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Published: 2011-03-14 19:03:08 +0000 UTC; Views: 724; Favourites: 10; Downloads: 42
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Description
3rd custom sprite.a sword equip and lance equip
whew! skeleton horse took a while to make but i am quite happy how it turned out.
and it had to be done...
Skeleton Cavalier: Fallen cavaliers that is brought back to life by dark magic. Uses swords and lances.
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Comments: 5
Falchion1984 [2011-03-15 05:44:21 +0000 UTC]
This is truly remarkable, I devised a long list of custom classes which included these. Maybe you'd like to see them in case you want to use them as material?
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Kramgnauh In reply to Falchion1984 [2011-03-15 13:39:29 +0000 UTC]
totally if you won't mind since i just ran out of ideas. i can give you credit on the custom classes when i make them
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Falchion1984 In reply to Kramgnauh [2011-03-15 20:04:51 +0000 UTC]
Okay! I have a big list here, but I'm only asking you to do the ones that appeal to you.
Random ideas for Fire Emblem-Eclipse
New Classes:
1. Knight-Mage: A warrior skilled in swordplay and Magic. Can weave Magic Tomes into steel to create enchanted swords (i.e. Sonic Sword).
2. Holy Knight: One of the Goddess' chosen warriors. Able to wield swords, Light Magic and healing Staves.
3. Ninja: A warrior of the shadows. Skilled in Dark Magic and the use of thrown daggers.
4. Wanderer: A peerless tracker and bowman. Can gather herbs to create Vulneraries and Venin weapons.
5. Pegasus Lord: A Pegasus mounted warrior trained in mounted swordsmanship and archery.
6. Wyvern Knight: A Wyvern Rider specially trained in penetrating an enemy’s defense.
7. Dragoon: A mounted crossbowman uniquely trained to fire even from great distances (think Ballista range).
8. Sentinel: A warrior trained in spears and swords. Follows up any melee attack with a powerful shield bash.
9. Saint: One of the Goddess' most devout and powerful followers. Can use Light Magic and holy maces.
10. Mariner: A sailor who lives, fights and dies upon the waves. Fights with sword and crossbow.
11. Siege Engineer: Unarmed Engineers trained to operate Siege Weapons. Cannot fight but can move, fire and reload ballistae and catapults.
12. Druid: A practitioner of the forgotten Dark Magics. Possesses great strength but lacks mobility.
13. Ronin: An enigmatic but honorable warrior from mysterious lands. Fights with sword and bow. Capable of killing some foes instantly.
14. Duelist: A rapier-wielding seeker of personal glory. Can throw down the gauntlet to lure foes towards him and away from allies.
15. Panther Laguz: A Beast Tribe Laguz that wields stealth and strength with equal skill. Can use Stalking to elude all but the sharpest eyes.
16. Cheetah Laguz: A Beast Tribe Laguz possessing speed that verges on unnatural. Can use Feral Speed to double movement radius.
17. Leopard Laguz: A Beast Tribe Laguz of peerless fighting skill and courage. Their great bravery lends them immunity to Fear.
18. Eagle Laguz: Cousins and Allies of Pheonicis with eyesight that pierces fog, darkness and foes’ stealth.
19. Crow Laguz: Unsavory brothers of the Kilvas Ravens. Can loot the bodies of fallen foes for gold, supplies and other valuables.
20. Nightingale Laguz: A unique Laguz of Raven and Heron traits. Can use songs to aid allies and scare foes.
21: Green Dragon Laguz: A member of the legendary Dragon Tribe of Goldoa. Can expel blasts of wind with crushing, gale force.
22. Blue Dragon Laguz: A member of the Dragon Tribe known for their cold, calculating natures. Breathes blasts of deadly ice to freeze foes.
23. Silver Dragon Laguz: A beautiful and deadly member of the Dragon Tribe. Their searing Light breath is deadly to all manner of hellspawn.
24: Black Dragon Laguz: Perhaps the mightiest of the Dragon Tribe, this Dragon Laguz attacks with gouts of deadly acid.
25. Maimed Lord: A Lord who has lost his arm in battle. A thrust from the menacing pike that replaces the lost hand follows up every sword stroke.
26. Grand Lord: A hero entrusted with two sacred blades. Can fight two handed or meld the blades into a mighty two-handed sword.
27. Banner Carrier: Marches at the head of each Legion Regiment. Cannot fight but the sight of the Legion’s Banner will embolden allies and scare foes.
28. Archangel: Paragons of righteousness that serve as the Goddess’ Personal Guard. Wields swords, axes and Light Magic.
29. Goddess: The Goddess Ashera, creator and guardian of Tellius and its races. Has complete mastery of all Magics and all Staves.
30. Possessed: A corpse raised by the power of evil. Fights using a poisoned sword.
31. Berzerk: A Possessed who has gained greater power to serve the darkness. Fights with poisoned swords and axes and is skilled in killing blows.
32. Skeleton Knight: A Knight who has traded his flesh for the power of Darkness. Fights with a spear and, lacking skin, is resistant to bladed weapons.
33. Skeleton Great Knight: Veteran Skeleton Knights that ride on fleshless mounts. Fights with swords, axes and spears.
34. Goblin: A diminutive member of one of the Dark Horde’s Vassal Races. Fights using a bow with poison arrows, but lacks defense.
35. Orc: A matured Goblin, these foul creatures fight with axes and bows and can coat weapons with deadly poisons.
36. Goblin Apothecary: A skilled, but unarmed, practitioner of potion making in Hell’s service. Can mix potions to heal Hell’s minions and bolster their powers.
37. Goblin Alchemist: A Goblin Apothecary of advanced skill, can mix potions of healing, strength and use potions to create booby traps for foes.
38. Unholy Knight: A Knight who has forsaken honor and justice to fight for evil. Wields swords and Dark Magic.
39. Fallen Paladin: A Paladin who sides with the darkness is a terror on the battlefield. Wields sword, spear and Dark Magic. Possesses unmatched strength and mobility.
40. Lesser Demon: Foul, vicious creatures from a lost era. Wield spears to attack and can fly across the battlefield.
41. Demon Knight: The shock-troops of Hell. Soars across the sky and fights with spear and Anima Magic. Great resistance to weapons and Magic.
42. Succubus: A creature of lust and carnal energy. Can seduce foes and sap them of their vitality.
43. Siren: Once thought a mythical foe to Mariners, this all too real foe lures the unwary to their doom. Uses singing to induce berserk, poison, sleep or confuse ailments.
44. Occultist: Mages who have embraced Hell’s promise of greater power. Wield Anima Magics.
45. Dark Mage: Advanced Occultists and amongst the deadliest Magicians. Wield Anima and Dark Magics as well as Staves.
46. Golem: A lifeless statue animated by Occultists to serve the Dark Horde. Immune to poison and sleep ailments and strong resistance to weapons.
47. Gargoyle: A rare, more powerful type of Golem. Powerful and impervious to mundane weapons.
48. Shadow Priest: Wields Staves to heal the minions of Hell. Can sacrifice their own lives to resurrect a fallen Hellspawn.
49. Fallen Bishop: A Bishop who has strayed from the Goddess' Light in favor of Darkness. Can use magic of Darkness and Fear against foes.
50. Troll: A monstrous creature with strength beyond reckoning. Wields a massive axe and can stun foes with mighty blows.
51. Cyclops: A one-eyed giant whose strength is overwhelming. Fights using a giant axe and can throw boulders with great range and accuracy.
52. Griffon Knight: Pegasus Knights and Wyvern Riders who have forsaken the Goddess ride Griffins to bring Hell’s Wrath to the air. Fights with axes, but weak against Magic.
53. Griffon Lord: A veteran Griffon Knight who has learned how to use axes and bows while in flight. Great defense and evasion but weak against Magic.
54. Eclipse Bomber: A member of the Dark God’s secret society. Straps explosives to his body to slay his foes and himself in Hell’s name.
55. Hellcat: A Laguz of the Beast Tribe whose soul has been sold to darkness. Can feast upon the flesh of friend and foe alike to heal its wounds.
56. Frost Tiger: A Laguz of the Beast Tribe whose heart and body have turned to ice. Numbs the limps of melee attackers to reduce their strength but weak against Fire.
57. Bloodhawk: A Laguz of the Bird Tribe who has given allegiance to evil. Its sharp beak is coated with deadly poison.
58. Death Wing: A Laguz of the Bird Tribe enthralled by Hell. Its deathly shriek paralyzes nearby foes with Fear.
59. Dracolich: A Dragon Laguz seduced by the promises of Hell. Its acid breath poisons foes and degrades their speed, attack and defensive power.
60. Dreadwyrm: One of Hell’s most powerful soldiers. This enthralled Dragon Laguz breathes a corrosive liquid that harms foes and ruins their equipment.
61. Apprentice: A Beorc Mage of uncanny power training to enter the Dark Lord’s Inner Circle. Uses daggers and Dark Magic.
62. Necromancer: An Apprentice who has attained the highest ranking of Hell’s Mages. These soulless beings can reanimate corpses of friend or foe, adding them to Hell’s ranks.
63: Lord of Masks: A spy for Hell who had five identities in life and none in death. He retains the combined intellect and skills of his aliases, making him a deadly foe.
64. Dark Lord: A paragon of evil and Hell’s champion in the mortal realm. None, save the Goddess, have faced one and survived.
65. Dark God: Zoarish, master of Chaos and Lord of Hell. Though powerful, he requires a Dark Lord to act as his vessel. Without one, he is vulnerable.
Like I said, plenty to choose from. Thanks and please let me know if you like what you see.
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Kramgnauh In reply to Falchion1984 [2011-03-16 01:28:06 +0000 UTC]
great minds think alike, you got some of my ideas. thanks!
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Falchion1984 In reply to Kramgnauh [2011-03-16 02:25:59 +0000 UTC]
Coolness, please let me know if you decide to try any and thanks.
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