if that's intentional, spot on on only making their hands and color be the things that leads towards them seeming like a robot! If it's not however, I suggest to add extra details to them, maybe a loose wire, a panel, that would help and would add to the piece. Now it seems like the Robot is holding and petting a cat, and the Robot's position for doing so is pretty great, as for the cat however, that needs some work. The cat could use some more detail in the fur, their size and shape, also that position honestly seems unnatural for a cat, I think looking up some cat references could help. The background is very well done, if is slightly blurry, like any normal background would be, yet with lots of detail! Also the reflection in the glass? Genius, I don't think I would've even remembered that! Also, your lighting is very well done and it is easy to tell where the source of light is coming from!
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kmkibble75 In reply to Pinefrick [2017-01-10 01:26:55 +0000 UTC]
Thank you so much for taking the time to comment -- I really appreciate it!
For The Engineer and Robot, I can see what you mean. The Engineer just kind of wound up egnimatic on her own -- I didn't really plan it. On one level, I think I wanted to depict a natural, spontaneous moment, sort of where she had just turned toward the person with the camera and *snap*, never had a chance to flash her smile. The Robot's main facial feature that makes her look like a robot are her eyes, which are very angular and have diamond-shaped pupils, so I sort of knew going into this that, with them closed, there wouldn't be too much structurally to tell her apart from her maker. But that's something I can probably plan around in the future, as you noted.
I get what you mean about the cat, too. I based him on my own cat, and how her head lolls around when she's truly fast asleep, but I don't think I conveyed that well. I'll definitely need to improve upon it in future renditions. You're right in that I didn't actually use a reference for that specific position, and I should have.
And thank you for the compliment about the reflection -- I wasn't sure how it would work out, so I'm glad you liked it!
Thank you again for the thoughtful input -- it is a big help.
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kmkibble75 In reply to DeadEndSeries [2017-01-09 05:06:45 +0000 UTC]
Thanks! That means a lot (it'd kinda suck if they were getting worse, y'all know?)
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