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Published: 2019-09-19 14:32:16 +0000 UTC; Views: 465; Favourites: 12; Downloads: 2
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Description
NOTICE: THIS IS NOT OFFICIAL SOULBANE CODEX OF KNIGHTSLAYER, THIS IS FOR RP/OCT/NONCANON PURPOSES ONLY!!!This took damn long enough... XP
Apologies for some text being atad blurry, had some issues with text while making it.
Addemun[Post]:
This is for any details i couldnt fit in the pictured reference and the blurred ass text in the weapons Section.
Armor Type: Light
-Basic Flak, Small Arms (Pistol Calibers) knifeproof Cloak/undershirt/pants
-Clawed Gloves and Taloned Boots, more armored and highly conductive
-Grants 25% resistance to All Magic
Skills:
-Improvised Hand to Hand combat, fights dirty (Adept 3/5)
-Sleight of Hands (Gunslinging, Knife Throwing, Lockpicking, Pickpocketing, improvising tactics) (Expert 4/5)
-Acting, a taste for the dramatic (Expert 4/5)
-Lightning and Wind Manipulator (Expert 4/5)
-Assassin (Expert 4/5)
Weapons:
MAIN: The Messengers (Revolvers)
-Caliber: .308 “Sorceror’s Demise” Special
(Bypasses all magic defenses, inflicts increased damage to Entities of the Magic/Eldritch/Supernatural/Spiritual/Outer variant, IE: Vampires, Werewolves, Ghosts, Golems, Outer Entities, etc)
-Action/Operation: Double Action with a fan-able Hammer, Break-Top reload with removable Cylinders for faster reloading (reload time: 0.4 sec)
-Barrel Length: 11.5 inches
-Penetrates up to Light-Medium Armor
SECONDARY: Balisong Throwing Knives
-Highly Conductive, Penetrates Light Armor
-Can be planted to ricochet Bullets, useto make a Electro-Sharpnel Trap (sacrificing the knife)
-Used for Lockpicking
-Hooked end grants deep wounds and hard to get out, perfect for turning the target into a lightning rod
SPECIAL: The Black Rain Scythe
-Weakened version of its original state (The Shattered Reality, designed to slay Inner Gods)
-One Shots up to Demigods
-4 Shots, disappears after all four shots are used, leaves user drained or knocked out at worse case, Rounds bypass ALL defenses with no known counters, dodging is required
-4th Shot ricochets to the nearest target
-Effective Range: 7.2 Km
-requires near maxed out energy to summon
(950/1000)
-Blade Pentrates Heavy Armor, and Magic. Blade can be used while Ghostwalking without exiting Ghostwalk
-Lever Action
Energy/Kinetic Theorem
KnightSlayer’s Energy is scaled to 1000 Energy. Energy can be gained back passively at 4 Energy per Sec when out of Combat and 2 EpS in Combat.
Absorbing Electricity or Certain Energy types (Plasma, Magnetic) Recovers Energy and Heals Knight
Low Level:
-Lesser lightning Bolts: 10 Energy
-Tazer: 20 Energy
-Lightning Reflexes: 0 Energy
-Ghostwalking: 20 energy per second
-Shock Grenades: 50 Energy (His favorite)
-Weapon Silence: 20 energy
-Ghost Speak (sees and speaks to ghosts/spirits for intel): 0 energy
Mid Level:
-Lightning Bolt: 50 Energy
-Arc Lightning Bolt: 100 Energy
-Wind Blast: 100 Energy
-Electric Smokescreen: 125 Energy
-Cluster Shock Grenades: 150 Energy
-Lightning Strike: 200 Energy
-EMP burst: 75 Energy
High Level:
-Lightning Tornado: 350 Energy
-Overcharge (constant aura of electricity that reduces damage, stops projectiles and zaps nearby targets): 50 Energy per Second
-Air Slash Passive (Bullets and Knives produce Air Waves that Blowback or Cut through Medium Armor): 50 Energy Per Shot/Slash, 200 Energy to Activate
-The Black Rain Scythe Summon: 950 Energy, unlimited duration until all 4 shots are used, 13 hour cooldown.
Weaknesses:
-Physical Tanks/Bruisers
-Long Drawn out fights
-Ladies/Seducers
-Energy Nullifiers
-Low Physical Defense overall
-Spirit Detectors
KnightSlayer/Soulbane KnightSlayer115
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Comments: 3
Marine1337 In reply to KnightSlayer115 [2019-09-19 16:37:23 +0000 UTC]
yeah, it has, but it's worth it in the end
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