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KP-ShadowSquirrel — Katt Turntable

Published: 2010-04-18 12:08:26 +0000 UTC; Views: 20637; Favourites: 386; Downloads: 812
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Description A turntable animation of Katt from Breath of Fire 2

The animation can be controlled with the arrow keys (It may be necessary to click on it first)

A rigged model for blender is available on ersatzanime.com: ersatzanime.com/katt/


The model was made in Zbrush.

It's available for download here: www.mediafire.com/download/3ep…
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Comments: 77

BisectedBrioche In reply to ??? [2010-10-17 12:42:22 +0000 UTC]

Amazing work. Katt was my favorite character in BoF II....now I want to go back and play it again.

I wish I could do 3D models this well!

👍: 0 ⏩: 0

Myiven In reply to ??? [2010-10-13 02:41:08 +0000 UTC]

Y'know, I'd pay good money for a sculpture/figurine of this character and quality.

👍: 0 ⏩: 0

LukeTheRipper [2010-08-10 20:30:43 +0000 UTC]

Yaaaaaay, Katt ^3^
She really needs more arts like this one ^^

👍: 0 ⏩: 0

sicklizard [2010-06-26 22:19:19 +0000 UTC]

Awesome work!

👍: 0 ⏩: 0

thinkingToad In reply to ??? [2010-06-21 14:59:36 +0000 UTC]

this is amazing, thank you so much for sharing this model!

👍: 0 ⏩: 0

Shinnwar [2010-06-19 17:34:57 +0000 UTC]

I always like when artists do stylized stuff like this in zbrush. Nice job

👍: 0 ⏩: 0

Fenrimon [2010-06-02 10:41:23 +0000 UTC]

These are so cool. She looks great!

👍: 0 ⏩: 0

Grieveric In reply to ??? [2010-05-08 02:39:50 +0000 UTC]

very nicely done

👍: 0 ⏩: 0

thedesertkitsune [2010-05-01 23:55:32 +0000 UTC]

Incredible!

👍: 0 ⏩: 0

GobusDrawingWorkshop In reply to ??? [2010-04-29 08:43:49 +0000 UTC]

very very cool. Seeing this I would like to learn to do zbrush too O,O; Woa she is good.

👍: 0 ⏩: 0

Alignn In reply to ??? [2010-04-23 11:50:16 +0000 UTC]

Whoa, that's hypnotizing

👍: 0 ⏩: 0

RaptorArts In reply to ??? [2010-04-22 06:07:58 +0000 UTC]

Very nice! One question though.. Why give out your OBJ file when it took you so long to make that model? I dont think Id ever do that. Id rather sell it than give it away. Unless it was a (c) Character. Just sayin...

👍: 0 ⏩: 1

KP-ShadowSquirrel In reply to RaptorArts [2010-04-22 09:34:49 +0000 UTC]

hi, it is a (c) character.
she is from breath of fire 2 - that's an old snes game...

👍: 0 ⏩: 1

RaptorArts In reply to KP-ShadowSquirrel [2010-04-22 16:17:55 +0000 UTC]

ah ok

👍: 0 ⏩: 0

rand21 [2010-04-19 16:35:00 +0000 UTC]

Wow your'e really devoted to your work and it shows
ill have to commission you some time ; )

👍: 0 ⏩: 0

Dracokitty [2010-04-18 22:02:50 +0000 UTC]

OMG Awesome Job!!!!!
One of my all time favorite characters!

👍: 0 ⏩: 0

thomaspatti In reply to ??? [2010-04-18 16:13:33 +0000 UTC]

What did you model this in?

👍: 0 ⏩: 1

KP-ShadowSquirrel In reply to thomaspatti [2010-04-18 16:34:52 +0000 UTC]

hi,
i used zbrush

👍: 0 ⏩: 3

reisudo In reply to KP-ShadowSquirrel [2011-05-20 15:26:37 +0000 UTC]

Only Zbrush?

👍: 0 ⏩: 1

KP-ShadowSquirrel In reply to reisudo [2011-05-21 08:02:47 +0000 UTC]

also a little maya for some basic adjustments. but mostly zbrush

👍: 0 ⏩: 1

reisudo In reply to KP-ShadowSquirrel [2011-12-02 23:14:57 +0000 UTC]

that's awesome. Add me if you want, your work is nice.

👍: 0 ⏩: 0

thomaspatti In reply to KP-ShadowSquirrel [2010-04-18 20:57:26 +0000 UTC]

With Zspheres?

👍: 0 ⏩: 1

KP-ShadowSquirrel In reply to thomaspatti [2010-04-19 15:33:24 +0000 UTC]

hi, in this case i only used the transpose tool to pose the model

👍: 0 ⏩: 1

thomaspatti In reply to KP-ShadowSquirrel [2010-04-19 16:46:32 +0000 UTC]

Interesting, well nice job in anycase, i thought u were going to say u did it in Poser (no skill required) lol. As far as Zbrush goes, I personally prefer Mudbox for my advanced texturing needs.

👍: 0 ⏩: 0

RadosBadger In reply to KP-ShadowSquirrel [2010-04-18 16:59:47 +0000 UTC]

And will sking and bones in thins gorgeous figure work well enough for a full-part animations?

👍: 0 ⏩: 1

KP-ShadowSquirrel In reply to RadosBadger [2010-04-18 17:40:33 +0000 UTC]

the pose in this animation was set within zbrush without bones and skinning.

the topology of this model is not optimal for animation -
but it should be possible to rig and animate it...

i could even provide a lower resolution mesh and displacement maps if necessary. but i don't plan to retopologize and animate it...

👍: 0 ⏩: 0


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